Graphics work

Published:

So far the app has game banners for the game select screen, a logo at 3 sizes and an icon at 3 resolutions... set up for Android!

The work flow was set by the type of file, start with svg files created in Inkscape, then batch convert them to multiple sizes to png files for use in the app, as Kivy or KivyMD do not have a native way to work directly with svg files.

One of the issues I ran into, unintended transparency, taught me something really interesting about svg files... they are human readable when opened with notepad++ !

I was able to find the lines in the svg code (which looks a great deal like XML) and set the transparency directly! I was then also able to set a solid white background rectangle on the game images, because some of them had one, some did not.

So, the game select screen is 100% done. The splash screen is done and looks good, and now it is just going to be figuring out where the logo would best be placed for branding on the other screens. Once this and the documentation are done, I think it's Android conversion time!

Next chance I have to work on it will be Friday, so I may try to get a screen shot or 2 up here.

Entry #603

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