The LMH System Also Known as HML System...

Published:

Updated:

Let me explain something first before i begin talking:
This is the 3's table: Basically dividing the entire range of Georgia's Win For Life into 3's...As follows:
 
1-3= 1
4-6= 2
7-9= 3
10-12= 4
13-15= 5
16-18= 6
19-21= 7
22-24= 8
25-27= 9
28-30= 10
31-33= 11
34-36= 12
37-39= 13
40-42= 14
 
what does the 3's table mean? 1-3 means that 1 is Low; 2 is medium and 3 is high...Same thing with 4-6 which means that 4 is low, 5 is medium and 6 is high...Same thing with 7-9 which means that 7 is low, 8 which is not shown is medium and 9 is high...You do the same thing with all the numbers until you get to 42...So that 34-36 will be 34 will be low, 35 will be medium and 36 will be high...I hope you understand the table now...
 
This system resembles variables but it has nothing to do with variables...This system proves that Win For Life lottery game can be won if you had a semi supercomputer with the most advanced algorithms or if you have the most advanced algorithms in a software...
Let's look at Win for life from 10/4/2006 'til 12/13/2006...I know the drawings are old but that's not what counts, what counts is the system...Plus i have drawings from 10/4/2006 ti'l 11/22/2008....
 
date             Winning #'s            HMLcombos H/L    Position of "M" 
 
10/4/2006:   1-4-30-33-36-38    =  LLHHHM = 3/2 =  6
10/7/2006:   8-11-18-24-28-30  = MMHHLH = 3/1 =  1,2
10/11/2006: 10-11-12-15-18-33 = LMHHHH = 4/1 =  2
10/14/2006:  8-10-18-28-30-42 = MLHLHH  = 3/2 =  1
10/18/2006: 19-23-27-28-34-40 = LMHLLL  = 1/4 =  2
10/21/2006:  6-8-14-34-35-38   = HMMLMM= 1/1 =  2,3,5,6
10/25/2006: 12-13-18-27-31-39 = MLHHLH  = 3/2 = 0
10/28/2006:  4-7-8-27-30-37     = LLMHHL  =  2/3 = 3
 
 
11/1/2006:  3-14-22-29-31-41   = HMLMLM  =1/2 = 2,4,6
11/4/2006:  7-17-22-26-31-38   = LMLMLM  = 0/3 = 2,4,6
11/8/2006:  6-8-9-11-16-22      = HMHMLL  = 2/2 = 2,4
11/11/2006: 1-13-15-21-28-34  = LLHHLL   = 2/4 = 0
11/15/2006:  4-6-7-17-28-41    = LHLMLM  = 0/3 = 4,6
11/18/2006:  2-4-8-14-21-41    = MLMMHM = 1/1 = 1,2,3,6 
11/22/2006:  1-3--10-13-25-40  = LHLLLL    = 1/5 = 0
11/25/2006:  3-14-17-23-32-37 = HMMMML = 1/1= 1,2,3,4 
11/29/2006:  6-21-23-24-25-34 = HHMHLL   = 3/2 = 3
 
 
12/2/2006:  3-4-16-17-22-29   = HLLMLM   = 1/1 = 4,6
12/6/2006:  16-25-26-35-36-42 = LLMMHH = 2/2 = 3,4
12/9/2006:  2-7-25-35-37-39    = MLLMLH  = 1/3 = 1,4
12/13/2006:  4-10-22-23-27-40 = LLLMHL   = 1/4 = 4
 
The "H" means high, the "M" means medium, and the "L" means low...Once you get the HML Combo you sort of begin to DEDUCE with the constraints in place, constraints that i am about to mention...
The good thing about this system is that instead of using the 42 numbers range and can use for instance 30 numbers and begging my selection from there or i can use 25, is up to you...Plus what about using the High Numbers/Low numbers as a constraint low numbers been the first half of the entire range of Win For Life in other words any number between 1 to 21 and high numbers been any numbers between 22 to 42 or the second part of the entire range...And what if you have in mind that the most common ratios are 2/3 and 3/2 meaning that you let all your combinations have either 2/3 or 3/2 meaning either 2 high numbers and 3 low numbers or 3 high numbers and 2 low numbers...What if you do the same thing with the E/O [ODD/EVEN] and let your combinations have 3/2 or 2/3 ratios meaning 3 even and 2 odds, or 2 even and 3 odds..Again as a constraint...What if you add the high ending digits/low ending digits ratio to it and do the same, having in mind that high ending digits are numbers that end in the last digits that are 6,7,8,9 or 0...And Low ending digits are numbers that end in the last digits that are 1,2,3,4 or 5 [example: 1,11,21,31,2,22,12,32,3,13,23,33,4,14,24,34,5,15,25,35]....And having in mind that the most common ratios for high ending digits/low ending digits is 2/3 and 3/2 meaning 2 high ending digits over 3 low ending digits or/and 3 high ending digits/ 2 low ending digits...So again what if you add that as a constraint...And what if you divide the 6 HML combos into 2 separate types of combos, the first 3 HML combos and the last 3 HML combos for purpose of clarity and better track the combos...And what if you beging weeding out the previous HMLHML combos maybe the last 10 combos or more and leaving you with the rest that having played for purpose of better tracking the combos...All this as "CONSTRAINTS/CAPS", And what if you have in mind that a Pick6/42 is actually a Pick6/34 because most of the drawings will be between 4-38 because of the edges...And what if you apply TNTEA'S 2-1-2 types and filtered it further or add it as a constraint....And suppose i add BIGATOO's system of +- difference numbers system as another constraint....
 
All you need to predict is the position/location of the "M", once you do that, theoretically speaking you will have gold...
And supposed i divided the 3's table into 4's...This is an excellent system...This resembles a system with 3 variables...This system rivals most systems..And the funny thing about all of it is that for WIN FOR LIFE you don't have to go for the 6/6 winning ticket, you can go for the 5/6 which pays the same for 1 year and you repeat it every year...LOL..
Entry #244

Comments

Avatar pumpi76 -
#1
Why I can't find a system like this for Pick3 or Pick4...
Avatar pumpi76 -
#2
I thought about this system thanks to WinD and to a bug i saw infront of my keyboard...
Avatar pumpi76 -
#3
HOWEVER, there still needs to be a system like some kind of prediction website using this system that gives it to the less needy or to very tall people in need..It sounds crazy but you wouldn't understand...
Avatar pumpi76 -
#4
the good thing about this system is that it works even if the lottery raises its price to 3 dollars...However is not less than 20 dollars as i will have liked...
Avatar pumpi76 -
#5
More important than this is the movie Red Planet & Lost in Space...
Avatar pumpi76 -
#6
Remember the 3's table? well you see the number to the right of the equal sign? They are the levels...Well you will notice on this system that most of the time but not always 1 number of the winning combination correspond to one level and the following number to a different level...Rarely do you see 2 numbers of the winning combination belong to the same level...Each level is comprise of one "Low, Medium & High"....
Avatar pumpi76 -
#7
thanks also to my step mother, my mother and my dad for this system, if it wasn't for them this system will have been done...
and to the mother of Tntea's and her father and husband...
Avatar sysp34 -
#8
hi pumpi76

i already put this in my prior spreadsheet a years a go, thank to Fernando for the 4x3x3 systems and here are the possible 3 groups in pick 3
3G (4x3x3)
   1 = 4 numbers (eg: 0123)
   2 = 3 numbers (eg: 456)
   3 = 3 numbers (eg: 789)

   possible 3 group combination : 120
   (using unique short pick 3 as an anchor, we have 120 patterns (combin(10,3))

   10 Short Patterns (220 short pick 3)
      123 (36),
      112 (30), note: 18 duplicated short pick 3 numbers
      113 (30), note: 18 duplicated short pick 3 numbers
      122 (24), note: 12 duplicated short pick 3 numbers
      133 (24), note: 12 duplicated short pick 3 numbers
      223 (18), note: 9 duplicated short pick 3 numbers
      233 (18), note: 9 duplicated short pick 3 numbers
      111 (20), note: 44 duplicated short pick 3 numbers
      222 (10), note: 17 duplicated short pick 3 numbers
      333 (10). note: 17 duplicated short pick 3 numbers

   27 Straight Patterns (1000 pick 3)
      123 (36) = [ 0123 x 456 x 789 ]
      132 (36) = [ 0123 x 789 x 456 ]
      213 (36) = [ 456 x 0123 x 789 ]
      231 (36) = [ 456 x 789 x 0123 ]
      312 (36) = [ 789 x 0123 x 456 ]
      321 (36) = [ 789 x 456 x 0123 ]

      112 (48) = [ 0123 x 0123 x 456 ]
      121 (48) = [ 0123 x 456 x 0123 ]
      211 (48) = [ 456 x 0123 x 0123 ]

      113 (48) = [ 0123 x 0123 x 789 ]
      131 (48) = [ 0123 x 789 x 0123 ]
      311 (48) = [ 789 x 0123 x 0123 ]

      122 (36) = [ 0123 x 456 x 456 ]
      212 (36) = [ 456 x 0123 x 456 ]
      221 (36) = [ 456 x 456 x 0123 ]

      133 (36) = [ 0123 x 789 x 789 ]
      313 (36) = [ 789 x 0123 x 789 ]
      331 (36) = [ 789 x 789 x 0123 ]

      223 (27) = [ 456 x 456 x 789 ]
      232 (27) = [ 456 x 789 x 456 ]
      322 (27) = [ 789 x 456 x 456 ]

      233 (27) = [ 456 x 789 x 789 ]
      323 (27) = [ 789 x 456 x 789 ]
      332 (27) = [ 789 x 789 x 456 ]

      111 (64) = [ 0123 x 0123 x 0123 ]
      222 (27) = [ 456 x 456 x 456 ]
      333 (27) = [ 789 x 789 x 789 ]

          for pair 12x, 1x3, x23 we have patterns:
             11 (16) = [ 0123 x 0123 ]
             12 (12) = [ 0123 x 456 ]
             13 (12) = [ 0123 x 789 ]
             21 (12) = [ 456 x 0123 ]
             22 (9) = [ 456 x 456 ]
             23 (9) = [ 456 x 789 ]
             31 (12) = [ 789 x 0123 ]
             32 (9) = [ 789 x 456 ]
             22 (9) = [456 x 456]

               and we can still track above pairs using sum

                    pair sum
                     2   = 11          = 16 pairs => 11 (16) = [0123 x 0123]
                     3   = 12, 21      = 24 pairs => 12 (12) = [0123 x 456]
                                                      21 (12) = [456 x 0123]
                     4   = 13, 22, 31 = 33 pairs => 13 (12) = [0123 x 789]
                                                      22 (9) = [456 x 456]
                                                      31 (12) = [789 x 0123]
                     5   = 23, 32      = 18 pairs => 23 (9) = [456 x 789]
                                                      32 (9) = [789 x 456]
                     6   = 33          = 9 pairs => 33 (9) = [789 x 789]

               and we can use distance pairs 3G

                     0 = 11, 22, 33      = 34 pairs => 11 (16) = [0123 x 0123]
                                                        22 (9) = [456 x 456]
                                                        33 (9) = [789 x 789]
                     1 = 12, 21, 23, 32 = 42 pairs => 12 (12) = [0123 x 456]
                                                        21 (12) = [456 x 0123]
                                                        23 (9) = [456 x 789]
                                                        32 (9) = [789 x 456]
                     2 = 13, 31          = 24 pairs => 13 (12) = [0123 x 789]
                                                        31 (12) = [789 x 0123]



GL
Avatar pumpi76 -
#9
i've learn that the position of the "M" is important but also important is the quantities of "M"in the combos...For instance if you know that 4 "M's" are coming or 3 "M's" are coming soon or on the next drawing then you will have struck gold, all you have to do is rearrange and play all posible combos that have 3 "M's" or 4 "M's"...
Avatar pumpi76 -
#10
and i was talking mostly about the 2-2-1/2-1-2/1-2-2 types, using them as a constraint...
Avatar pumpi76 -
#11
Another constraint we can add is the distance between steps in the 3's table and look at the patterns, look for the most common pattern and add it as a constraint....
Avatar pumpi76 -
#12
For instance, if you know that the next winning combination is going to have 3 "M's" they you should also know that in Win For Life, most drawings have both H & L...So all you had to do is deduce where the H and L are going to be....
Avatar pumpi76 -
#13
repeating this for better clarity:
For instance, if you know that the next winning combination is going to have 3 "M's" they you should also know that in Win For Life, most drawings have both H & L...So all you had to do is deduce where the H and L are going to be and play around the possible locations of the "M"....Dear God, if i only had a supercomputer at my disposal with tracking algorithms...
Avatar pumpi76 -
#14
I still will like to get the 6 ending digits [first 3 ending digits numbers & last 3 ending digit numbers] for the next drawing so i could deduce and Win Win For Life...This system is superp and everything and it could help lots of people but it will not help me for i don't have a supercomputer...
Avatar pumpi76 -
#15
you are right you could add the sum..You could let L stand for 1, M stand for 2 and H stand for 3 and then add them up and look for the respective patterns...
I meant to say what if instead of a 3's table you make a 4's table and add more variable, like 4 variables...What if you add 5 variables..?
Avatar pumpi76 -
#16
Could you all give this to Laura Simpson from Great Lakes, Illinois and tell her that i'll always be inloved with her...She might not live there anymore...
Avatar pumpi76 -
#17
something i forgot...I owe this system to my oldest sister Michelle...If it wasn't for her i will not have invented it...
Avatar pumpi76 -
#18
Now i want you to look at something: look for example at this drawing:

HMMMML
HHMHMM
-----------------------
001011

now all a person had to do was guess for the following day whether it is H or M in other words, 0 or 1 and remember some got 3 M's or 2 M's so that will help [constraint..lol].....See how easy that was...I got the idea from the show with Drew Carey show the price is right...
Avatar pumpi76 -
#19
this particular part i wasn't going to disclose it, i was going to keep it to myself against Powerball for whenever they change their matrices...Because i tell you they are tricky, tricky, tricky...
Avatar pumpi76 -
#20
they say they are not reading this website when they obviously are...I don't know why i sometimes do the things i do...Pero se salvan but they are lucky that we have to cross the stars one day and this you are going to need it, all the help you possibly can, and suppose they find something with more than 2 million genes or something or that they must crack something random...Just the bunch of stars are random...both permutation and combination they will need...

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