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# Why the pool size 0-9?

Topic closed. 27 replies. Last post 2 years ago by adobea78.

 Page 1 of 2

United States
Member #116344
September 8, 2011
3296 Posts
Offline
 Posted: December 6, 2012, 7:10 pm - IP Logged

I was at the library this afternoon reading about Linear algorithms related to RNG's. Trying to generate random events and testing is a  a difficult proposition , but on hunch , I said to myself ' why not reduced the SPACE ' where all events occurred?

P3/p4 games has a space of 0-9, try to reduce it to ' 0-6'  and treat it as  3 / 6 game with whatever parameters you have.This is just an ideal.

United States
Member #120575
December 22, 2011
489 Posts
Offline
 Posted: December 11, 2012, 12:52 pm - IP Logged

I was at the library this afternoon reading about Linear algorithms related to RNG's. Trying to generate random events and testing is a  a difficult proposition , but on hunch , I said to myself ' why not reduced the SPACE ' where all events occurred?

P3/p4 games has a space of 0-9, try to reduce it to ' 0-6'  and treat it as  3 / 6 game with whatever parameters you have.This is just an ideal.

If you reduce it to 0-6, you have to use the space of 0-6 and the digits 7,8,9 will not be in the game. I wish the lottery administattion do that;

they would bankrupt!! Would be great choosing 3 of of 7 digits!!

GOOD LUCK EVERYONE

Dump Water Florida
United States
Member #380
June 5, 2002
2967 Posts
Offline
 Posted: December 11, 2012, 1:58 pm - IP Logged

If you reduce it to 0-6, you have to use the space of 0-6 and the digits 7,8,9 will not be in the game. I wish the lottery administattion do that;

they would bankrupt!! Would be great choosing 3 of of 7 digits!!

Change the odds changes the prize ratio as well.  .50 Box would pay \$17.50 and Straight \$171.50 or something like that . . .

BobP

United States
Member #28945
December 25, 2005
1469 Posts
Offline
 Posted: December 11, 2012, 2:01 pm - IP Logged

You can reduce the pool to '0 to 4' or '5 to 9'.

You mention that the Pick 3 game has a space of 0 - 9.  Physics happens to tell us that space and time is curved. Taken to its logical extension, we can say that in this Pick 3 world, the space of 0 - 9 is also curved. If the Pick 3 space is curved, it means that as you move from 0 to 9 you will be at the mirror opposite ends of this curved or rather circular space. If you arrange the digits from 0 to 9 on a circular number line from 0 to 9 you will have:

0 is opposite of 5:     0 = 5

1 is opposite of 6:     1 = 6

2 is opposite of 7:     2 = 7

3 is opposite of 8:     3 = 8

4 is opposite of 9:     4 = 9

These are the formally named "V-Tracs" or commonly named "mirrors" that are used all over the LP, and to me the simplistic conceptual proof above explains a little of why they can work well, depending on how their used of course. After you've worked within your pool of '0 to 4' or '5 to 9', and are ready to make your final picks, you can then do the mirror conversion necessary to account for all digits within the space of '0 to 9'

I don't know if you use mirrors, but there is much, much merit in them...Happy Explorations!

"Numbers Be True This Day"

Kola

PICK 3 ALCHEMY by Aloo The Whimsical, 11th century Moorish Lottery Lorekeeper

Chapter 10 - PICK 3 OUROBOROS (000=999): Numerical Renewal and Transformation

"000 = Head, 499.5 = Middle Still Point,  999 = Tail. Vesica Pisces is 499.5, the Heart of Prediction".

United States
Member #116344
September 8, 2011
3296 Posts
Offline
 Posted: December 11, 2012, 3:55 pm - IP Logged

You can reduce the pool to '0 to 4' or '5 to 9'.

You mention that the Pick 3 game has a space of 0 - 9.  Physics happens to tell us that space and time is curved. Taken to its logical extension, we can say that in this Pick 3 world, the space of 0 - 9 is also curved. If the Pick 3 space is curved, it means that as you move from 0 to 9 you will be at the mirror opposite ends of this curved or rather circular space. If you arrange the digits from 0 to 9 on a circular number line from 0 to 9 you will have:

0 is opposite of 5:     0 = 5

1 is opposite of 6:     1 = 6

2 is opposite of 7:     2 = 7

3 is opposite of 8:     3 = 8

4 is opposite of 9:     4 = 9

These are the formally named "V-Tracs" or commonly named "mirrors" that are used all over the LP, and to me the simplistic conceptual proof above explains a little of why they can work well, depending on how their used of course. After you've worked within your pool of '0 to 4' or '5 to 9', and are ready to make your final picks, you can then do the mirror conversion necessary to account for all digits within the space of '0 to 9'

I don't know if you use mirrors, but there is much, much merit in them...Happy Explorations!

"Numbers Be True This Day"

Kola

Thanks for  the info, at least you're not doubful  and sarcastic like Lp member above. Every ascertained fact  in all endeavors started with assumptions, I am aware of skewing the stats and skewing the probabilty, that's the precise ideal and is a thought put out there, but for someone to sneer with the satirical irony is unfortunate, I should have posted this in math forum, thanks for 'happy explorations', we all need it.

United States
Member #116344
September 8, 2011
3296 Posts
Offline
 Posted: December 11, 2012, 4:23 pm - IP Logged

If you reduce it to 0-6, you have to use the space of 0-6 and the digits 7,8,9 will not be in the game. I wish the lottery administattion do that;

they would bankrupt!! Would be great choosing 3 of of 7 digits!!

why should 7,8,9 be in the game? Do you bet all the pool size when you play?, why do you pick a section of the pool for your combo? why do people play only straight bet? This just a thought. find a  formula  with  parameters(sums, vtrac, root etc etc) and turn 0-9 into 0-6 game. Try this  string \$ 0262135124463535\$ , reduce  string by digit, base on each draw  history, eg if draw was 134, string is reduced to \$02625124463535\$, say next draw is 133, reduced \$026252446535\$. The String pattern is very important, now do some testing till you hit at most four digits and see what happens, you got nothing to loose.

United States
Member #116344
September 8, 2011
3296 Posts
Offline
 Posted: December 14, 2012, 11:30 am - IP Logged

I was at the library this afternoon reading about Linear algorithms related to RNG's. Trying to generate random events and testing is a  a difficult proposition , but on hunch , I said to myself ' why not reduced the SPACE ' where all events occurred?

P3/p4 games has a space of 0-9, try to reduce it to ' 0-6'  and treat it as  3 / 6 game with whatever parameters you have.This is just an ideal.

Observe these predictions for 7 days for straight bets:

Ark:023-025-350-352

Conn: 244-246-462-464

DEL:513-515-355-351

Ga:242-244-514-516

FL:244-242-352-354

MD:461-463-134-135

Economy class
Belgium
Member #123700
February 27, 2012
3224 Posts
Online
 Posted: December 14, 2012, 9:02 pm - IP Logged

It wouldn't astonish me if randomness would prove itself wrong.

United States
Member #124493
March 14, 2012
7023 Posts
Offline
 Posted: December 14, 2012, 9:39 pm - IP Logged

You can reduce the pool to '0 to 4' or '5 to 9'.

You mention that the Pick 3 game has a space of 0 - 9.  Physics happens to tell us that space and time is curved. Taken to its logical extension, we can say that in this Pick 3 world, the space of 0 - 9 is also curved. If the Pick 3 space is curved, it means that as you move from 0 to 9 you will be at the mirror opposite ends of this curved or rather circular space. If you arrange the digits from 0 to 9 on a circular number line from 0 to 9 you will have:

0 is opposite of 5:     0 = 5

1 is opposite of 6:     1 = 6

2 is opposite of 7:     2 = 7

3 is opposite of 8:     3 = 8

4 is opposite of 9:     4 = 9

These are the formally named "V-Tracs" or commonly named "mirrors" that are used all over the LP, and to me the simplistic conceptual proof above explains a little of why they can work well, depending on how their used of course. After you've worked within your pool of '0 to 4' or '5 to 9', and are ready to make your final picks, you can then do the mirror conversion necessary to account for all digits within the space of '0 to 9'

I don't know if you use mirrors, but there is much, much merit in them...Happy Explorations!

"Numbers Be True This Day"

Kola

United States
Member #28945
December 25, 2005
1469 Posts
Offline
 Posted: December 15, 2012, 2:28 am - IP Logged

Yeah, I deserved that. I left some stuff out out my previous post, because I didn't want it to be too long. I made the jump from space and time being curved to the pick 3 being curved as well, without any kind of small explanation.

Roughly stated, the pick 3 is MATTER,  and because it is MATTER it is beholden to time and space like Everything Else in the visible universe from the living to the non-living. If Time and Space are curved,  the Pick 3, like everything else must display aspects of this curvature - this roundness - in varying ways. Curvature in humans may be displayed by the "holes" on our bodies from our eyes, ears, mouth, and etc...Or by the round tubes in us from our blood vessels to our intestines and the "roundness" of our biological cycles like our sleep-wake, and menstruation cycles. How about our thoughts, which can go round and round as 95% of the things we thought yesterday we think again today ? What about the curved nature of history in general, because it is after all often repeated? The same goes for the Pick 3 history.

The biggest wheel that I can imagine is the earth curving and wheeling around the sun, and if you scale up you find that the solar system, galaxy and then the universe are un-erringly curving, and revolving around a Center Mass of energy as well...These Macro-curved cycles are the largest objects in the visible universe and even they are swayed by space and time and compelled to curve.  How much more the Pick 3? Is it not on the earth and thus entrained by it? And so it goes that the shape(form) and function of the Pick 3 is curved - is circular This is partly why I used the concept of "mirror and V-trac" in my previous post to highlight the merit of 'folding time and space' -  folding the Pick 3.

If we can literally incorporate some of these ideas in our  lottery systems in uncomplicated and simple ways, I trust it would be a huge boon.  Happy Explorations LottoBoner!

"NUmbers Be True This Day"

Kola

PICK 3 ALCHEMY by Aloo The Whimsical, 11th century Moorish Lottery Lorekeeper

Chapter 10 - PICK 3 OUROBOROS (000=999): Numerical Renewal and Transformation

"000 = Head, 499.5 = Middle Still Point,  999 = Tail. Vesica Pisces is 499.5, the Heart of Prediction".

United States
Member #120575
December 22, 2011
489 Posts
Offline
 Posted: December 15, 2012, 10:18 am - IP Logged

Adobea, i PM you my apologies. Once again i apologize, we all do mistakes, i do NOT mean to hurt your feeling.

We are NOT here to make enemies, we all are here to find a way to make extra cash beside our daily jobs.

GOOD LUCK EVERYONE

United States
Member #124493
March 14, 2012
7023 Posts
Offline
 Posted: December 15, 2012, 11:17 am - IP Logged

Yeah, I deserved that. I left some stuff out out my previous post, because I didn't want it to be too long. I made the jump from space and time being curved to the pick 3 being curved as well, without any kind of small explanation.

Roughly stated, the pick 3 is MATTER,  and because it is MATTER it is beholden to time and space like Everything Else in the visible universe from the living to the non-living. If Time and Space are curved,  the Pick 3, like everything else must display aspects of this curvature - this roundness - in varying ways. Curvature in humans may be displayed by the "holes" on our bodies from our eyes, ears, mouth, and etc...Or by the round tubes in us from our blood vessels to our intestines and the "roundness" of our biological cycles like our sleep-wake, and menstruation cycles. How about our thoughts, which can go round and round as 95% of the things we thought yesterday we think again today ? What about the curved nature of history in general, because it is after all often repeated? The same goes for the Pick 3 history.

The biggest wheel that I can imagine is the earth curving and wheeling around the sun, and if you scale up you find that the solar system, galaxy and then the universe are un-erringly curving, and revolving around a Center Mass of energy as well...These Macro-curved cycles are the largest objects in the visible universe and even they are swayed by space and time and compelled to curve.  How much more the Pick 3? Is it not on the earth and thus entrained by it? And so it goes that the shape(form) and function of the Pick 3 is curved - is circular This is partly why I used the concept of "mirror and V-trac" in my previous post to highlight the merit of 'folding time and space' -  folding the Pick 3.

If we can literally incorporate some of these ideas in our  lottery systems in uncomplicated and simple ways, I trust it would be a huge boon.  Happy Explorations LottoBoner!

"NUmbers Be True This Day"

Kola

United States
Member #116344
September 8, 2011
3296 Posts
Offline
 Posted: December 15, 2012, 1:46 pm - IP Logged

Adobea, i PM you my apologies. Once again i apologize, we all do mistakes, i do NOT mean to hurt your feeling.

We are NOT here to make enemies, we all are here to find a way to make extra cash beside our daily jobs.

You're cool, wasn't refering to you but to Lp member  telling me to change 'payout'  and the 'odds' also. The human brain tend to crave for complexity when simplicity is close-by, some do it to for ego-boasting.

United States
Member #28945
December 25, 2005
1469 Posts
Offline
 Posted: December 15, 2012, 3:45 pm - IP Logged

Quite pretty!

PICK 3 ALCHEMY by Aloo The Whimsical, 11th century Moorish Lottery Lorekeeper

Chapter 10 - PICK 3 OUROBOROS (000=999): Numerical Renewal and Transformation

"000 = Head, 499.5 = Middle Still Point,  999 = Tail. Vesica Pisces is 499.5, the Heart of Prediction".

Texas
United States
Member #86154
January 30, 2010
1442 Posts
Offline
 Posted: December 16, 2012, 11:54 am - IP Logged

I was at the library this afternoon reading about Linear algorithms related to RNG's. Trying to generate random events and testing is a  a difficult proposition , but on hunch , I said to myself ' why not reduced the SPACE ' where all events occurred?

P3/p4 games has a space of 0-9, try to reduce it to ' 0-6'  and treat it as  3 / 6 game with whatever parameters you have.This is just an ideal.

adobea, you're on the right track with your thinking here. This game is all about which paramaters you combine your numbers around for a given win. I encourage you to pay attention to the formats very closely and go from there.

L.L.

Needed: More Truth Followers, Less Lie Chasers...And Creators.

Nothing's Changed...Still Costs Money To Make It And You Get What You Pay For.

A System Is Only As Good As The Variable For Which It's Intended.

Gotta Stop It If It Doesn't Turn A Profit...

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