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How Far Behind are 100% of Lottery Softwares...
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How Far Behind are 100% of Lottery Softwares...
BEFORE YOU BEGIN CHECK ALL THIS ON LOTTERYPOST.COM, CHECK ALL THE POSTS AND BLOGS MADE BY "PUMPI76" THEN YOU WILL UNDERSTAND WHAT I AM TALKING ABOUT...AND THE POST MADE BY "TNTEA" TITLED "PICK5/39 SCHOOLING & POWERBALL SCHOOLING"....
But even so it is a fact, 100% of lottery softwares need to evolve and tackle the lottery using other methods or systems, other methods like algorithms, or supercomputers or delta lotto systems, wheels with constraints, lotterywheelsdotcom with constraints, lotterywheelsdotcom with filters, 5's, 4's, custom made lotterywheelsdotcom wheels, Sums, ratio algorithms, ratio wheels, deducing, viewing pick5 as a pick3/0-9 + pick2/0-9, viewing pick6 as 2 pick3/0-9, other systems, etc, etc, etc...
I forgot to add 7 more evolutions that lottery softwares need: "Tntea's 2-1-2 types combos, artificial intelligence using TNtea's EOOEEO types, heavily mining hot/cold numbers, wheels with 4 & 5 ratios filtered as backbone, rentacoderdotcom types of software/program with programmers knowleageable about wheels, specifying of heavily betting in pick3 to accumulate the equivalent of a pick5 win thus pick3 mining not necesarily winning all the time but getting ahead money wise, specifying on playing lighter lotteries instead of heavy ones, artificial intelligence in the Sums, Sums mining, etc, etc, etc....
forgot 5 more evolutions that lottery softwares need: narrowing the field to 14-16 from lighter lotteries, Sum decades, 5's sums as well as 4's sums, ratios algorithms [any kind], delta lotto system sums, Vertical Lotto Digits Footprints averages, Horizontal Lotto Digital Footprints, PREDICTIONS, etc, etc, etc....
so what am i saying basically, i am saying that 100% of lottery softwares are VERY, VERY far behind they need to evolve a lot, they have much to evolve...They are all relying on old fashion wheels...
I forgot 6 more evolutions that lottery softwares need: Ending digit position/location, high ending digit position/location with deducing, Subsequent sums difference averages, ending digit algorithms, ending digit sums (since they are only 10), all systems mentioned integrations, using 30 numbers for wheeling with 4/5 and then applying filters on a Pick5/39 game and 25-27 numbers on a PIck5/35 game...
Forgot 7 more evolutions that lottery softwares need: Subsequent Sum Difference +/-, Subsequent Sum Difference accumulation on all Sums, Subsequent Sum Difference no more than 2 + or no more than 2 -, some system mentioned integration, Subsequent Sum Difference [sum total patterns] based on ending digits, 5's E/O, 4'S E/O, small wheels overlaping over and over to trap the correct 6 winning numbers, etc, etc, etc...
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