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run of pairs repeating & low unique count in CA Fantasy 5
Published:
There were 16 unique numbers in the last six draws for California’s Fantasy 5 on 10/29/07, that is an all time low in the table I’ve built that records its daily count. It has the last 3300 or so observations; one day I’ll get around to back-filling the rest of the dataset though 3300 will do for now. The related fields in the table tend to show that when a low unique count shows up, there’ll be “replacement” or turnover, where numbers that haven’t shown up in a while fall back into favor. The way more interesting metric is that there’s been a huge run of pairs of numbers repeating in the last 13 draws and it could recur yet again on 10/29/07. I’m going to be playing my pesos today by only playing the last 5 or maybe even 4 draws only and that pairs or three numbers from x (1 – 6) draws back will repeat yet again.
Date | Draw1 | Draw2 | Draw3 | Draw4 | Draw5 | Draws Back | Actual Pairs |
10/28/07 | 7 | 12 | 16 | 35 | 39 | 1,2,3,9 | 35,39, 16,39, 7,35, 12,35 |
10/27/07 | 24 | 26 | 35 | 36 | 39 | 2 | 35,36 |
10/26/07 | 2 | 10 | 16 | 25 | 39 | 2,3,7 | 2,16, 2,25, 2,25 |
10/25/07 | 7 | 10 | 28 | 35 | 36 | 9 | 28,36 |
10/24/07 | 2 | 3 | 16 | 23 | 24 | 1,9 | 2,23, 2,23 |
10/23/07 | 2 | 23 | 25 | 27 | 34 | 4,5,8,9 | 2,25, 2,27, 2,23, 23,25 |
10/22/07 | 7 | 13 | 14 | 19 | 24 | 5 | 13,19 |
10/21/07 | 8 | 29 | 32 | 36 | 37 | 8 | 29,37 |
10/20/07 | 3 | 11 | 12 | 15 | 28 | 4,6 | 12,28, 11,12 |
10/19/07 | 2 | 12 | 25 | 33 | 35 | 5 | 12,25 |
10/18/07 | 2 | 13 | 17 | 27 | 29 | 1 | 2,13 |
10/17/07 | 2 | 4 | 13 | 19 | 37 | 8 | 4,37 |
10/16/07 | 12 | 13 | 26 | 28 | 36 | 5 | 12,26 |
In a post from a few months ago, I mentioned that all 5 numbers will have been picked from the last 4 draws, well that occurred on 10/14/07. No I didn’t win on that day, it snuck by since I was playing a slightly different strategy.
On the programming side, I did get further along on building code for wheeling or generating all combinations of 5 from a pool of 15 numbers. A simple version is working; I’ve got to expand on it for it to be useful. I just got sidetracked with so many other things. Plus I think I’ll adapt it for pick 3 games first as a way of getting the overall concept working on a faster timetable…. this is just a brief update on the previous blog. I have more building and writing to do on that topic as well.
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