Building the Twilight Zone

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Materials List

  1. Garden Hose long enough to hold 720 Marbles.
  2. 720 Marbles representing the previous 144 Drawings inserted into the hose in Reverse Order (B1 first and B5 last).
  3. A Compass with the Circle divided into 30 Degree Angles or Directions.

Directions

  1. Assign Point Numbers in Reverse Order so that Ball 5 of the Last Draw = #720 and the First Ball of 144 Draws Back is #1.
  2. Coil the loaded garden hose into a Spiral Where Point #1 is at a point on the Edge of the Black Hole at the center of the hose spiral.  Start on the Rim at 315 Degrees (measured Clockwise from 0). 
  3. Set the Compass on the Spiral at the Center of the Black Hole with 315 Degrees set on the Center of Point #1. 
  4. Adjust to Defining a direction in Bearings (like a Land Surveyor).  Therefore, the Compass Orientation is set North 45⁰ West (N45W) on the Rim of the Black Hole at the center of the Spiral and passing through the Center of Point #1.
  5. Extend the 30⁰ Directions to the Outer edge of the Spiral.  Note where each of these Directions passes through the Center of a set of Balls (Points).  There are 12 Directions on the Compass (360/30). 
  6. Create the Fixed List of Points on Each Direction noting each ones Ball Number.  This List does not change.  The Ball assignments are also Fixed.  When a new Draw Takes Place (in Real Time or in Simulation) the New Balls are inserted into the Hose at Point #720 beginning with Ball #1.  The Balls at Points #1 through Point#5 drop into the Black Hole.  This changes the Number on the Ball at these points but not the Point # or Ball Position in the Draw.

There you have it,  It may not look like a Rabbit Hole but turns into one real fast.  In fact, it turns into more Rabbit holes then I have ever wandered into.  The Good news is that you don’t need to go more than a few steps down each one to get to what you are looking for and you only need to go down a few holes.  Selecting those holes is the First Guess followed by The Ever-present Conclusion always coming down to 3 Options.  In this case once again they are Include, Exclude or Ignore.

THOUGHTS ON STRATEGY

Part 1 is the Creation of Point Stacks of Sub Groups.  The Spiral is my latest experiment but, my old files contain many Group Generators.  This Part of the Process can use Groups Created by any process or system.  The Question is “How many Groups do I Need for Part 2”? 

  1. There are 264 Points that fall on one of the 12 Directions.  This is referred to as Inv_G (Gross Inventory).  Generally, there are around 233 Points When you eliminate all but 1 of the points with the same Number found on Each Direction.  This is referred to as Inv_N (Inventory Net).
  2. Rather than Being a Rabbit, become a Pilot.  Now that looks like a potential Avatar of a Cricket Flying a Rabbit.  The Cowboy is sitting at the Radar Screen giving directions to the Cricket on Where to Fly and Record the Number on the Ball at the Target Points. 
  3. A Flight Plan is a Set of Coordinates that are Preset or Derived from formulas.  These Points are then subjected to the 3 Options, Include? Exclude? or Off? (Ignore?).  The Option Selection can be Preset of derived from a formula.
  4. The Cowboy creates Multiple Flight Plans for each Contest.  A Squadron of Pilots Fly their Mission before each Game bringing back a List of Numbers based on the Flight Instructions.  Each Simulation records the previous 50 Flights and Logs the Total Hits and Inventory of the selected points. 
    1. Each Flight Plan creates 6 Sub Groups of Points. 
      1. The First List contains all Points that Match the Flight Plan. 
      2. The Second List includes Numbers that are not in the First List.
      3. The Third List Excludes any number that was Excluded anywhere in the Flight Plan.
      4. The Fourth List Includes points that were Excluded anywhere.
      5. The Fifth List includes those points that were Included more than they were Excluded.
      6. The Sixth List includes Numbers Not on the Fifth List.
    2. Before Each Game there may be a small list of Numbers that are not found at any Directions Way Points.  The Activated Points have a near perfect record (for the Lottery) of landing all 5 numbers so, these Numbers can be eliminated from consideration when they occur.  Or They can be Selected if they match a criterion such as being a repeat from the Last Draw before the Test Draw. 
  5. Each of the Pilots Fly their Mission 50 Times to Establish a Flight Log.  Each of the Logs is Looked at on a Screen Graph Showing the Hits and Inventories of the 6 Sub Groups of Points over 50 Flights.  The Analysis will be used to predict the Number of Hits from the Sub Groups in the coming Draw
  6. Prior to the Next Draw, Each Pilot Executes (His/Her/Its) mission.  The Six Sub Groups are Tabulated for all Flights.  The Sub Groups are Then Grouped Together in a Series of 6 Tables.

 

The Final Process is only a Concept.  The Comparing of Subgroups is taking shape.  A List of the Logical Considerations (one of which is described below) needs to be developed.  This Development should try to eliminate need for the Hit Guess.

The Final Process involves Comparing a Certain Subgroup from one Flight to any other Subgroup from another Flight and using the Flight Log Data to “Guess” (again) how many hits the Group Contains.  Prior to the Guess Common Numbers in the Sub Groups are identified.  These numbers will stand out when the number of hits from each group is different.  For example, Group 1 has 25 Numbers and you or a formula predicts 4 Hits.  Group 2 has 20 Numbers and the prediction is 3 Hits.  If there are 15 Common Numbers in Group 2, That means one of the Hits in Group 1 comes from the Uncommon Numbers.  If there are 4 hits from Each Group  you can eliminate all of the uncommon numbers.  A Series of these Side By Side Comparisons hopefully will produce a Target List of 10 to 15 Numbers to send to the Wheel House.

 

Part 2 is the Puzzle.  The Logical Considerations will need to be applied to more than 2 Groups to enable the search for the answer question posed in Part 1 (How many Groups).  Maybe the magic number is 3.  The Logic might be impossible to apply to more groups 3 Groups.

The Cowboy is Training Pilots and looking for the Logic.  Anyone wishing to assist in the Development of Logical Questions is encouraged to contact the Cowboy with any suggestions.

 

The Carny Crickets are pushing for a new ride at the Cricket Lottery State Fair this year.  Nobody listens to them thank God.  They are a subversive bunch.  The cynical btards never consider that the System Might Work.  They just see a long line of Suckers waiting to Take a Flight on the Simulator for a nominal Fee.  They just sit around writing Dubious Claims that contain about half of the number of words as the Disclaimer Statements written in the Small Print. 

The Cowboy ain’t got time for that Carp. 

The Crickets refuse to work with Carnies and the Rabbit stomps the you know what out of them every time they cross paths. 

Back to the Flight Simulator.  The Pilots are all competing to be Top Gun.  They think they can do it by themselves and don’t need to worry about Step 2.  They are Teaming up and looking for the Perfect Score.  A Renegade Group is mumbling about Flying in a Straight Line.  They want to make a few turns off Direction and execute a few loops and rolls.  Flight Control hears the noise and is throwing in a few loops to include Points in the Spiral that are not pierced by one of the Directions.  Looking back through the History of the Spiral Universe, there are several Points that seem to hit more often that do not fall on a Direction. 

Comments Appreciated.

Advise will be Much Appreciated.

This post has been automatically changed by the Lottery Post computer system to remove inappropriate content and/or spam.

Entry #53

Comments

Avatar eddessaknight -
#1
“Vivere est Cogitare”

Latin: Life is thought

~Niels Bohr

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