Eight Towne

Published:

A Cruise around Eight Land.

Using a few definitions in this case “Structures and Blocks” to define EIGHT TOWNE.

Each Number has a Block Designation based on its hit count in Eight Consecutive Games. Block Designations are 001, 002, and 003(3hits or more).  A Draw always includes 5 Blocks.  An Example, last nights California Fantasy 5 (Game 8996) was

003

001

002

002

003

 

Structure in Numerical Order

001

002

002

003

003

 

Structures can be cataloged by counting the number of Designations (Hit Counts) in a Draw and by stating same as a 3 Digit Sequence.  The Example would be Structure Number 122.  (1 @001, 2@002, 2@003).   The following is a list of the Structure Codes with Historical Data.  The second Gold Column lists the Number of Combinations in the Current Game for the 21 Structure Codes.  Note that Structure Number 122 had 50,490 Combinations in Last night’s Game. Populations Vary from Game to Game; however, Rankings do not change.

3 Digit Sequence representing the count for 001-002-003

California Fantasy 5

8915

All Games

400

Games

Strt Code

Inv

Hits        All

F             All

S/F       All

Hits 400

F            400

Skip

S/F      400

005

252

3

2971.7

119%

0

3547

014

2520

32

278.6

173%

0

481

041

4950

236

37.8

8%

10

40.0

3

023

7920

138

64.6

2%

6

66.7

1

032

9900

218

40.9

15%

9

44.4

6

14%

050

792

77

115.8

251%

2

199.9

291

146%

104

3570

35

254.7

5%

2

199.9

13

7%

113

24480

270

33.0

88%

10

40.0

29

73%

122

50490

837

10.7

188%

38

10.5

20

190%

131

37400

956

9.3

43%

57

7.0

4

57%

140

8415

431

20.7

53%

16

25.0

11

44%

203

16320

148

60.2

314%

5

80.0

189

236%

212

73440

832

10.7

355%

29

13.8

38

276%

221

89760

1442

6.2

146%

70

5.7

9

158%

230

29920

770

11.6

60%

39

10.3

7

68%

302

30600

275

32.4

15%

10

40.0

5

13%

311

81600

897

9.9

20%

44

9.1

2

22%

320

44880

718

12.4

193%

30

13.3

24

180%

401

23800

213

41.9

79%

7

57.1

33

58%

410

28560

321

27.8

122%

15

26.7

34

128%

500

6188

66

135.1

48%

1

399.0

65

16%

 

As you fly over Eight Town you see 21 Villages with populations shown in the second Gold Column.  The Village with the Greatest Population is 221, with 89,760 Buildings.  Finding the Correct Village is the First Step; however, finding the Correct Building (Combination) is still a long journey. 

Analogous to the Construction Process, a Plan or “Blue Print” for the Winning Building (Combination) for the Next Game is the Goal.  Like Modular Buildings, you can order one from the Factory but you have a few more options to sort thru to get a Permit in the correct neighborhood. 

In the Real Construction Process, Plans today are essentially all done with the aide of a computer program.  In fact this process is so advanced that you can literally produce the final Design from a 3 D Model into which you can designate specific products in locations within the model.  Windows, Doors, Cabinets for Example can be selected from catalogs and then distributed throughout the plan sheets in the Construction Set.   

Design of Structures in Eight Towne are also done with the aid of a Computer.  In My Design Studio, I use Excel.  Buildings can be ordered from the Factory by making a few Selections from a list of Optional Features offered in Each Line (Structure #).  Not all buyers are sure of the Structure # that they want and resort to an alternate Design Process.  This alternate process finds Structure Numbers that offer the Feature Options that the buyer wants. 

Think of a Number (1-39) as an Octahedron.  There are 7 additional Sides that can be used to describe the “Block” Number.  Let’s say that we assign a color to each side of the “Block” that designates the Game of the First 7 that it Hit.  If a Number did not hit in a game that side is White.

Game_7

Game_6

Game_5

Game_4

Game_3

Game_2

Game_1

You can then Select a Number based on any Color.  The first thing to recognize is that when going this path, you are selecting Numbers that will either be an 002 or 003 and that the count of 001 is thereby reduced.  The Structure begins to form with each Color Selection.  Below is the 8 Game Round for last night’s Draw and the running color Coding for 8 Consecutive Games.  The Color Coding for Game 8 is what happened last Night.  There are 4 Colored Numbers in that Row.  That means that the Structure Code First Digit was 1 and that there was 1 Number that had not been drawn in the 7 Games preceding the Draw.  Games 1-7 are colored as they would appear as Game 8 as you roll back over time.

Below is a running color Coding for 8 Consecutive Games.  The Color Coding for Game 8 is what happened last Night.  There are 4 Colored Numbers in that Row.  That means that the Structure Code First Digit was 1 and that there was 1 Number that had not been drawn in the 7 Games preceding the Draw.  Games 1-7 are colored as they would appear as Game 8 as you roll back over time.

Round

Game

Date

Draw

8

8996

6/24/2018

4

7

9

14

23

7

8995

6/23/2018

2

5

16

32

39

6

8994

6/22/2018

4

18

30

32

36

5

8993

6/21/2018

4

5

9

10

28

4

8992

6/20/2018

4

5

22

23

39

3

8991

6/19/2018

11

16

17

19

23

2

8990

6/18/2018

6

17

24

34

39

1

8989

6/17/2018

2

14

22

28

29

 


 

Below is a look at some of the option Settings for This Series of Selections. 

Below is the Filter for Game 7

6/24/2018

4

7

9

14

23

Test Draw

 

Game_7

S

1

2

5

16

32

39

Repeat Filter 1

002

 

003

003

003

003

003

Filtered Repeats

Off

0

 

 

 

 

 

Numbers Wounded

 

 

2

5

16

32

39

 

Selecting “Off” Wounds all Numbers in game 7.  The S 1 Next to Game_7 show that hits from this game were on a 1 Game Skip.

Below is the Filter for Game 6

Game_6

R

3

4

18

30

32

36

Repeat Filter

003

 

003

002

002

003

002

Filtered Repeats

On

2

4

 

 

32

 

Numbers Wounded

 

 

 

18

30

 

36

 

Selecting “On” and Repeat Filter 003 included the winning Number 4 plus 32 and Wounded Numbers 18, 30 and 36.  The Picture below shows the Filter Settings that produced the best results.  Remember, this is a selection of only the 002 and 003 Blocks in the Structure and therefore could only Rescue 4 of the Winning Numbers.  Percentages are Skip/Frequency Values for the Counts listed in the Top Row.

The Skip/Frequency percentages are temporary and likely to be replaced by some other “Watch” Values; but, for now they are colored when greater than 100%.  Given that the Winning Structure was 122, and We have Rescued 4 of the Winners the remaining Winner is Filtered from the Previous Rounds.  In this case rounds are numbered backwards.  Round 1 precedes the Current Round. 


 

Below is a picture of the Filter Settings for the 4 rounds that preceded the Current Round.  The Filter Settings are the Best that could be found (again in hindsight) In the Filter it is the Last Game of the Round that is in the Snipers line of fire. 

 

Round_1

R

2

4

7

32

34

39

Filtered Blocks

001

 

003

001

003

002

003

Filter Status

On

1

 

7

 

 

 

Numbers Wounded

 

 

4

 

32

34

39

 

Round_2

S

3

15

27

36

38

39

Filtered Blocks

Off

 

001

001

002

001

003

Filter Status

On

0

 

 

 

 

 

Numbers Wounded

 

 

15

27

36

38

39

 

Round_3

S

4

5

10

22

31

32

Filtered Blocks

Off

 

003

002

003

001

003

Filter Status

On

0

 

 

 

 

 

Numbers Wounded

 

 

5

10

22

31

32

 

Round_4

S

2

10

15

31

33

35

Filtered Blocks

Off

 

002

001

001

001

001

Filter Status

On

0

 

 

 

 

 

Numbers Wounded

 

 

10

15

31

33

35

 

The Results from Round Filters are Below.  Again Filters are set in hindsight and show the best outcome.

Round are also used as Stand Alone Filters to select Numbers from the 001 Group in the Next Draw.


The Results of all of the Filter Settings combined is shown Below

Note that the Optimum Filter Settings Rescued all 5 Winners among it’s 13 Saves.   They were also among the 23 Survivors.

Again using hindsight to follow the Golden Path, you are able to “Wheel these Numbers by position”.  That reduces the 1287 possible combinations of the 13 significantly. 

The Following shows the Results from the Rescued Numbers.  168 is the Number of Combinations.

Game and Round Filters

 

Filtered Group

Rescued

122

001

002

002

003

003

 

1

1

4

4

8

8

001

1

1

168

002

2

4

003

2

8

 

Now might be a good time to inform you that that is your order from the Factory and it would have cost $168.00 to get the 5 Match and several 4 and 3 hits as well.

Now to Figure out how to use this thing. 

It strikes me that at the base of all of this is the belief in a Random Quest for Balance.  The Draw in the Data above was the Total Opposite of that Notion.  We would Expect that when the 7 Game Tally showed extra “Repeats” that more 001 would be drawn.  That Random would flow towards it’s average; but, it continued its pace.  In fact, 9 of the last 10 Numbers Drawn were “Repeats”. 

Beware!  1 Wrong Option can Delete a Winning Number.  The Cost of the Order is not this low very often. 

Entry #5

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