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The time is now 10:03 am
You last visited
June 4, 2026, 10:59 pm
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Eastern Time (GMT-5:00)
Working on the vector scripts today
Published:
The excel part is done, validated and correctly functioning.
The visualization part has some work to go, and the follower script mods are finally launching, but I have to play the "squash the bugs" game.
Since the data analysis part is what is needed to start testing I am focusing time there.
Also tying in reading data from the PA Lottery RSS feed to automate updates, that one I might collaborate with AI to rapidly develop...
Using time otherwise spent on doing classwork to move forward on this project.
Classes done! Got an A- in AI, should graduate with between a 3.43 and a 3.44 cumulative GPA on the 28th of this month! Waiting for them to officially publish the grades now, but all of the work is complete!
Remember, frequency is but one part of the puzzle. I was able to create a formula that gives the total number of possible vectors in any game, which is 2N-1, where N is the number of balls in the game. In a pick 3 type game there are 10 balls, so the total possible vectors is (2x10)-1, or 19. To scale up to even the powerball becomes 2x26 =52, then subtracting 1 leaves 51. On the white balls, 2x69=138, -1 leaves 137 possible vectors. Bottom line is that the system CAN scale, it just becomes that much more complex... the -1 is because every single vector has a mirrored angle, such as 45 and -45, excepting the case if a repeat, which is always angle 0, length 1.

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