App now has a processing spinner!

Published:

That was extremely complicated to add a spinner because I had to create a scope parallel to my screen manager to add it. One change like that rippled through 14 different files... draw update progress bar is now a normal height and not taking up 1/4 of the screen. Ensured that all 3 scripts involved in the update process do not run on the main thread... ALL functions now have zero risk of blocking the main thread! That was an essential requirement for the eventual android version.

Having some thoughts on using the new app to test for Markov Chain lag in the upcoming P3 cycle... that will mean NOT playing the same number for 3 weeks, but instead changing it up each week. Followers were meant to be a per play pick, but lag was never tested in it's previous attempts.

Next up for the app will be to stripe the data rows, making it easier to read, and beginning with adding very limited graphics... mostly just a splash screen logo, an icon and the PA graphics for each game button.

Should not be too much longer before it is polished enough to begin assembling in the docker container for the big Android build!

Ever forward...

Entry #592

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