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		<title>Logistic map RNG to win?</title>
		<link>https://www.lotterypost.com/thread/197150</link>
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		<description>Lottery Post Forum Topic: Logistic map RNG to win?</description>
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			<title>Reply #44</title>
			<link>https://www.lotterypost.com/thread/197150/1754676</link>
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			<pubDate>Thu, 26 Aug 2010 15:10:44 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>So did anyone actually read these papers?<br /><br />What did you think?<br /><br />What role could they possiblely play ?<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #43</title>
			<link>https://www.lotterypost.com/thread/197150/1751759</link>
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			<pubDate>Mon, 23 Aug 2010 17:17:06 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>One of the last topics I wish to mention here is called<br /><br />Chaotic Frequency Hopping Sequences<br /><br />There is a paper directly on the subject here:<br /><br />http://130.203.133.150/viewdoc/download?doi=10.1.1.4.3817 rep=rep1 type=pdf<br /><br />There is a little more interesting pdf with the logistic map at:<br /><br />http://www.naun.org/journals/communications/c-46.pdf<br /><br />I was wondering if people believe--that the lottery is implementing one of these Hopping Sequences in there actual state drawing?<br /><br />Of course I... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1751759">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #42</title>
			<link>https://www.lotterypost.com/thread/197150/1730031</link>
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			<pubDate>Mon, 02 Aug 2010 17:28:42 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>Gasmeterguy:<br /><br />When all you see is a cartoon --how do you know the drawing is fair?<br /><br />Well they are supposed to test the output so that it passes all statisical tests --the the input is supposed to be unbiased however some states I really wonder if it is so.<br /><br />I do belive that manipulation occurs in some states.<br /><br />As far as the past effecting the future --that would depend on whether they are using a crypto routine.<br /><br />Sorry for the long time to reply--I&#x27;ve been busy with a flood proble... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1730031">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #41</title>
			<link>https://www.lotterypost.com/thread/197150/1701149</link>
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			<pubDate>Wed, 07 Jul 2010 01:24:04 GMT</pubDate>
			<dc:creator>edge</dc:creator>
			<description><![CDATA[<p>that&#x27;s brilliant, expect the unexpected</p>]]></description>
			<category>edge</category>
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			<title>Reply #40</title>
			<link>https://www.lotterypost.com/thread/197150/1701145</link>
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			<pubDate>Wed, 07 Jul 2010 01:20:55 GMT</pubDate>
			<dc:creator>GASMETERGUY</dc:creator>
			<description><![CDATA[<p>I see there have been no answers to my questions. I thought the questions were very germaine to the discussion. My bad.</p>]]></description>
			<category>GASMETERGUY</category>
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			<title>Reply #39</title>
			<link>https://www.lotterypost.com/thread/197150/1674345</link>
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			<pubDate>Wed, 09 Jun 2010 15:27:33 GMT</pubDate>
			<dc:creator>GASMETERGUY</dc:creator>
			<description><![CDATA[<p>pick4hawk<br /><br />When all you see of the drawing is a cartoon, how can you be sure that the drawing was fair?<br /><br />By this I mean, could not the lotto people ask their mainframe to produce 10 combinations which would result in the least number of second and third tier prizes?<br /><br />Would manipulation in any manner influence negtively any data you might collect?<br /><br />Could they (the Lotto Czars) not pre-determine when they will have a jackpot winner? Could they also not pre-determine who will win?<br /><br />Why do... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1674345">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>GASMETERGUY</category>
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			<title>Reply #38</title>
			<link>https://www.lotterypost.com/thread/197150/1672657</link>
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			<pubDate>Mon, 07 Jun 2010 21:23:05 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>I still have a few more ideas to post in this thread ---however I don&#x27;t know exactly where they exist on the web. So when I know where they exist I&#x27;ll post them later.<br /><br />Hopefully soon.<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #37</title>
			<link>https://www.lotterypost.com/thread/197150/1641666</link>
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			<pubDate>Fri, 07 May 2010 11:45:56 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>hello:<br /><br />I still believe that a structured RNG for use with the jackpot games can be useful.<br /><br />Sometimes I know that were going to get 3even 2odd with an odd number in the center.<br /><br />5, 8, 17, 18, 52, The odd center number here is 17. I &#x27;am working on ways to filter down the numbers of combinations from which to limit an RNG to choose from.<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #36</title>
			<link>https://www.lotterypost.com/thread/197150/1610307</link>
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			<pubDate>Tue, 06 Apr 2010 11:31:13 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>I have been thinking --wouldn&#x27;t a jackpot random picker be better if you already knew what category to play like 2 odd 3even because a file of just those numbers would much smaller then using a file of all possible combinations.<br /><br />I don&#x27;t believe it would effect the randomness of set selection by RNG.<br /><br />Still odds will be high but much smaller then original.<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #35</title>
			<link>https://www.lotterypost.com/thread/197150/1577513</link>
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			<pubDate>Sun, 07 Mar 2010 16:42:56 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>I believe mathmatics and number theory is the only way towards winning numbers!<br /><br />Its all in how and what you use to make final decisions.<br /><br />While somethings may come easy -most things with the lottery start out to be complicated.<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #34</title>
			<link>https://www.lotterypost.com/thread/197150/1547747</link>
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			<pubDate>Mon, 08 Feb 2010 02:49:20 GMT</pubDate>
			<dc:creator>montecarlo2012</dc:creator>
			<description><![CDATA[<p>I believe that to hit the gold number or win the lotto we don&#x27;t need all that math, I have notice that method like the Robert from lotto logix give me better results than a complicated math notation and so on it is about distribution and when somebody discovery really something, just keep it, because all we know that we are tracking and wathever we try to do, somebody also try to put down, remember we are talking about millions no cents, so is better to find another way to comunicate something a... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1547747">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>montecarlo2012</category>
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			<title>Reply #33</title>
			<link>https://www.lotterypost.com/thread/197150/1540061</link>
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			<pubDate>Mon, 01 Feb 2010 22:22:31 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>Has anyone else attempted to use the c code mentioned above for anything?<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #32</title>
			<link>https://www.lotterypost.com/thread/197150/1510976</link>
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			<pubDate>Wed, 06 Jan 2010 16:34:44 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>1.)Wouldn&#x27;t attempting to associate the numbers drawn with any kind of number sequence require the false assumption that the order of the numbers drawn is known and that each number drawn is independent of the others.<br /><br />I believe curve fitting does require sets of numbers in sequences even if there supposed to be independently drawn.<br /><br />2.) Wouldn t it be necessary to reduce the 5 or 6 numbers drawn into a single unique number before attempting to fit it to a function or sequence?<br /><br />NO... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1510976">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #31</title>
			<link>https://www.lotterypost.com/thread/197150/1502622</link>
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			<pubDate>Tue, 29 Dec 2009 20:40:04 GMT</pubDate>
			<dc:creator>jwhou</dc:creator>
			<description><![CDATA[<p>Wouldn&#x27;t attempting to associate the numbers drawn with any kind of number sequence require the false assumption that the order of the numbers drawn is known and that each number drawn is independent of the others. With a typical pick 5/6 game, 5/6 numbers would be drawn from the same lot and then published in sorted order so the draw order within each group of 5/6 numbers is unknown and of course each number within each set of 5/6 is exclusive of the other numbers i.e.: there would be no repeat... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1502622">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>jwhou</category>
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			<title>Reply #30</title>
			<link>https://www.lotterypost.com/thread/197150/1487737</link>
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			<pubDate>Sun, 13 Dec 2009 20:07:10 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>12/12/09 - 12 13 14 35 41 +29<br /><br />11/28/09 - 26 27 28 46 50 +21<br /><br />07/15/09 - 26 50 51 52 57 +37<br /><br />--------------------------------------- MATRIX CHANGE<br /><br />06/21/08 - 07 08 09 21 50 +31<br /><br />04/23/08 - 11 20 21 22 39 +01<br /><br />04/25/07 - 12 13 14 17 53 +11<br /><br />Some things don&#x27;t change even when the matrix change. I usually allow three consecutive numbers if the combination fit the profile I&#x27;m looking for because even if the winning combination doesn&#x27;t have all three, it may have two of them and I woul... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1487737">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #29</title>
			<link>https://www.lotterypost.com/thread/197150/1487555</link>
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			<pubDate>Sun, 13 Dec 2009 17:47:46 GMT</pubDate>
			<dc:creator>rcbbuckeye</dc:creator>
			<description><![CDATA[<p>This subject is a little over my head. But I can&#x27;t see how a RNG can be completely random AND be controlled. I pick my own numbers, although at times I will use LP&#x27;s RNG to pick my numbers. BUT.... I still choose the combos I will play from the RNG.<br /><br />I choose the numbers to fit what my research of past results has been over the life of the game in its current matrix. Then we see a drawing like last night&#x27;s PB. 12-13-14-35-41. That is a random drawing, but I could never bring myself to play num... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1487555">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>rcbbuckeye</category>
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			<title>Reply #28</title>
			<link>https://www.lotterypost.com/thread/197150/1487510</link>
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			<pubDate>Sun, 13 Dec 2009 17:06:40 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>Does anyone believe Matching Exponential curves of these types of generators could be possible?<br /><br />Hawk</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #27</title>
			<link>https://www.lotterypost.com/thread/197150/1464311</link>
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			<pubDate>Thu, 19 Nov 2009 16:56:09 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>I still have a few PDF files about how RNG&#x27;s and functions are involved. Has anyone done any futher research?<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #26</title>
			<link>https://www.lotterypost.com/thread/197150/1443080</link>
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			<pubDate>Thu, 29 Oct 2009 15:34:00 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>RJOH -- EDGE --anyone else:<br /><br />I do not agree that there is no mathematical solution to a random lottery. Curve fitting your choices is determined by a mathematical formula. Over time, the lottery is more represented as the mechanics of an exponential function.<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #25</title>
			<link>https://www.lotterypost.com/thread/197150/1438880</link>
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			<pubDate>Sun, 25 Oct 2009 03:38:09 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Yes, a genuine Random machine can hold a particular distribution..<br /><br />I&#x27;ve read that slot machines are random but are designed/programmed so that the house is always ahead such that two big jackpot wins couldn&#x27;t happen in a row.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #24</title>
			<link>https://www.lotterypost.com/thread/197150/1438631</link>
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			<pubDate>Sat, 24 Oct 2009 21:14:41 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>Yes, a genuine Random machine can hold a particular distribution..<br /><br />The Reasons may be unclear as to why. Perhaps, if we see the balls just as variables<br /><br />And that since the balls are supposedly dropped the same way each time. That friction or static play some role in some creating a string of highly likely numbers.<br /><br />Of course, when creating an RNG you d want the distribution not to be serial. Early computer languages would not have the ability to create all the possible combinations.<br /><br />A... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1438631">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/197150/1429057</link>
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			<pubDate>Mon, 12 Oct 2009 22:02:21 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Can a RNG be controlled and still be called random? I use the RND function in my program to pick numbers randomly but the combinations has to fit a statistical profile that I define using past drawings as a guide. So far I haven&#x27;t had much success even when the winning combinations fit that profile.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #22</title>
			<link>https://www.lotterypost.com/thread/197150/1428542</link>
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			<pubDate>Mon, 12 Oct 2009 11:38:22 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>If every efect is originated by a cause and there is no such thing as random---How does one control an RNG using statistics to lean towards wining?<br /><br />Hawk</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/197150/1428539</link>
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			<pubDate>Mon, 12 Oct 2009 11:29:21 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>While I havn&#x27;t seen your work. To answer your question--it is possible to use the past 2 to 8 days into one single seed to proceed with a fractional generation with a formula.<br /><br />Hawk</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/197150/1419786</link>
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			<pubDate>Fri, 02 Oct 2009 12:09:12 GMT</pubDate>
			<dc:creator>Rick G</dc:creator>
			<description><![CDATA[<p>Agree. There is no such thing as random in the universe. Every effect originated with a cause. What we think of as random is a failure to see the pattern.</p>]]></description>
			<category>Rick G</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/197150/1419757</link>
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			<pubDate>Fri, 02 Oct 2009 11:05:25 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>Which begs the question - if the universe were a computer simulation, could we, as variables, have the ability to examine/alter any of the &#x27;code&#x27;?<br /><br />Can there be a pattern too complex for us to recognize as such</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/197150/1419600</link>
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			<pubDate>Fri, 02 Oct 2009 03:00:58 GMT</pubDate>
			<dc:creator>DownandDirty</dc:creator>
			<description><![CDATA[<p>I&#x27;ve done a ridiculous amount of study in this area in my efforts to develop a strategy to win the every four minute computer drawn keno game here in NY. Experimented with several self invented conversion formulas. I&#x27;m college educated (not a math major) but can only barely grasp conceptually much of the information in these types of articles.<br /><br />I feel that while the seed changes, proportionate sequences occur. This gives you an opportunity to set a trap/s using a recurring sequence..thus hopef... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1419600">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>DownandDirty</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/197150/1417282</link>
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			<pubDate>Tue, 29 Sep 2009 19:51:03 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>RNGS following a simple fractional magnitude wouldn t they be deterministic equation?--(forward functions) Off back lottery data directly or indirectly.<br /><br />I&#x27;m looking for fractional Mechanics over a certain period time.<br /><br />I was hoping that other people give out some other types of funtions that could be used as RNGs...<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/197150/1402685</link>
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			<pubDate>Sat, 12 Sep 2009 04:32:08 GMT</pubDate>
			<dc:creator>edge</dc:creator>
			<description><![CDATA[<p>hawk... the only way i can see for us to gain advantage is when you do true mind-machine interactions and not just in-time but actually back and forward in time,<br /><br />that is we (the mind) can affect outcome let it be in the past or the future. any attempt to build RNG to somehow emulate drawings in the past to project the future is doomed to fail, hope is in the mind-machine interactions, it is a subject of my next play if you take a stand that mind creates reality you are with me! any mathematic... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1402685">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>edge</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/197150/1400540</link>
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			<pubDate>Wed, 09 Sep 2009 17:47:54 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>Newb:<br /><br />The object of using a different random number generator other than what is supplied normally with your programing language---is that there is more of a chance to achieve all the possibilities capable of occuring in a genuine game like mega millions or power ball.<br /><br />The output will vary everytime you change the input seed for all RNG&#x27;s.<br /><br />The question is if a uniform sequence can be stepped or controlled to perform the same way as the daily games like pick3 or pick4---off the genuine d... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1400540">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/197150/1397528</link>
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			<pubDate>Sun, 06 Sep 2009 14:41:35 GMT</pubDate>
			<dc:creator>Newb</dc:creator>
			<description><![CDATA[<p>The C code used in that program is another way of randomising an exisiting random number generator. In the example they used tha ran() function to generate random double numbers, which are fed into the program, producing 100 random double numbers. When you substitute the ran() function with a fixed double number, then no matter how many times you run the program you get the same series of numbers output - it looks random but its the same set of numbers each time the program is run.<br /><br />But with t... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1397528">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Newb</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/197150/1394668</link>
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			<pubDate>Thu, 03 Sep 2009 14:59:59 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>Has anyone played around with the C code contained of the last page of this PDF:<br /><br />The Logistic Lattice in Random number Generation<br /><br />http://www.cs.utsa.edu/~wagner/pubs/logistic/logistic.pdf<br /><br />Which I mentioned at the START of this Thread.<br /><br />Hawk</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/197150/1394660</link>
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			<pubDate>Thu, 03 Sep 2009 14:55:58 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>RJOH:<br /><br />I relate the mechanical mixing of the genuine machine to be simular to how you suffle a deck of cards or elements of an arrays.<br /><br />Hawk</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/197150/1372870</link>
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			<pubDate>Sun, 09 Aug 2009 15:10:25 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>How do you relate your map theory to drawings that shows numbered balls circulating in a cylinder and when an escapement is opened, the first 5 or 6 balls to come out are the drawing results</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/197150/1372855</link>
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			<pubDate>Sun, 09 Aug 2009 14:50:15 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>It is my belief that the lottery is genuinely using a least two type of maps for the actual drawings. Perhaps, using thermal noise to load them.<br /><br />I have new 2009 pdf s that it is being used for Crypto logical purposes.<br /><br />Hawk</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/197150/1367557</link>
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			<pubDate>Sun, 02 Aug 2009 21:33:23 GMT</pubDate>
			<dc:creator>edge</dc:creator>
			<description><![CDATA[<p>the paper is just exploring use of pseudo-number random algorithm in the Monte Carlo methods. a mathematical expose&#x27; with its usual formalism and dense prose. there are hundreds of these papers out there pick4hawk, there was actually surge in the academic interest in pseudo numbers in the 1980&#x27;s, due to some work on cellular automata (non linear research was peaking in the mid 80&#x27;s but sort of lost its appeal later on in the decade..., it simply failed to supply answers to many experiential prob... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1367557">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>edge</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/197150/1367304</link>
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			<pubDate>Sun, 02 Aug 2009 15:18:16 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>One article I have found which envolves Monte Carlo and an RNG is:<br /><br />The Monte Carlo Algorithm With A Pseudo-Random Generator<br /><br />http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.41.314 rep=rep1 type=pdf</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/197150/1362838</link>
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			<pubDate>Tue, 28 Jul 2009 15:33:54 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>I have been looking into the distribution of the numbers --in a attempt to match it using more then one type of Rng program. (currently for the daily games )<br /><br />The Input seed I have not totally figured out --however binary sequence matching seems interesting to me.<br /><br />Hasn&#x27;t anyone ever tried to use math directly to come up a next set of numbers?<br /><br />Hawk</p>]]></description>
			<category>pick4hawk</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/197150/1359659</link>
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			<pubDate>Fri, 24 Jul 2009 22:53:17 GMT</pubDate>
			<dc:creator>edge</dc:creator>
			<description><![CDATA[<p>totally agree, if such a seed exists you could potentially prove that universe is nothing but a computer simulation, not sure if random numbers generated from threshold of chaos require seed, but they must! (didn&#x27;t go to too much detail) in any case just approximating chaotic orbits of number trajectories might yield some results (dont know yet) not numbers exact per say (to win) but cloud of numbers what I am really seeking is an escape from theory of large numbers prison we are all confined to... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1359659">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>edge</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/197150/1359502</link>
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			<pubDate>Fri, 24 Jul 2009 19:08:03 GMT</pubDate>
			<dc:creator>mej023</dc:creator>
			<description><![CDATA[<p>It&#x27;s as if each number has a magnetic charge of a specific strength that fluctuates on a regular basis.<br /><br />Then an outside &#x27;attractor&#x27; is in effect at specific points in time that pulls or connects those numbers based on the strength of their charge.<br /><br />Identifying what it is that is the &#x27;attractor&#x27; is the biggest part of the problem. I believe that it is quantum based and is affected or driven by global conciousness.</p>]]></description>
			<category>mej023</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/197150/1359353</link>
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			<pubDate>Fri, 24 Jul 2009 16:09:56 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>Clearly, I believe the solution or resulting random stream is the result of a combination of more then one type of things.<br /><br />Attractors and Time Averages for Random Maps<br /><br />http://arxiv.org/PS_cache/math/pdf/0607/0607433v1.pdf<br /><br />Cryptographic Pseudo-Random Sequences from<br /><br />the Chaotic H enon Map<br /><br />http://arxiv.org/PS_cache/cs/pdf/0604/0604018v2.pdf<br /><br />But that it still exists.</p>]]></description>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/197150/1358995</link>
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			<pubDate>Fri, 24 Jul 2009 04:12:21 GMT</pubDate>
			<dc:creator>mej023</dc:creator>
			<description><![CDATA[<p>You cannot use the past to determine a probablistic future.<br /><br />The &#x27;seed&#x27; for each generated number is itself a unique random number that changes for every number generated.<br /><br />You can determine a &#x27;seed&#x27; that matches a particular string of known generated numbers but the next unknown number in the string cannot be mathematically determined.</p>]]></description>
			<category>mej023</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/197150/1354159</link>
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			<pubDate>Sat, 18 Jul 2009 13:14:59 GMT</pubDate>
			<dc:creator>edge</dc:creator>
			<description><![CDATA[<p>I responded to pick4hawk in a private email, but providing here my opinion as well on the matter of using logistic map.<br /><br />RNG PDF&#x27;s they seem to be nice examples to generate pseudo random numbers that have better properties than let say built-in standard RNG computer functions, these new methods employ algorithm that operate on the threshold of chaos.<br /><br />For accumulating predictions pseudo random numbers can&#x27;t offer much insight (in my opinion) one can not build an equation that leads to the sa... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150/1354159">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>edge</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/197150/1353438</link>
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			<pubDate>Fri, 17 Jul 2009 15:13:07 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>Some reasons I posted the Rng PDF&#x27;s:<br /><br />1. Some linear LCG type generators have little capability of ever creating all posible combinations of a game like mega millions.<br /><br />2. Some systems I&#x27;ve seen here and else where are know better then a RNG.<br /><br />3. I wanted to give a new idea to use for daily type games.<br /><br />4. I wanted feedback<br /><br />THanks<br /><br />Hawk</p>]]></description>
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			<title>Logistic map RNG to win?</title>
			<link>https://www.lotterypost.com/thread/197150</link>
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			<pubDate>Thu, 16 Jul 2009 16:33:41 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>These are the first few articles which got me interested in using the logistic map as a<br /><br />Random number generator.<br /><br />Non-periodic pseudo-random numbers used in Monte Carlo calculations<br /><br />http://arxiv.org/PS_cache/cond-mat/pdf/0701/0701099v1.pdf<br /><br />http://www.cs.utsa.edu/~wagner/pubs/logistic/logistic.pdf<br /><br />Logistic Map: A Possible Random Number<br /><br />Generator<br /><br />http://arxiv.org/PS_cache/cond-mat/pdf/9310/9310004v1.pdf<br /><br />The B-Exponential Map:<br /><br />A Generalization of the Logistic Map,<br /><br />a... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/197150">More</a>&#xa0;&#x5d;</p>]]></description>
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