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The time is now 9:08 pm
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June 4, 2026, 7:13 pm
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RL_Hybrid_3 Codes
Published:
I Congratulate RL_RandomLogic and Winssomelosessum on the New Hybrid_3 Software. Their Hard Work and Generosity are Stellar. The New Tool is the Work of a true Genius. There is so much going on in the Current Version that It might seem overwhelming to some, but the Instructions are Excellent and the Tools looks very versatile. It looks like you will be able to find a good strategy by selecting from the many Options provided and narrowing them down to Your Own System of using the Program. Outstanding!
I got into the Mix of responses to the Topic for a while. I communicated a bit with both RL and Winssome about what I thought were some potentially effective ways to Apply the Codes. Most interesting to me are the Binary Codes. As I watched the Videos showing the Binary Process, I was inspired to a potential way to Flip them in pursuit of the Next Code.
It was on the Threads in the Topic that I began to focus on Crickets. The Sound that seems to be the answer to the Questions and Suggestions that I posted. I can understand why My thoughts were skipped over, RL and Winssome were on a Mission, focused on the Final System and perhaps the Ideas were to Basic or would require more to many revisions to incorporate. Heck maybe they are already in the Program, but, my Crickets don't know the answer, so neither do I.
Here is what I am doing at the moment. Only time will tell if it Works.
It Starts with the Selection of the Total Number of Flips that will happen in the 9 Separate binary Columns. 5 Flips is almost always the Top Hitter, 4 is Second followed by 3 and 6. This Selection reduces the number of codes to 16 when Flips are 5, 18 when Flips are 4 (inserting that 4 has 2 more Codes than 5 but, 5 hits more than 4).
The Next Step is Selecting the left side Flip/Hold. This Position has the most effect on what the Codes will be in that a value of 1 will limit the Codes to only those from 300 up. A value of 0 eliminates all 300 Codes. These 2 Settings will reduce the number of Codes to less than 6. That is automatic when a 1 is selected in position 1, it takes a few more selections to do this when the first value is 0. Moving to the Next Column there is a restriction placed by the Selection in Position 1. When Position 1 is 1, Position 2 must be 0 (there are no codes that have a 10 in the first 2 columns). Continuing with our code construction in column 3 we Select an action, Flip/Hold/Wild. The results of this selection, place restrictions on the next 2 position. As you move from left to right there are more restrictions. A Restriction is determined by the Binary Values to the Left of a Column (Binary Position). There is a short list of restrictions that appear whenever the left code elements are in a particular order. The File that I use has these restrictions built in and uses Color to identify a restriction and displays the Flip/Hold action necessary to make a valid code. The Flip Setting is changed to match the Setting under the White on Black numbers that appear when a restriction is in force. Restriction never apply to the 3rd Column. There are a limited number of these restriction that are spread between column 4 and 8. I work from left to right until I get to 3 or less Codes. I do not need to know every Flip/Hold setting. I leave everything else wild, unless a with/black cell shows up requiring a specific setting to produce a Code. Anytime the Binary code is invalid there are no matching codes. Nothing New here, We all know that there are Gaps in the Binary sequence because only 0,1,2 and 3 make of the codes. The restrictions are a guide to avoid invalid Binary Sequences. This might all be in RL's File. but like I said, My Crickets don't know, so neither do I.
My companion Process started out to be a Finder of Codes, but turned out to be a better Eliminator. It began with a short look back to the last game on the same day of the week as the current game. It grew into a look at the last 64 Same Days. I was looking for repeat hits but found more exclusions. In 64 previous Monday Draws I often found that the Next Hit was not in the Stack. The 2/3 Rule is in effect here resulting in around 41 unique combinations in this stack. So, If I think the next draw will not be in the Stack, if I am right I eliminated 40 Hybrid 3 Codes. I Run a 64 Game history of the Same Day Codes. It shows some interesting patterns in the Number of time the draw was in the stack and how far back the hit came from.
I use color coding to identify the Codes in the Binary Selection Process that are IN or Out of the Stack. The Active Coloring of these combinations means that I have fewer Flips to perform. When I get 2 combinations that are IN or OUT depending on my choice, I can stop and use the combinations from the 2 codes in some Next Filter.
Below is an illustration for California's Midday Draw Today

At least here, My Crickets Play a Familiar Song that I am used to.
Comments Welcome, Crickets OK.

Comments
953 Straight Draw.
Hit the RL_Wall
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