An idea, add some randomness to the selection process...

Published:

So, my phase 1 classifies the chosen amount of draw history into Hot, Neutral and Cold. The resultant neutral numbers still make too big of a set of combos to cover... so what about making a draw simulator that only loads the balls picked as neutral in phase one?

That would give a break to the confusing second step of trying to decipher all of the output... still picking just one combo from the neutral set, which still contains hundreds, tens of thousands or even millions of combos depending on the game analyzed...

Something to think about...

Entry #454

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