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The time is now 8:47 am
You last visited
June 4, 2026, 10:59 pm
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Eastern Time (GMT-5:00)
The Fifth Wheel in Lotto Land
Published:
It reminded me of a time in my youth when I had to Park my 1952 Chevy in front of my house for a month in exchange for the disappearance of a Ticket. Folks that I new where friends of the Judge and put in a good word for me. I remember setting in it and starting the engine just to feel that familiar Rumble. Even made out with my girlfriend in the rain one night. Finally after a month I could move again.
Parking the Fifth Wheel has been somewhat like that memory. I have gotten into it a few times but I did not take the blocks out from under it.
I took a look at what I placed here before and to be honest, I did not remember half of It. What I did see was a look at a phase of Development of the Good Old Fifth Wheel setting on those blocks right now.
The Fifth Wheel represents a Focus on a Five Draw Jackpot Game, specifically the California Fantasy 5. 5 Numbers are drawn from 1 to 39.
Tracking California Fantasy 5
Wandering again, I have been watching my steps a bit more. Usually I am walking in a sort of semi unconscious state doing some heavy “thinking” in that state. Paying more attention to my steps, I begin to assemble Filters in a Sequence and begin a process to spit out a few combinations. I am a bit weary from running tests. I think I have enough at this point.
One of the Problems with a Multi Filter System is having to many Options. A System with 7 Filters that can be applied to each position in a numerically ordered draw has (theoretically) 7x7x7x7x7=16,8007 Combinations. Each Filter has an On, Off Option meaning there are 14x14x14x14x14=537,824 Combinations. The Good New is that It only takes 3 Filters to reduce the Inventory of numbers in a position. The Bad News is that there are 35 Options per Position for the 3 Filter Combination. That is if you choose to vary the Filters by Position (using a different set of filters for each). Don’t let this Scare You. You have not made a mistake yet. The Fact is that the winning combination can be isolated in a group with any of the Options that are chosen. All that varies is the size of the group containing the winner.
After the Filters are Selected you must select from a List of Filter Options. That number can vary from 2 to 5. A 2 Option Filter example is Odd/Even. A 3 Option Filter example is Low/Med/High (I use Thirds 1,2,3). A 4 Option Filter is generally related to placing hits or skips in a 4 Zone List of those ranks. I also use Fifths where a number is ranked in value and grouped into 5 “Fifths” where 1_8=>1, 9_16=>2, 17_23=>3, 24_31=>4, 32_39=>5.
We Turn on the Multi Filter Tool. A Directory of All Filters is accessed to allow you to select from 1 to 5 Filters for Each Position in the Draw. You begin with a decision to find the winner by looking at Odd Even; Low Med High; and Hit 4_Zone Rank in the previous 39 Draws. 39 Draws is a variable setting in the Tool. You can change it to any value (thanks to the indirect and address functions in excel). This Filter setting would have 2x3x4=24 Options for Each Position. The Good News is that many of the combinations do not produce any numbers reducing the actual Number of Options to around 7 or less. Inventories also vary significantly for Sets of Filter Values.
You can look at the history of each Filter Value before making a Selection. You can look at a “Box” showing the numbers by position that are passing the current Filter Series. You can simultaneously see the Inventory of Combinations passing a Combination Filter like Odd ct. Even ct. or Low Med High ct. You can change Any Filter Value (Positional or Combination) and get a list of Combinations that match your Selection. If Nothing Else it is a Quick Pick by Filter Values. The Tool can even be set to Randomly Select any Filter Value from the List of Options (which can produce null Filter Series, requiring recalculation until all values produce a positional Inventory).
The Following Filters are contained in the Multi Filter Directory
- Odd or Even (expressed as 1=Odd, 2- Even)
- Thirds aka Low Med High. (Expressed as 1_13=>1, 14_26=>2, 27_39=>2)
- Hit Rank Zone (5) by Position expressed as 1_7=>1, 8_14=>2, 15_21=>3, 22__28=>4 and 29_35=>5. Values of 4 and 5 are less Frequent and can be highlighted in the Historical View.
- Number Scores created by adding together the Hit Rank during the Specified Round ranking where the most hits are given the Highest Value (the number with the most hits has a Rank Value of 35) to the Skip Value where the Shortest Skip has the highest Rank Value (the number with the lowest skip value has a Rank Value of 35. Filtering is by Scores where a score of 60 to 70 => 1, 50 to 59 =>2, 40 to 49 =>2, and 39 or lower =>4.
- Fifths, 1_8=>1, 9_16=>2, 17_23=>3, 24_31=>4, 32_39=>5.
- Igor Blocks, “Future Values if a Number Hits” in the 8th Game of an 8 Game Round using Values of 1, 2 or 3.
- First Digit (or the 10’s).
Each Positional Filter has a corresponding Combination Filter. The Combination Filter is a count of the number of each Option selected in the Filter Series.
- Odd / Even expressed as a 2 Digit Number where the Odd count is combined with the Even count resulting in Options 05,14,23,32,41 and 50.
- Thirds aka Low Med High expressed as a 3 Digit Number where the 1,2 and 3 counts are combined.
- Hit Rank expressed as a 5 Digit Number where the 1,2,3,4,5 counts. Are combined.
- Number Scores expressed as a 4 Digit Number
- Fifths expressed as a 5 Digit Number
- Igor Blocks expressed as a 3 Digit Number
- First Digits expressed as a 3 Digit Number.
Preset Filter Options.
- Combining Fifths and Thirds. This assigns a Number a 2 Digit code with it’s Fifth combined with it’s Third producing 7 Options: 11,21,22,32,42, 43 and 53. Also expressed as an alpha code “abcdefg”
- The Perfection Score. The Score is based on a variance from the Definition of a Perfect Drawing. A Perfect Drawing is one where the Fifth Value matches the Position Value. The Number in Position 1 has a Fifth Value of 1 and so Forth. The Combined 5th 3rd options are shown below and the Perfection Score for Each is shown by Position. A Draws Perfection Score is the sum of the Positional Scores based on this Table.
|
Perfection Grid |
||||||
|
|
P1 |
P2 |
P3 |
P4 |
P5 |
|
|
a |
11 |
1 |
2 |
3 |
3 |
3 |
|
b |
21 |
2 |
1 |
2 |
3 |
3 |
|
c |
22 |
2 |
1 |
2 |
3 |
3 |
|
d |
32 |
3 |
2 |
1 |
2 |
3 |
|
e |
42 |
3 |
3 |
2 |
1 |
2 |
|
f |
43 |
3 |
3 |
2 |
1 |
2 |
|
g |
53 |
3 |
3 |
3 |
2 |
1 |
To be continued

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