<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title>Programs for dynamic wheel construction?</title>
		<link>https://www.lotterypost.com/thread/168885</link>
		<atom:link href="https://www.lotterypost.com/rss/topic/168885" rel="self" type="application/rss+xml" />
		<description>Lottery Post Forum Topic: Programs for dynamic wheel construction?</description>
		<dc:language>en-us</dc:language>
		<generator>Lottery Post RSS Generator</generator>
		<item>
			<title>Reply #24</title>
			<link>https://www.lotterypost.com/thread/168885/968112</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/968112</guid>
			<pubDate>Wed, 23 Jan 2008 15:12:35 GMT</pubDate>
			<dc:creator>LottoMining</dc:creator>
			<description><![CDATA[<p>The solution I envisioned ends up with a balanced set (numbers occur as part of a triple an equal number of times, as a pair equally, etc.) that can be filtered by the end user and didn&#x27;t at this time involve higher math.  The query rule returns a huge amount of info (the set of all combos of x in y) for very little work and a new extension I newly discovered in SQL 2005: Common Table Extension, allows a recursive query so the set of all combos can iteratively call itself until a whole set of ru... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/968112">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LottoMining</category>
		</item>
		<item>
			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/168885/968101</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/968101</guid>
			<pubDate>Wed, 23 Jan 2008 14:30:00 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>That is exactly my point BobP. Things get much worse when playing with more lines. Dynamic wheel construction targets to reduce the failing status of the restrictions (filters) whilst maintaining as high as possible the coverage (simple or multiple). Even if re-arrangement of numbers is applied to a static wheel, chances are that dynamic construction will achieve even better results since many valid coverings exist that offer the initial coverage, and some of them will be particularly good for e... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/968101">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
		</item>
		<item>
			<title>Reply #22</title>
			<link>https://www.lotterypost.com/thread/168885/967995</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/967995</guid>
			<pubDate>Wed, 23 Jan 2008 06:39:57 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>One thing I notice about such software is the apparent lack of common knowledge that for example a Pick-6, 2if6in18 number wheel needs only 3 lines. By the time filters are selected either some must be allowed to fail or the lines can&#x27;t be compleated in 3 and need many more or some numbers must be exchanged to accomodate the filters which is a problem for players who have carefully selected 18 numbers and find two or three swapped out.<br /><br />Software is getting beyond the skill level of the custo... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/967995">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>BobP</category>
		</item>
		<item>
			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/168885/967904</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/967904</guid>
			<pubDate>Wed, 23 Jan 2008 02:01:39 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Can the above produce dynamic minimal wheels as I described it in this thread? I doubt. Constructing dynamic wheels/coverings requires advanced mathematics and quite tuned and sophisticated algorithms to contain all the various and conflicting properties (single coverage, multiple coverage, filters etc) in one robust and compact wheel. Neither of these are supported by any means in DB applications. Filtering? Ok, but this doesn&#x27;t construct dynamic coverings, at least by the means I describe them... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/967904">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
		</item>
		<item>
			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/168885/967633</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/967633</guid>
			<pubDate>Tue, 22 Jan 2008 16:58:45 GMT</pubDate>
			<dc:creator>psykomo</dc:creator>
			<description><![CDATA[<p>????? can LA?????<br /><br />Do-It ????????<br /><br />LOL   &#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;<br /><br />PSYKOMO</p>]]></description>
			<category>psykomo</category>
		</item>
		<item>
			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/168885/967616</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/967616</guid>
			<pubDate>Tue, 22 Jan 2008 16:10:21 GMT</pubDate>
			<dc:creator>LottoMining</dc:creator>
			<description><![CDATA[<p>To answer your question on which are the programs you know and use that can construct such dynamic wheels:  I used two different databases, since a rule in the query engine can be specified to generate all combinations of a temp table of 20 values (or any x values).  I used SQL Server 2005 and ASP.NET 2.0 to build a wheel and I also built it in Access an DB because I got temporarily stuck in SQL and wanted to carry the whole process further along rather than stay temporarily frustrated.  Both DB... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/967616">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LottoMining</category>
		</item>
		<item>
			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/168885/964302</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/964302</guid>
			<pubDate>Wed, 16 Jan 2008 01:16:40 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Maryland, I have been setting up a new URL and updating the webiste during the last 2 days. Probably the DNS propagation hasn&#x27;t been fully completed yet. I should be accessible within the next 1-2 days however. As for the forum, I haven&#x27;t changed anything on that. You should be able to display it. If you don&#x27;t have the link, google  program&#x27;s name forum .</p>]]></description>
			<category>lottoarchitect</category>
		</item>
		<item>
			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/168885/964151</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/964151</guid>
			<pubDate>Tue, 15 Jan 2008 20:51:35 GMT</pubDate>
			<dc:creator>Maryland</dc:creator>
			<description><![CDATA[<p>LA, I can&#x27;t access your home page anymore or your forum on the software.  Will they be available again</p>]]></description>
			<category>Maryland</category>
		</item>
		<item>
			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/168885/963968</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/963968</guid>
			<pubDate>Tue, 15 Jan 2008 14:53:20 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Thanks for all the info and ideas guys, you gave me lots to look at! Any more ideas are welcome of course. I&#x27;ll let you know how things progress.<br /><br />cheers<br /><br />lottoarchitect</p>]]></description>
			<category>lottoarchitect</category>
		</item>
		<item>
			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/168885/963827</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/963827</guid>
			<pubDate>Tue, 15 Jan 2008 07:15:51 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Hi Maryland,<br /><br />indeed this can be useful. However such a feature requires an internal database of existing wheels to be in place since computing on-the-fly the required amount of tickets for an e.g. 80% is not really accurate. Alternatively, suplying the program with an initial wheel with higher coverage than the one you want to achieve, it will be able to determine a maximum bound of tickets required (based on the supplied wheel) for a predefined coverage such as 80%, since certainly due to th... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/963827">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
		</item>
		<item>
			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/168885/963495</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/963495</guid>
			<pubDate>Mon, 14 Jan 2008 18:50:26 GMT</pubDate>
			<dc:creator>derek7</dc:creator>
			<description><![CDATA[<p>While it&#x27;s usually about selecting good numbers to play on the other hand I would like to use software that generates wheels dynamically or re-wheels self wheels 10000 times untill they pass all filters applied. Though I wish it would be free software.<br /><br />Derek</p>]]></description>
			<category>derek7</category>
		</item>
		<item>
			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/168885/963276</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/963276</guid>
			<pubDate>Mon, 14 Jan 2008 06:35:10 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>Lottohat was sold a couple of years ago and appears to be on auto pilot.  I couldn&#x27;t locate my P-3/4 serial number (the Pick-3/4 version of Lottohat) and I didn&#x27;t get a reply to my email. Lucky for me I found it because apparently those new people weren&#x27;t going to help me and I was a beta tester.<br /><br />What these programs do is create all the combinations in the game with the exception of the combinations excluded by the filters so you do start with the jackpot winning number prior to filtering un... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/963276">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>BobP</category>
		</item>
		<item>
			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/168885/963210</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/963210</guid>
			<pubDate>Mon, 14 Jan 2008 02:16:30 GMT</pubDate>
			<dc:creator>Stack47</dc:creator>
			<description><![CDATA[<p>I know people are mainly interested in having wheels to play that are constructed based on their selection of numbers and also applying some filters such as sums etc and/or some other attribute.<br /><br />If you use 15 numbers in a pick-5 game there is only 1 combination out of 3003 that can match all 5 numbers so the trick is to find a method that can reduce number of combinations without eliminating that 1 combination. If you use an abbreviated wheel you&#x27;re not really playing to hit the jackpot but... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/963210">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Stack47</category>
		</item>
		<item>
			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/168885/963203</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/963203</guid>
			<pubDate>Mon, 14 Jan 2008 02:05:07 GMT</pubDate>
			<dc:creator>djklaugh</dc:creator>
			<description><![CDATA[<p>Lotto Hat use to be  great for both stats and wheels. However it is no longer being supported at all - It&#x27;s results data bases have not been updated since 2006 - you can&#x27;t get an email off to the folks - and they have not done any kind of update of the program for about 2 years.  It is NOT compatible with Vista - so be cautious if you use it - You&#x27;ll have to add all the data base yourself I think.</p>]]></description>
			<category>djklaugh</category>
		</item>
		<item>
			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/168885/963117</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/963117</guid>
			<pubDate>Sun, 13 Jan 2008 22:37:13 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>There are three that build wheels on the fly around filters.<br /><br />Advanced Lotto Tool<br /><br />Lottohat<br /><br />Lotwin by Futuresoft<br /><br />First two have a free demo you can download, the third has some kind of deal where you view ads while using the free version.<br /><br />Links at http://www.lotto-logix.com/lottosoft.html<br /><br />BobP</p>]]></description>
			<category>BobP</category>
		</item>
		<item>
			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/168885/962990</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/962990</guid>
			<pubDate>Sun, 13 Jan 2008 18:24:40 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Sorry psykomo,<br /><br />If I understand your post, you confused my post with an actual program.<br /><br />........X+Y+Z&#x27;sssssssssssss2=X+Y+Z***2 =RJOh&#x3c;&#x3c;&#x3c;&#x3c;&#x3c; is not a program<br /><br />I was explaining to LA that players some time post ideas that they have never tried to get others thoughts about them.  That may be the reason he has never seen any programs that pick numbers that way.</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/168885/962789</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/962789</guid>
			<pubDate>Sun, 13 Jan 2008 08:27:36 GMT</pubDate>
			<dc:creator>Maryland</dc:creator>
			<description><![CDATA[<p>Ok, LA<br /><br />I have 20 numbers I want to wheel for a 4if5 but it&#x27;s to big for the pocket book, so now I want to look at a table and maybe change that to 90% or 80% chance and it shows how many tickets needed and gives me those combinations.<br /><br />Or  the table also shows how many combinations needed for 3 three number hits etc. and percentages.<br /><br />Is this the info your looking for?  If not I&#x27;m lost.</p>]]></description>
			<category>Maryland</category>
		</item>
		<item>
			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/168885/962781</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/962781</guid>
			<pubDate>Sun, 13 Jan 2008 07:49:56 GMT</pubDate>
			<dc:creator>psykomo</dc:creator>
			<description><![CDATA[<p>RJOh:<br /><br />Thanks for UR mamie post on UR program&#x27;s   how much&#x3c;&#x3c;&#x3c;&#x3c;&#x3c;&#x3c;&#x3c;&#x3c;<br /><br />you work on ........X+Y+Z&#x27;sssssssssssss2=X+Y+Z***2 =RJOh&#x3c;&#x3c;&#x3c;&#x3c;&#x3c;<br /><br />My reply to  U .....simple fact&#x3e;&#x3e;&#x3e;FACT&#x3e;&#x3e;U-Do-Do&#x3e;&#x3e;not $$$$$$$$$<br /><br />$pend&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;.....enough^^^^^$$$$$$$$$$$$$$$$$$$$$$$$$$$<br /><br />SORRY about the FACT UR^^^^^AFRAID of UR OWN&#x3e;&#x3e;SYSTEM!!!!!!<br /><br />lottoarchitect,..................ASK^^^FOR SUGGESTION&#x27;s ???????????<br /><br />(LET&#x27;s HELP)  &#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;&#x3e;<br /><br />lottoarchitect^^^^^^<br /><br />LOL&#x3e;2008<br /><br />PSYKOMO... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/962781">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>psykomo</category>
		</item>
		<item>
			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/168885/962776</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/962776</guid>
			<pubDate>Sun, 13 Jan 2008 07:18:36 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Well RJOh, I have heard many times in the past of people here saying about constructing wheels (and I mean wheels) based of some filters such as sums. Since I have never encountered such a program by the above means, I requested for input.<br /><br />lottoarchitect,<br /><br />Lots of players come to LP and post stuff about picking numbers that they haven&#x27;t thought through.  Chances are they&#x27;re hoping someone else have had a similar idea and can explain it to them or at least tell them if there&#x27;s some softwar... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/962776">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/168885/962689</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/962689</guid>
			<pubDate>Sun, 13 Jan 2008 02:55:04 GMT</pubDate>
			<dc:creator>psykomo</dc:creator>
			<description><![CDATA[<p>LA&#x3e;&#x3e;&#x3e;????..XXXXX...YYYYYY?<br /><br />Thanks:<br /><br />NICE to see you are still in the GAME of Lottery Software............<br /><br />NOW.........a psyko will tell you how you can BOTTLE the lottery$$<br /><br />and make million&#x27;s..........BUT,.........YOU, must.......B-D  FIRST $<br /><br />I want a software wheel that L@@K&#x27;s at the past HISTORY&#x3e;&#x3e;&#x3e;<br /><br />and will use GAUSS or BINOMIAL or POISSON to narrior&#x3c;&#x3c;&#x3c;&#x3c;&#x3c;&#x3c;&#x3c;<br /><br />the possible combination&#x27;s DOWN to A POINT I can bet the &#x3e;&#x3e;&#x3e;&#x3e;<br /><br />WHEEL.....<br /><br />LOL<br /><br />PSYKOMO... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/962689">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>psykomo</category>
		</item>
		<item>
			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/168885/962671</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/962671</guid>
			<pubDate>Sun, 13 Jan 2008 02:13:42 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Well RJOh, I have heard many times in the past of people here saying about constructing wheels (and I mean wheels) based of some filters such as sums. Since I have never encountered such a program by the above means, I requested for input. I&#x27;m not talking about generating random tickets to play based on some filters such as sums. The difference here is the guarantee produced. So, the concept of dynamic wheels has nothing to do with random generated tickets which simply pass some filters such as... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/962671">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
		</item>
		<item>
			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/168885/962611</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/962611</guid>
			<pubDate>Sun, 13 Jan 2008 01:08:55 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>What do you mean by dynamic wheel construction?  I assume when you&#x27;re talking about a lottery wheel, you&#x27;re talking about a group of combinations that guarantee a certain out come if certain conditions are true but once you filter out some of those combinations, the guarantee is also filtered out unless you reconstruct the wheel another way.<br /><br />When I was into using wheelings, I used CoverMaster to create the basic wheel and when I replaced the wheel numbers with my numbers, many times I got com... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/962611">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/168885/962600</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/962600</guid>
			<pubDate>Sun, 13 Jan 2008 00:51:32 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Ok, thanks for this Maryland. I might have to describe more accurately what I aim to achieve. Of course there is software that can produce tickets based on filters. However this doesn&#x27;t qualify as a wheel by the means of a defined guarantee or say it in other words to construct a wheel that does both qualify as a defined guarantee ie 4if5 with a predetermined L coverage and at the same time to pass the specified filters for the tickets produced by the generator. DW5 is closer to this by the mean... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885/962600">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
		</item>
		<item>
			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/168885/962562</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885/962562</guid>
			<pubDate>Sat, 12 Jan 2008 23:06:18 GMT</pubDate>
			<dc:creator>Maryland</dc:creator>
			<description><![CDATA[<p>We have a 5/39 but draw 6 balls of which one is a bonus.<br /><br />Having a generator to guarantee 5if6 in 5 number combinations.  There is free software out there that does this but you pick how many combinations you want so there is no guarantee.<br /><br />Also there is a DW5 program which wheels and filters..</p>]]></description>
			<category>Maryland</category>
		</item>
		<item>
			<title>Programs for dynamic wheel construction?</title>
			<link>https://www.lotterypost.com/thread/168885</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/168885</guid>
			<pubDate>Sat, 12 Jan 2008 21:07:10 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Hi everybody,<br /><br />I know people are mainly interested in having wheels to play that are constructed based on their selection of numbers and also applying some filters such as sums etc and/or some other attribute. I&#x27;d like to know which are the programs you know and use that can construct such dynamic wheels. You can also post if you want something particular which you cannot find anywhere in terms of constructing such a dynamic wheel. I currently work on a public version of my Wheel Generator pro... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/168885">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
		</item>
	</channel>
</rss>

