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		<title>Pick methods...</title>
		<link>https://www.lotterypost.com/thread/57816</link>
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		<description>Lottery Post Forum Topic: Pick methods...</description>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/57816/64266</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/57816/64266</guid>
			<pubDate>Wed, 14 Nov 2001 23:38:49 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I was wondering how retxx would do it since he has been posting some predictions, but you&#x27;ve already thought about it and have a structure in mind. Sounds like your program will flexiable enough to allow each player to adjust the filters for his particular game. Look forward to your program picking some winners.RJOh</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/57816/64267</link>
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			<pubDate>Wed, 14 Nov 2001 23:24:12 GMT</pubDate>
			<dc:creator>Guest</dc:creator>
			<description><![CDATA[<p>THREE DIGIT RETURNThere are some combination that may return Three(3)Digits in the next few days or following days number(return Three(3)Digits about 95% of the time).We take the last two draws by column, we do use any numbersthat appear in the column for that position.example :9-5-7Adolf &#x27;s Positional wheel (filter)THREE DIGIT RETURN2001-05-21 = 5 - 2 - 7 2001-05-19 = 5 - 9 - 6 2001-05-18 = 9 - 4 - 8 2001-09-04 = 9 - 5 - 7 Positional wheel day 9-5-7 I will Show you how it work down the columns... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/57816/64267">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Guest</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/57816/64265</link>
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			<pubDate>Wed, 14 Nov 2001 21:34:23 GMT</pubDate>
			<dc:creator>Andrew</dc:creator>
			<description><![CDATA[<p>Hmmm...Qbasic and GWbasic you say? That&#x27;s where I got my beginnings!Anyhow,Let me try to explain it...To make a processor, you first have to have a statisic to compare. Say like, how recently a ball was hit. The way to do this is rather simple. You first create an array for the number of balls in the machine (10 for a pick three). Then you loop through the previous drwaings, and add one to each number that isnt in that draw, and reset to zero the ones that are in that drawing. Keep looping back... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/57816/64265">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Andrew</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/57816/64264</link>
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			<pubDate>Wed, 14 Nov 2001 15:35:26 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I&#x27;ve done a little programming in GW-Basic and Q-Basic, so I&#x27;m no expert, but I do know before you can write a program, you need to know how it will works and what it should do. Perhaps if you could make a diagram, flow chart or an explantion of how your idea or system works,(the data you use and how you manipulate it), some one would program it.RJOh</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/57816/64263</link>
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			<pubDate>Wed, 14 Nov 2001 12:53:13 GMT</pubDate>
			<dc:creator>retxx</dc:creator>
			<description><![CDATA[<p>hi Andrew, Wish i could program v b but i cannot. It would seem to me that you could really come up with a great system and i use that word loosely for a pic3 # system by using filters. I thought it would be easier to filter out 10 # in 3 pos as opposed to 49 # in 6 pos. could you give it a try? It would make a lot of people happy campers and praise would come to you from everywhere. Give it some thought. Thanks.</p>]]></description>
			<category>retxx</category>
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			<title>Pick methods...</title>
			<link>https://www.lotterypost.com/thread/57816</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/57816</guid>
			<pubDate>Wed, 14 Nov 2001 12:28:40 GMT</pubDate>
			<dc:creator>Andrew</dc:creator>
			<description><![CDATA[<p>We all mostly agree that any lottery game is a game of statistics. But what statistics to bank on is what we really haven&#x27;t figured out yet for any particular game, or what percentage of statistics rules the majority of the time.What pick methods do you use that are/aren&#x27;t based on statistical methods. And does it really work for your state?The burning question that always sits in the back of my minds is, if a particular set of numbers has never been hit (so far), does this mean that it&#x27;s chance... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/57816">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Andrew</category>
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