Some seeds took as long as 4,000 loops to pick their number, some took 7, several took 1 (The same 9 from the last test).
there are only 1,000 combos... so there is a definite problem. The code is right on the money, I am just wrong with my seed assumption (whole date number, INT process)
I have 3 more variations...
I am currently running Date+0.5,INT... Still lets me browse, a definite improvement over it's ancestor the "Coincidizer" which held this PC hostage for upwards of 11 hours... This takes about 60 minutes at normal priority. ONLY because some numbers require several hundred and several THOUSAND loop iterations.
I already have VB's RANDOMIZE sensitivity threshhold identified at 0.5, and I have seen a marked improvement over LRS versus this CPU generated game...
looking for about 200 hits of the 1597 draw history before I start playing for real.... A number I am NOT likely to see considering so far the best is 9...
and no apparent practice draw patterns have emerged.
Unfazed by the initial noise, I move onward... (hopefully) to Victory!