<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title>Random is dynamic and so a prediction system should also be.</title>
		<link>https://www.lotterypost.com/thread/170677</link>
		<atom:link href="https://www.lotterypost.com/rss/topic/170677" rel="self" type="application/rss+xml" />
		<description>Lottery Post Forum Topic: Random is dynamic and so a prediction system should also be.</description>
		<dc:language>en-us</dc:language>
		<generator>Lottery Post RSS Generator</generator>
		<item>
			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/170677/983768</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/983768</guid>
			<pubDate>Sat, 23 Feb 2008 02:38:31 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>It feels very different when the winning bonus number matches your duplicates.</p>]]></description>
			<category>time*treat</category>
		</item>
		<item>
			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/170677/983764</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/983764</guid>
			<pubDate>Sat, 23 Feb 2008 02:30:14 GMT</pubDate>
			<dc:creator>GASMETERGUY</dc:creator>
			<description><![CDATA[<p>What is the purpose of a wheel?<br /><br />IMHO I think a wheel is a way to play 15 numbers and limit your losses. Should you happen to get lucky and have all 5 numbers ( or six numbers) on one line, then you win the jackpot. If not, then you win a lesser amount which may or may not cover your wager.<br /><br />If anyone else has a different purpose for using a wheel, I would like to hear it.</p>]]></description>
			<category>GASMETERGUY</category>
		</item>
		<item>
			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/170677/983560</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/983560</guid>
			<pubDate>Fri, 22 Feb 2008 19:18:45 GMT</pubDate>
			<dc:creator>Stack47</dc:creator>
			<description><![CDATA[<p>I was lazy and played 20 auto-picks and one of the numbers drawn (38) wasn&#x27;t on any of the lines. And I only had 15 of the mega numbers because of duplicates but I guess got lucky and only lost $17 (edited to add I lost $21 because I played all the Kickers).<br /><br />Do you think a thread Which is the best way to play 20 bucks? would get more responses than a How will you spend your winnings? thread</p>]]></description>
			<category>Stack47</category>
		</item>
		<item>
			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/170677/983547</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/983547</guid>
			<pubDate>Fri, 22 Feb 2008 19:06:00 GMT</pubDate>
			<dc:creator>Stack47</dc:creator>
			<description><![CDATA[<p>People can spend a lifetime trying to evaluate which 5 numbers have the best chance of being drawn in any given draw, but it&#x27;s always a random drawing so any of the 56 numbers can be the first 5. With any wheel the idea is to trap the 5 numbers out of a group of numbers and if that happens, the order you placed the numbers into the wheel is the only reason that you didn&#x27;t have all 5 number on one ticket.<br /><br />Using all 56 numbers, the if is taken out the equation so the order you used to enter th... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/170677/983547">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Stack47</category>
		</item>
		<item>
			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/170677/983309</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/983309</guid>
			<pubDate>Fri, 22 Feb 2008 11:54:43 GMT</pubDate>
			<dc:creator>Editgap</dc:creator>
			<description><![CDATA[<p>I look at it this way, if I don&#x27;t have a good system to predict the bonus number, I have no business predicting the white balls.</p>]]></description>
			<category>Editgap</category>
		</item>
		<item>
			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/170677/983243</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/983243</guid>
			<pubDate>Fri, 22 Feb 2008 04:30:32 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>I&#x27;ve done very well with that wheel myself.<br /><br />Once I almost nailed 5+0 with it (ticket image included):<br /><br />https://www.lotterypost.com/thread/111624<br /><br />Still, I did get a nice 4+0.</p>]]></description>
			<category>Todd</category>
		</item>
		<item>
			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/170677/983239</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/983239</guid>
			<pubDate>Fri, 22 Feb 2008 04:16:09 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I&#x27;m not a fan of wheeling and I don&#x27;t try to pick one number for my bonus number. I usually play 20 lines with 20 different bonus numbers and more than half the time I match the bonus number.</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/170677/983231</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/983231</guid>
			<pubDate>Fri, 22 Feb 2008 03:55:41 GMT</pubDate>
			<dc:creator>Stack47</dc:creator>
			<description><![CDATA[<p>In a 6/54 lotto game for $10 you can have each number at least one time but to do that in Mega Millions, the minimum bet is $46. It&#x27;s hard enough just picking 1 key number in a 5/39 game and if we can&#x27;t do that consistently, why would think we could consistently pick 1 out of 46?<br /><br />The real problem with both Mega Millions and Powerball is the anemic payoffs for matching 4 + 0. 3 + 1, 2 + 1, and 3 + 0. At least we get our buck back matching 2 numbers in RC5 and if you play lots of combos or whee... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/170677/983231">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Stack47</category>
		</item>
		<item>
			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/170677/982870</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/982870</guid>
			<pubDate>Thu, 21 Feb 2008 16:19:14 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I think of PowerBall and MegaMillions as games with two pools of numbers. My system work with pick5 and pick6 too, but I can also use its tools to analyze the bonus numbers pool.<br /><br />My system however can&#x27;t work with pick3 and pick4 games because the same numbers can be in all three or four positions at the same time and most of its routines assume each number is 2 digits or less and only appears once.</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/170677/982646</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/982646</guid>
			<pubDate>Thu, 21 Feb 2008 05:16:22 GMT</pubDate>
			<dc:creator>Guru101</dc:creator>
			<description><![CDATA[<p>My system is designed mainly for games in which numbers are within the same pool. For example, Pick 5 and Pick 6, it will also work for the 5 white balls on the Powerball, but not the Powerball. I think I could use it on Pick 3 and Pick 4, but it wouldn&#x27;t be nearly as effective.</p>]]></description>
			<category>Guru101</category>
		</item>
		<item>
			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/170677/981585</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/981585</guid>
			<pubDate>Tue, 19 Feb 2008 13:41:44 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>126.</p>]]></description>
			<category>time*treat</category>
		</item>
		<item>
			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/170677/981506</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/981506</guid>
			<pubDate>Tue, 19 Feb 2008 09:12:54 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>I was more wrong than I thought, that stuff deals with boxed singles, not straight singles.<br /><br />2 sets of 5 digits per set and each set is made out of boxed singles and none of the digits on one set can repeat on the other opposite, but complementary set, such as:<br /><br />0 2 4 6 8 (Boxed Singles Pick 5) and 1 3 5 7 9 (Boxed Singles pick 5)<br /><br />How many possible such 2 conditions filters are there?<br /><br />When I say Pick 5 I mean a pick 5 such as the pick 3 and pick 4 made up of only the 0 to 9 digits.</p>]]></description>
			<category>LANTERN</category>
		</item>
		<item>
			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/170677/981503</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/981503</guid>
			<pubDate>Tue, 19 Feb 2008 07:56:40 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>I have no idea who that might have been, some people appear to have their own private software.<br /><br />I only know of 4 people who were and or are members at LP who made more or less massive pick 3 filters software that was or were not spreadsheets.<br /><br />--------------<br /><br />2 Condititon filters such as High-Low, Even-Odd etc, use 2 sets of 5 digits each that total all the ten pick 3 digits from 0 to 9.<br /><br />So How many different 5 digits sets are there?<br /><br />The stuff below is wrong so I had to</p>]]></description>
			<category>LANTERN</category>
		</item>
		<item>
			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/170677/981440</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/981440</guid>
			<pubDate>Tue, 19 Feb 2008 03:45:01 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>they should let the past draws determine what values work best at a given time<br /><br />Trend following or curve fitting.<br /><br />From looking over your list, I&#x27;d say most of these filters have been done in someplace or other. I helped someone here (I forget who) with a massive p3 system. I&#x27;m sure they (and plenty of other p3 system writers) are talented enough to create whatever you&#x27;re looking for. If they are like the p5 players, they may have it in their &#x27;spare parts&#x27; code.</p>]]></description>
			<category>time*treat</category>
		</item>
		<item>
			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/170677/981332</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/981332</guid>
			<pubDate>Mon, 18 Feb 2008 19:49:00 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I too do similar things with the numbers I play and post on the prediction board. The parameters I use cover 80% of the most recent winning combinations but they are so wide that they cover a lot of losers too. Several times I&#x27;ve been among the top ten predictors on the prediction board but I have yet to win more than I spend over time which is the objective of picking my own numbers.<br /><br />Random luck is still the main factor in my winnings. I would prefer to have a system that wins consistently... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/170677/981332">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/170677/981330</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/981330</guid>
			<pubDate>Mon, 18 Feb 2008 19:44:15 GMT</pubDate>
			<dc:creator>Guru101</dc:creator>
			<description><![CDATA[<p>Well, I&#x27;m not going to give out details about the filters, at least not for a while. As far as the patterns, I look for patterns that will occur at least 95% of the time by checking the last 20 drawings. I don&#x27;t mind if my system misses every now and then. Most of my filters are a few hundred lines of code each. And yes, the filters eliminate a large percentage of sets that(according to the system) aren&#x27;t considered good.</p>]]></description>
			<category>Guru101</category>
		</item>
		<item>
			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/170677/981316</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/981316</guid>
			<pubDate>Mon, 18 Feb 2008 19:25:31 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>What about the filters? How do you pick them? And are the filters and their patterns that they use always the same and you never change them regardless of the past draws</p>]]></description>
			<category>LANTERN</category>
		</item>
		<item>
			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/170677/981270</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/981270</guid>
			<pubDate>Mon, 18 Feb 2008 18:37:01 GMT</pubDate>
			<dc:creator>Guru101</dc:creator>
			<description><![CDATA[<p>I like the filters I use in my program. My program basically do the following(I&#x27;ll use Hoosier Lotto Pick 6/48 as an example):<br /><br />1. Pick 6 unique numbers 1-48 at random.<br /><br />2. Run the SET of 6 numbers through the filters.<br /><br />3. If the entire set of 6 numbers passes through all the filters, then the set is considered good and will be printed to the sceen and/or output file. If the set doesn&#x27;t pass through all the filters, then the process starts over.</p>]]></description>
			<category>Guru101</category>
		</item>
		<item>
			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/170677/981248</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/981248</guid>
			<pubDate>Mon, 18 Feb 2008 18:16:03 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>RJOH<br /><br />I figured that my post would not be understood, I would not pick anything at random as you can&#x27;t win in that way, instead pick in accord to the (random) patterns of the past draws, but don&#x27;t pick at random, pick according to the patterns<br /><br />It probably still won&#x27;t be understrood, it is O.K. anyway, no big deal.</p>]]></description>
			<category>LANTERN</category>
		</item>
		<item>
			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/170677/981235</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677/981235</guid>
			<pubDate>Mon, 18 Feb 2008 17:49:28 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Most lottery programs are dynamic, that&#x27;s the reason different players using the same programs get different results and still lose.<br /><br />Winning numbers are picked randomly but predicting them randomly doesn&#x27;t give you an edge.</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Random is dynamic and so a prediction system should also be.</title>
			<link>https://www.lotterypost.com/thread/170677</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/170677</guid>
			<pubDate>Mon, 18 Feb 2008 16:42:08 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>People who make programs such as filter systems insist on making the filters of set values and that is why they fail more often than they should, they should let the past draws determine what values work best at a given time.<br /><br />Filters programs should scan the past draws first and then based upon their finding, build-make their filters.<br /><br />Filters should not go by names such as:<br /><br />Low<br /><br />High<br /><br />Even<br /><br />Odd<br /><br />In<br /><br />Out<br /><br />Instead there should be kinds of filters:<br /><br />The Above are 2 condition... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/170677">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LANTERN</category>
		</item>
	</channel>
</rss>

