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Getting started, an idea for visualizing the QP data
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The first idea that pops into my mind when trying to imagine how to display the collected data is to draw a grid to mark the 3 quick pick values in each game.
When deciding a grid layout, the 7 x 10 grid from the PA lottery kiosk seems sufficient.
The bonus balls could be contained in a 7 x 4 grid, also as used on the PA lottery kiosk, but it might be more useful as a 6 x 5 grid.
Here is the initial goal in Python...
1. Draw the grid containing all of the game numbers, lowest in the top left, highest in the bottom right. The grid target values are the dead center of the squares, and the dimensions are 1 x 1.
2. Place a visible dot in the center of the 3 quick pick values.
3. Calculate and draw a triangle (or a line if two of the same number are given) from the center of the grid squares containing the QP values... line 1 is value 1 to value 2, line 2 is value 1 to value 3, and line 3 is value 2 to value 3.
For this triangle we want to record angles and line lengths, and the point representing the dead center of the formed triangle
4. Plot the point in a different color for the winning number in that position. Grabbing any relevant measurements, such as line length from the center of the winning grid to the center of the triangle.
5. With this data collected, begin the conversation with generative AI to begin constructing a formula to describe both the relationship of each triangle to the winning point, and also the process of creating a generalized formula to solve all data points simultaneously. This will be the time soak...
6. Once there is something to work with (good or bad), grab 3 QPs for a draw and attempt to apply the generalized solution to obtaining the values of the next draw.
Certainly not ideal, as step 5 may never be truly completed, but at least it is a starting point!

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