We all mostly agree that any lottery game is a game of statistics. But what statistics to bank on is what we really haven't figured out yet for any particular game, or what percentage of statistics rules the majority of the time.
What pick methods do you use that are/aren't based on statistical methods. And does it really work for your state?
The burning question that always sits in the back of my minds is, if a particular set of numbers has never been hit (so far), does this mean that it's chances of being drawn have increased, or have they decreased. Does a lottery machine tend to draw balls in a certain range? Are there sequences of draws that may never hit (like 1,2,3,4,5,6 - or some bizzare sequence in pick three?) How would this affect your playing strategy...
This is [rpbab;y one of the most obscure areas in forecasting that has yet to really be touched on. I call it Triggers. What sequence of events do you look for that would cause you to change your strategy. Say for instance, that triples hit the day before. Would you then certainly NOT play triples the following day? Why not? According to some sources, the chances of the SAME set of triples being drawn again the next day are the same as any other sequence. But let's face it. The drawing history speaks for itself here.
These types of Triggers is what I am going to implement in the new version of winhunter. Prediction methods can be as simple, or as complex as your mind can make up.
Some of you may think that this software will cost you money once the final version is complete, but it doesnt. This project is a personal challenge for myself. I am a professional VB programmer, and enjoy programming very much. I made this program publically available because I see a serious need for a program that can meet the requirements of lottery gamers around the world. I hope this program will force other professional software houses to rethink their programs, and come up with similar, and newer ideas. The sky is the limit with this project. No idea is too far fetched (well, there might be SOME limits as to what I/we can program.) Don't get me wrong, Im not saying this, or any other program can accurately forcast lotteries, but theroretically, I don't see why we can't come very close!
The current version of winhunter on the website gives a sample of what type of filter structuring is going to be available in the future release. But it only shows you the series srtucturing of the filters (one filter passes it's output into the next filter.) I know the interface is kinda overwhelming, and not very graphical. Im amworking on a new graphical (tree) representation of the history/filter structures. This will help the user better understand what is happening while the program is running.
I have TONS of new ideas, so unfortunately it is taking some time to implement them into this new version. But your input can only help me write new filters and triggers and so on. And if your a programmer yourself, then take a crack at implementing your own filters. Most of the filter code is very basic, and can be understood by almost anyone. If you have an idea, but dont know how to program, just write out EXACLTY what you do in simple terms, and I should have no problem figuring out how to represent that in the Basic language. Don't let the VISUAL part of VisualBasic intimidate you. If you ever owned a Commodore64, or ever programmed in Basic, then you probably could write a filter (to some degree.)
As of late, I haven't seen much discussion about pick methods. So if I happen to not be posting to the boards, just keep an eye on the winhunter web site. I am going to try to focus on this next release. But in the mean time, keep those discussions about picking methods ALIVE! Let's share our ideas!
Andrew,
Signing out....