Buildings

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In case I confused you about the definition of a “Building” (Still in a Construction State of Mind).  I think I referred to a building as a single combination yesterday.  I then went on to the Factory analogy and described a building as a group of structures with individual options.  The Later definition is correct.  Buildings are ordered by Structure# and refined by the Game and Round Filter Settings. 

The Game and Round Filters are contained in What is called the Sniper File; hence the “Wounded Group”.  The Wounded Count is directly related to the number of Filters that are Turned “Off”.  The Sniper will wound any Number that is in a Filter that is turned “Off”.  For Example if you do not think that there will be a repeat from the last draw, you would turn the Game_7 filter “Off” and Wound all 5 numbers from the last Draw.  The picture below shows the Game_7 Filter.  In the Second Row there is a Spark Line, A cool Excel option that shows a mini Graph of 48 Games and the Number of hits from Game 7 in Game 8.

Game_7_Filter

Below are the hindsight settings for Last Nights Draw.  We Rescued 4 Winners among the 10 that were Saved.  The 5th Winner was “UNTOUCHED” by the Filters.  All 5 Winners were in the Group of 20 Survivors.

Working on this Control Panel at present.  This is a “Partially” filtered result.  Round Filters are affecting the 001 Selections.

I am only running this thing backwards right now.  I am running some look backs with fixed filter settings.  Results are usually poor but some prior hit intervals emerge and are stored for further analysis.  Perhaps there are connections to some Watch Values that Fore Tell of a Filter Setting being correct.  There is a bunch of work to run the tests and the Fixed Setting must be Cataloged so the Data Grows. 

I wonder where the Bus with the Check is Right Now.  Reports have been slowing down.  I still don’t know What the Method is.  I wonder also where the Bus would go if it came to Eight Towne?

Back to the Shop.

Entry #6

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