There were three changes to that system. Maybe I should have started a post outlining any changes made. I just didn't expect anyone to base anything of of the manual test system as of right now because it's a bit unplayable (based on the number of picks it suggests). Here are the changes:
1) I removed the count next to the number. The only reason it was there was to show how many picks were suggessted. Since I removed that column, I added a total count to the top of that area. Reason: Made the page/data look cleaner.
2) Sum ranges were added as filters to the top of the page. There is a sweet spot for SUM ranges with any game. Not that low or high SUMs don't occur, they simply just occur less often than median ranges. So I had the SUM range start at 4 and end at 24 by default. This likely filtered out the straight you saw by default. I've changed the page so the default selection is [min] 0 and [max] 27. This way, no ranges are filtered by default but you can choose to filter them if you wish.
3) Numerical order: Nothing actually changed with the data set excpet for how it was displayed; making it easier to find numbers in the rather long list.
Apologies for the inconvienance. Just keep in mind that this is my system "playground" page. All of the other systems are set in stone unless someone makes a request. If the auther wants a change, I'll make the change. If someone else wants a change, I may create a spinoff system, leaving the old system intact (depending on the request). The reason I have the system up there is because it produces a lot of box/straight hits. The reson the system is changing frequently is because it produces to many suggesstions to be playable. Until the result set can be brought down in some way, it won't be very helpful other than a starting set.