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		<title>How to create an Artificial Computerized RNG thanks to a Credit Card...</title>
		<link>https://www.lotterypost.com/thread/229270</link>
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		<description>Lottery Post Forum Topic: How to create an Artificial Computerized RNG thanks to a Credit Card...</description>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/229270/2024018</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/229270/2024018</guid>
			<pubDate>Fri, 15 Apr 2011 00:15:44 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Hello, pump, it will hunt in Savannah, to kill the lion = 1st condition, if you go with a spear, poorly tuned, its condition of success is very weak!, now 2 nd condition goes with a rifle<br /><br />With automatic repetition section 50, lunette, a second weapon, shield, etc., you will kill the lion! Taking the plan&#x27;s lottery, Pump, you have to create tools to hunt down the numbers, I&#x27;m referring to his power of your subconscious can create good tools for lotteries, then in 200 attempts to create tools,... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/229270/2024018">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>dr san</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/229270/1997112</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/229270/1997112</guid>
			<pubDate>Thu, 24 Mar 2011 04:57:37 GMT</pubDate>
			<dc:creator>pumpi76</dc:creator>
			<description><![CDATA[<p>thanks josephus...<br /><br />another way to create an RNG a computerized RNG is to have a piano...you press the keyboard with your fingers you are playing a music but the keypad on the other end is a pedal or hammer stick that strikes a clock/clock-timer in motion not just 1 clock but many clocks and each clock is a range and when you hit the not it stops the clock that is continously running you hit the not and the hammer hits the clock, the clock stops and you get a: RANDOM NUMBER...not just 1 random... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/229270/1997112">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>pumpi76</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/229270/1996556</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/229270/1996556</guid>
			<pubDate>Wed, 23 Mar 2011 20:01:55 GMT</pubDate>
			<dc:creator>JosephusMinimus</dc:creator>
			<description><![CDATA[<p>I love your posts pumpi76.</p>]]></description>
			<category>JosephusMinimus</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/229270/1996548</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/229270/1996548</guid>
			<pubDate>Wed, 23 Mar 2011 19:52:45 GMT</pubDate>
			<dc:creator>pumpi76</dc:creator>
			<description><![CDATA[<p>the problem with balls machine is that there are certain combinations maybe hundreds of them in pick3 that create a loss for the HOUSE/STATE and a machine could literally go through all those combination like 15 days in a row, creating a loss for the HOUSE/STATE, making the state recover in 40 days to make up for the loss and if there is another wave that means another 40 days more for the state to recover....while an RNG can be programmed to skip the lost combinations...what happens if the stat... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/229270/1996548">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>pumpi76</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/229270/1996534</link>
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			<pubDate>Wed, 23 Mar 2011 19:42:24 GMT</pubDate>
			<dc:creator>pumpi76</dc:creator>
			<description><![CDATA[<p>another way is to put lots, hundreds of clocks in the outside surface of a sphere graphically/computer-wise like longitudes and lattitudes zones...let the clocks run set at different times, let the ball bounce over and over each time the ball hits the surface it will hit a particular clock zone and the clock will stop giving you a random number/reading like an RNG....<br /><br />this part i owe it to my trigonometry book...was reading it and an idea pop up...</p>]]></description>
			<category>pumpi76</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/229270/1994822</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/229270/1994822</guid>
			<pubDate>Tue, 22 Mar 2011 06:06:35 GMT</pubDate>
			<dc:creator>jimmy4164</dc:creator>
			<description><![CDATA[<p>The picture at the link you gave illustrates well what you described in words. Maybe the others were thrown off by the file name and didn&#x27;t bother to click on it. What you&#x27;ve proposed would probably generate a random sequence with excellent characteristics of randomness with an extremely long period. But the mechanics and electronics would make it a nightmare to maintain and integrate with computers, don&#x27;t you think? I&#x27;ll have to give you this much though - it definitely would be easier to imple... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/229270/1994822">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>jimmy4164</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/229270/1994717</link>
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			<pubDate>Tue, 22 Mar 2011 03:10:43 GMT</pubDate>
			<dc:creator>pumpi76</dc:creator>
			<description><![CDATA[<p>And I also have no idea what any of this had to do with a credit card.<br /><br />i got the idea from a credit card commercial...<br /><br />dont think about it mecanical real life but think about it as a simulation in a computer program, that s what i am talking about...</p>]]></description>
			<category>pumpi76</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/229270/1994706</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/229270/1994706</guid>
			<pubDate>Tue, 22 Mar 2011 03:00:08 GMT</pubDate>
			<dc:creator>Boney526</dc:creator>
			<description><![CDATA[<p>Can I have some of what you&#x27;re smoking???<br /><br />No seriously, Pumpi, some of your posts make absolutely no sense. This is one of them. You could just have balls floating around in an enclosed area, with air and/or paddles mixing them around, and fall out/fly up a tube. Random.<br /><br />And I have no idea what Riboflabin penicillinamide has to do with RNGs, nor do I understand what everytime the ball collides or hits the ground/floor it hits sort of speak a nerve ending or a bone structure endin... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/229270/1994706">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Boney526</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/229270/1994701</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/229270/1994701</guid>
			<pubDate>Tue, 22 Mar 2011 02:55:07 GMT</pubDate>
			<dc:creator>pumpi76</dc:creator>
			<description><![CDATA[<p>look at this link:<br /><br />http://en.wikipedia.org/wiki/File:Riboflavin_penicillinamide.jpg<br /><br />well each ending of the the tip of the structure can be a number that can go inside a ball and everytime the ball collides or hits the ground/floor it hits sort of speak a nerve ending or a bone structure ending and each ending is a number...thus is an RNG can be a computerized RNG...</p>]]></description>
			<category>pumpi76</category>
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		<item>
			<title>How to create an Artificial Computerized RNG thanks to a Credit Card...</title>
			<link>https://www.lotterypost.com/thread/229270</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/229270</guid>
			<pubDate>Mon, 21 Mar 2011 21:50:21 GMT</pubDate>
			<dc:creator>pumpi76</dc:creator>
			<description><![CDATA[<p>create a ball several balls or 1 ball...you know how the Earth has longittudes and lattitudes well you place it in the ball the computerized ball put each square of lattitude-longitude have a number, the range of the lotto, then inside that ball you place a small pebble ball and let the big ball bounce and move around....The small ball will hit the squares will collide randomly hitting different numbers randomly....<br /><br />you can do the same with a clothes dryer...the thing that rotates let it have... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/229270">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>pumpi76</category>
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