Planning to keep on with the follower system while the program runs across april.

Published:

Updated the draw histories and spreadsheets today. Took about 2 hours because I needed to change the lookup tables to run from 0 to 9 rather than 1 to 0, as the former is the output of the new program.

For whatever it may be worth, I noticed something I have never seen before on any single shooter system I worked on... a back tested straight hit on the pick 5! 100,000 to 1 odds...

It may end up being I already have the highest optimized lists one could hope for, but the project continues... 

More reasons to believe the code will run in a reasonable time frame... I was looking at python code on Stack Overflow (the best coding troubleshooting forum in existence) where someone running Python had run a for loop ten billion times in just under an hour!

The complexity of the code I wrote will stretch that out significantly, but that is in line with early per operation time estimates where execution would take 32.45 days with my particular code... no cPython or overclock required. The new Pi runs at a respectable 2.4 GHz out of the box.

Entry #280

Comments

Avatar hypersoniq -
#1
If the coding goes well later today, this whole project could be up and running by this weekend!
I will have a definite run time estimate soon. The part where it sends me an email every time a full game finishes is also just about done. Running that one with the "asynchio" library so the program can keep on churning and not have to wait for the email process.

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