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The time is now 2:35 pm
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June 3, 2026, 5:36 pm
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The Wall
Published:
Monday, July 9, 2018
Every so often, I hit a Wall. It usually comes near the end of an idea to “Regroup” the Numbers and development of a Way to use those Groups to “Predict”. I can Feel the Walls Closing in as I Run back thru the Draws with this ‘New Group” trying to find ways of “Knowing”. Always, There is nothing to know. By Reducing Numbers to Groups that can be selected with as few as 3 Options you would think that Your Success rate is at least 1 out of 3. The Problem is that it takes 1 of these options applied to 5 Events (Each Number Selection). That leads to 243 possible Combinations of said options. So far it looks to me like those 243 Combinations of Options are still to Random to Predict in spite of the fact that a few Options hit more than the Rest by wide margins. The hit percentage of a Combination of Options is directly related to Inventory of Numbers each Option multiplied together. Take a Look at the Structure Code Groups. Inventories Vary, From Game to Game within Each Structure. There are a few Structure Numbers Hit % Greater than their Current Inventory %. Inventory variations do not change the List that much and seldom change the sign (+/-) of the Hit%-Inv% for the Top Hitters. The Table Below appears on the Wall that I just Hit.
|
8929 |
All Games |
||||||
|
Strt Code |
Inv |
Hits All |
Hit % |
F All |
S/F All |
Inv % |
Var. Hit%-Inv% |
|
005 |
462 |
3 |
0.03% |
2976.3 |
120% |
0.08% |
-0.05% |
|
014 |
3300 |
32 |
0.36% |
279.0 |
177% |
0.57% |
-0.21% |
|
041 |
2310 |
236 |
2.64% |
37.8 |
45% |
0.40% |
2.24% |
|
023 |
7425 |
138 |
1.55% |
64.7 |
23% |
1.29% |
0.26% |
|
032 |
6600 |
220 |
2.46% |
40.6 |
10% |
1.15% |
1.32% |
|
050 |
252 |
77 |
0.86% |
116.0 |
263% |
0.04% |
0.82% |
|
104 |
5940 |
36 |
0.40% |
248.0 |
1% |
1.03% |
-0.63% |
|
113 |
29700 |
270 |
3.02% |
33.1 |
130% |
5.16% |
-2.13% |
|
122 |
44550 |
838 |
9.39% |
10.7 |
47% |
7.74% |
1.65% |
|
131 |
23760 |
956 |
10.71% |
9.3 |
193% |
4.13% |
6.58% |
|
140 |
3780 |
433 |
4.85% |
20.6 |
34% |
0.66% |
4.19% |
|
203 |
25245 |
148 |
1.66% |
60.3 |
336% |
4.38% |
-2.73% |
|
212 |
84150 |
834 |
9.34% |
10.7 |
9% |
14.62% |
-5.28% |
|
221 |
75735 |
1444 |
16.17% |
6.2 |
97% |
13.15% |
3.02% |
|
230 |
18360 |
771 |
8.63% |
11.6 |
26% |
3.19% |
5.45% |
|
302 |
44880 |
275 |
3.08% |
32.5 |
59% |
7.79% |
-4.72% |
|
311 |
89760 |
897 |
10.05% |
10.0 |
161% |
15.59% |
-5.54% |
|
320 |
36720 |
721 |
8.07% |
12.4 |
73% |
6.38% |
1.70% |
|
401 |
33660 |
213 |
2.39% |
41.9 |
112% |
5.85% |
-3.46% |
|
410 |
30600 |
321 |
3.60% |
27.8 |
173% |
5.31% |
-1.72% |
|
500 |
8568 |
66 |
0.74% |
135.3 |
58% |
1.49% |
-0.75% |
The Wall changes as I Run Back Through the Game History. I try to look at the Entire wall at the same time. I try to look at only a few points on the wall and ignore the others. The Wall is Color Coded to Follow the Winning Numbers and Groups as it flashes thru time. The Only thing missing an maybe the only thing that matters, is an Audio. It would be very interesting to assign notes to numbers and groups and then play the song along with the Video. Anyone Reading this ever try to find the Music of the Game?
After bouncing off of this wall enough it is replaced by another. This one might be a Zone Code, A Quad Count, a Pair Structure, a “Pair_Block_Block” Sequence. It does not matter Which Screen appears, it is always the Same Result. Weary from weeding out imperfections in the evolving data, I finally reduce the Number of Steps required to make a selection, turn it into a button that executes a macro and out pops the Combinations that match the Filter or Filters. At this Point, I pause and Try a few Games with the additional Buttons on the Control Panel. I rarely hit anything significant because it is to easy to set a Filter Sequence and get a List that is Bad. I need to take time to Learn how to use the Tool, but, I can’t stop changing the tool and adding more buttons.
If I step back and look at what I have so Far, I am more, sure than ever, that there will never be a Strategy that works because of itself. Mathematical or Statistical relationships can only be applied to the Past. They are plastered all over the Walls that I keep running into.
All for Not? Maybe Not. Perhaps one could disregard all of that data. Then just Think of the Draw with respect to Some of the Groups. Develop your own process. A Questionaire?
- Do you think there will be a repeat in the Next Draw? If “Yes”, how many Numbers will Repeat?
- How many Numbers that have not hit in the last 7 Games will Hit?
- Will there be a Fibonacci Number in the Next Draw? If “Yes”, how many?
- How many numbers from each Quad Will Hit?
- ……..
As you answer each of these questions, the Number of Combinations in the output is displayed. Answer enough questions to get the output to what you want and Wait and See.
Analogy helps me get thru times like this, In this one, I am not so much bouncing off of these walls as I feel like I am in the Middle of a multi sided Room with a Paint Ball Gun not sure if I am trying to blackout what I hit of just highlight it with a pretty color.

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