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The time is now 1:58 am
You last visited
June 4, 2026, 10:59 pm
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Working on the "slide rule" system...
Published:
So the goal is to develop a sequence of steps, simple to follow, and NOT based on any math or statistics foundations... it will be PURELY coincidental, and cheap by design.
So, step 1 would involve an offset... you need to go back a certain number of draws in each column BEFORE you start counting specific digits. Some initial stagger would be helpful, and could be introduced here. The first option that comes to mind is going back 11 draws in the first column of the game then adding 1 for each subsequent column... this would look like (counting the most recent draw)
Pick 2, go back 11 draws in column 1, 12 draws in column 2
Pick 3, also go 13 draws back in column 3
Pick 4, also go 14 draws back in column 4
Pick 5, also go 15 draws back in column 5
11 as a start is arbitrary, but establishing some kind of order early on makes it easier to generate picks.
In addition to the most recent draw, you will also need to look at the draw before, as this will determine our counts for step 2...
Step 2, starting from your offset position, look at the draw above the most recent, and find the number for the most recent draw... like so
If the last 2 draws in column one were
64
71
From the offset, find the 7th time a 7 shows up, counting up. Wait, why the 7th time if the previous number was 6? Because we need to handle the edge case of a zero where the 6 is! If the 6 were a zero, we will get around that by using zero based counting, where the zero indicates the first occurrence, so imagine instead this update
64 (plus one on each) = 7 5
7 1
So from the offset in column one, we find the 7th 7 and the 5th 1.
The most extreme edge case, the draw before last is 0 9...
That becomes
0 9 (add 1 to each) 1 10
7 1
So you find the first 7 above the column one offset, and the tenth 1 above the column 2 offset.
Step 3, copy the column from the number you ended up with and the 7 below it (8 total cells) for each target and paste them on a different sheet, side by side. The top number will be an exact match for the most recent draw.
Step 4. Put the date of the most recent draw beside the top row of your newly formed data. If it was last night's pick 2, then that is where you start. Drag the date down to the next 7 rows and boom, there are your picks for the next week...
Sample (not real data)
Last draw was 4/8 so
4/9 = 3 4
4/10 = 6 6
...
4/15 = 8 7
You end up with a list of combos and WHEN to play each one. No statistics needed, no math needed, no grid assembly that generates way too many combos, no -ology. Also, no guarantees, no wheeling, no added expense.
There is genuinely ZERO math involved, it is just counting and following directions.
Of course this assumes you have past draw data in a spreadsheet and that the oldest draws are on the top (so it is date ascending as you scroll down)
Each combo has a 1 in 100 chance (on pick 2, add a zero for each column) and with that the expectancy is that you do NOT win, and even if you do it can be chalked up to coincidence.
So, the play is to bet the combo on the date indicated, NOT playing all of them each draw! On most kiosks they let you play up to a week in advance, one day at a time, so this CAN be done in one trip to the kiosk. If you stick to a $1 bet for each game, the total for a week would be $14 ($7 for mid day, $7 for evening) or, just pick 1 game, then it is even cheaper!
I am going to run exactly one back test per game (mid and eve pick 2 through pick 5), using the draw on 1/1/2026 as the starting point. Then I will run the pick 2 mid and eve for the current draw and post the list here. I will NOT be actually playing... I am sticking to PB for $12/week. And yes, I will be applying this system to the next 3 PB picks (sat, mon, wed). The only difference being that there is no zero in the PB, so zero based counting will not be needed. So technically, it can be used for any game with enough history.
No coding, no fancy formulas, no VBA, no stats... it generates exactly one combo per play. Keeps positions independent, only uses history to grab numbers with zero bias, can be applied to ANY game... checks a good number of boxes!
Be back with the pick 2 test picks in a bit...

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