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patterns

Topic closed. 38 replies. Last post 2 years ago by dr san.

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bgonçalves
Brasil
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Posted: January 7, 2013, 1:50 pm - IP Logged
Hello, how can you build an algorithm to see patterns that leave numca the Numbers behave in a pattern that is not quite random, but not orderly either. And the best example is the pattern I have never seen in my years of research.
I call it the 1-2-3-4-5-6 bad-boy pattern.
Also it can be 2-4-6-8-10-12.
Or 42-41-40-39-38-37.
You are unlikely to get Those numbers all meeting together at one time in one game. The chances are very remote indeed. And most players know it. That's why you never see this kind of pattern picked on a board or coupon ... or even as a computer drawing from the pick.
Because everyone knows They are hugely unlikely to occur.
But luckily there are many patterns are more easily That been identified. There are millions of other patterns arranged in different ways. Remove Those bad patterns, and you have left a small percentage of random numbers have a much greater That chance of winning. thanks you
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    Bahamas
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    Posted: January 7, 2013, 2:06 pm - IP Logged
    12/29/2012364650525514

     Never say never. In fact this occurs between 5 - 15% on average annually in both PB and MM.

    "Everything works  ONCE!"

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      Posted: January 7, 2013, 2:16 pm - IP Logged

      In my opinion, as far as big games go, there is no such thing as a bad numbers. The reason 1-2-3-4-5-6 is labeled a bad set of numbers is because of it's bias. Those number's time hasn't arrived yet, but given enough time they eventually will.

      Take for example last winning Lotto numbers in florida, 8-19-21-23-36-40. These sets of numbers showed because it was their time. Now think about this for a moment. How long do you think it will take for these exact sets to return again. My bet would a few hundred thousand draws from now, or a few million draws. 1-2-3-4-5-6 can show any day, maybe next week, the only difference between those two strings above is that one of them is bias because of their consecutive orientation. As humans, our brains are always looking for patterns, and we label things all the time. So to us it looks like they don't have a chance of ever showing up, but they have every bit of a chance as any other string to show.


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        Posted: January 7, 2013, 2:26 pm - IP Logged

        tetris

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          bgonçalves
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          Posted: January 7, 2013, 2:31 pm - IP Logged

          Hello, ok, but these standards, wages are lower in number
          We have to deal with 80/20 and focus on the 80%, the largest number of patterns
            Random overlap of the lowest conbinaçoes bosses ordered, between 20% and 80% of the time, I'm always 80%


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            Posted: January 7, 2013, 2:39 pm - IP Logged

            Hello, ok, but these standards, wages are lower in number
            We have to deal with 80/20 and focus on the 80%, the largest number of patterns
              Random overlap of the lowest conbinaçoes bosses ordered, between 20% and 80% of the time, I'm always 80%

            What?Tetris

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              Florida
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              Posted: January 7, 2013, 2:40 pm - IP Logged

              I thought about taking a game and figuring every possible combination (this would have to be done with a database because there would be a fair amount of data). Then remove any number that has hit before from that list. Then remove high/low SUMS that don't occur often. I'm curious how many numbers would be left. At the least, it would be interesting to compare any given system's picks (for any given draw) again that result set. I don't imagine this would be helpful for Pick 3 or Pick 4. But maybe a Pick 5. With enough back data, it might actually be helpful.


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                Posted: January 7, 2013, 2:43 pm - IP Logged

                I thought about taking a game and figuring every possible combination (this would have to be done with a database because there would be a fair amount of data). Then remove any number that has hit before from that list. Then remove high/low SUMS that don't occur often. I'm curious how many numbers would be left. At the least, it would be interesting to compare any given system's picks (for any given draw) again that result set. I don't imagine this would be helpful for Pick 3 or Pick 4. But maybe a Pick 5. With enough back data, it might actually be helpful.

                Number hitting patterns are always helpful.Thumbs Up

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                  bgonçalves
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                  Posted: January 7, 2013, 4:57 pm - IP Logged

                  Hello, ok boner, then it is a path set standards, or the number or raffled this is not in default instead of prevês small number is better predict patterns


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                    Posted: January 7, 2013, 5:03 pm - IP Logged

                    When the last big lotto was over 500 million. I played 1-2-3-4-5 *6

                    and it was only ticket I won on.   Out of 50 tickets...

                    5 was first digit. And 6 was powerball #

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                      bgonçalves
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                      Posted: January 7, 2013, 5:45 pm - IP Logged

                      When the last big lotto was over 500 million. I played 1-2-3-4-5 *6

                      and it was only ticket I won on.   Out of 50 tickets...

                      5 was first digit. And 6 was powerball #

                      Hello, pick4ologist, perhaps one way is to pick one or two numbers, the so-called cliques difficult to get out and sample = 1,2,3,4,5 42,43,45, ..... etc.
                        Choose one or two numbers for each group of outlet difficult, the problem which numbers are, to take one or two groups each number of difficult outlet

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                        Dump Water Florida
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                        Posted: January 8, 2013, 4:42 am - IP Logged

                        The odds of combination 01,02,03,04,05,06 being drawn are exactly the same as any other individual combination in the same game. 

                        The odds of a combinational type being drawn or being worth filtering out are exactly the same as the population percentage of the group they are a part of.

                        The problem with 01,02,03,04,05,06 is more in the number of people who buy these kind of combinations making the potential share in the prize worth much less then the usual draw.

                        There is no problem with a wheel's first combination being 01.02.03,04,05,06 because the pointer numbers will be replaced with your best number selections.

                        BobP

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                          bgonçalves
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                          Posted: January 8, 2013, 5:21 am - IP Logged

                          Hello. Bobp, depends on the size of the lottery,
                            Example a lottery, 20/6 chance of 01,02,03,04,05,06
                          It's bigger than a lottery, 80/6, another example of a 49/6
                            Repeat four numbers of the previous results is almost zero, of course depends on the number of draws already made, then the search for balance in a given moment in time. So one should not catch the exception but the rule, we get the 80% rather than the 20%, 20% are low-output patterns, of course if we are close to 100% of the lottery study, 20% of these patterns are the game

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                            Posted: January 8, 2013, 6:19 pm - IP Logged

                            1 to 13 = 5+


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                              Posted: January 8, 2013, 6:29 pm - IP Logged

                              Hello, ok boner, then it is a path set standards, or the number or raffled this is not in default instead of prevês small number is better predict patterns

                              TETRIS