- Home
- Premium Memberships
- Lottery Results
- Forums
- Predictions
- Lottery Post Videos
- News
- Search Drawings
- Search Lottery Post
- Lottery Systems
- Lottery Charts
- Lottery Wheels
- Worldwide Jackpots
- Quick Picks
- On This Day in History
- Blogs
- Online Games
- Premium Features
- Contact Us
- Whitelist Lottery Post
- Rules
- Lottery Book Store
- Lottery Post Gift Shop
The time is now 7:47 pm
You last visited
May 10, 2024, 6:04 pm
All times shown are
Eastern Time (GMT-5:00)
The LMH System Also Known as HML System...
Published:
Updated:
Let me explain something first before i begin talking:
This is the 3's table: Basically dividing the entire range of Georgia's Win For Life into 3's...As follows:
1-3= 1
4-6= 2
7-9= 3
10-12= 4
13-15= 5
16-18= 6
19-21= 7
22-24= 8
25-27= 9
28-30= 10
31-33= 11
34-36= 12
37-39= 13
40-42= 14
what does the 3's table mean? 1-3 means that 1 is Low; 2 is medium and 3 is high...Same thing with 4-6 which means that 4 is low, 5 is medium and 6 is high...Same thing with 7-9 which means that 7 is low, 8 which is not shown is medium and 9 is high...You do the same thing with all the numbers until you get to 42...So that 34-36 will be 34 will be low, 35 will be medium and 36 will be high...I hope you understand the table now...
This system resembles variables but it has nothing to do with variables...This system proves that Win For Life lottery game can be won if you had a semi supercomputer with the most advanced algorithms or if you have the most advanced algorithms in a software...
Let's look at Win for life from 10/4/2006 'til 12/13/2006...I know the drawings are old but that's not what counts, what counts is the system...Plus i have drawings from 10/4/2006 ti'l 11/22/2008....
date Winning #'s HMLcombos H/L Position of "M"
10/4/2006: 1-4-30-33-36-38 = LLHHHM = 3/2 = 6
10/7/2006: 8-11-18-24-28-30 = MMHHLH = 3/1 = 1,2
10/11/2006: 10-11-12-15-18-33 = LMHHHH = 4/1 = 2
10/14/2006: 8-10-18-28-30-42 = MLHLHH = 3/2 = 1
10/18/2006: 19-23-27-28-34-40 = LMHLLL = 1/4 = 2
10/21/2006: 6-8-14-34-35-38 = HMMLMM= 1/1 = 2,3,5,6
10/25/2006: 12-13-18-27-31-39 = MLHHLH = 3/2 = 0
10/28/2006: 4-7-8-27-30-37 = LLMHHL = 2/3 = 3
11/1/2006: 3-14-22-29-31-41 = HMLMLM =1/2 = 2,4,6
11/4/2006: 7-17-22-26-31-38 = LMLMLM = 0/3 = 2,4,6
11/8/2006: 6-8-9-11-16-22 = HMHMLL = 2/2 = 2,4
11/11/2006: 1-13-15-21-28-34 = LLHHLL = 2/4 = 0
11/15/2006: 4-6-7-17-28-41 = LHLMLM = 0/3 = 4,6
11/18/2006: 2-4-8-14-21-41 = MLMMHM = 1/1 = 1,2,3,6
11/22/2006: 1-3--10-13-25-40 = LHLLLL = 1/5 = 0
11/25/2006: 3-14-17-23-32-37 = HMMMML = 1/1= 1,2,3,4
11/29/2006: 6-21-23-24-25-34 = HHMHLL = 3/2 = 3
12/2/2006: 3-4-16-17-22-29 = HLLMLM = 1/1 = 4,6
12/6/2006: 16-25-26-35-36-42 = LLMMHH = 2/2 = 3,4
12/9/2006: 2-7-25-35-37-39 = MLLMLH = 1/3 = 1,4
12/13/2006: 4-10-22-23-27-40 = LLLMHL = 1/4 = 4
The "H" means high, the "M" means medium, and the "L" means low...Once you get the HML Combo you sort of begin to DEDUCE with the constraints in place, constraints that i am about to mention...
The good thing about this system is that instead of using the 42 numbers range and can use for instance 30 numbers and begging my selection from there or i can use 25, is up to you...Plus what about using the High Numbers/Low numbers as a constraint low numbers been the first half of the entire range of Win For Life in other words any number between 1 to 21 and high numbers been any numbers between 22 to 42 or the second part of the entire range...And what if you have in mind that the most common ratios are 2/3 and 3/2 meaning that you let all your combinations have either 2/3 or 3/2 meaning either 2 high numbers and 3 low numbers or 3 high numbers and 2 low numbers...What if you do the same thing with the E/O [ODD/EVEN] and let your combinations have 3/2 or 2/3 ratios meaning 3 even and 2 odds, or 2 even and 3 odds..Again as a constraint...What if you add the high ending digits/low ending digits ratio to it and do the same, having in mind that high ending digits are numbers that end in the last digits that are 6,7,8,9 or 0...And Low ending digits are numbers that end in the last digits that are 1,2,3,4 or 5 [example: 1,11,21,31,2,22,12,32,3,13,23,33,4,14,24,34,5,15,25,35]....And having in mind that the most common ratios for high ending digits/low ending digits is 2/3 and 3/2 meaning 2 high ending digits over 3 low ending digits or/and 3 high ending digits/ 2 low ending digits...So again what if you add that as a constraint...And what if you divide the 6 HML combos into 2 separate types of combos, the first 3 HML combos and the last 3 HML combos for purpose of clarity and better track the combos...And what if you beging weeding out the previous HMLHML combos maybe the last 10 combos or more and leaving you with the rest that having played for purpose of better tracking the combos...All this as "CONSTRAINTS/CAPS", And what if you have in mind that a Pick6/42 is actually a Pick6/34 because most of the drawings will be between 4-38 because of the edges...And what if you apply TNTEA'S 2-1-2 types and filtered it further or add it as a constraint....And suppose i add BIGATOO's system of +- difference numbers system as another constraint....
All you need to predict is the position/location of the "M", once you do that, theoretically speaking you will have gold...
And supposed i divided the 3's table into 4's...This is an excellent system...This resembles a system with 3 variables...This system rivals most systems..And the funny thing about all of it is that for WIN FOR LIFE you don't have to go for the 6/6 winning ticket, you can go for the 5/6 which pays the same for 1 year and you repeat it every year...LOL..
Comments
and to the mother of Tntea's and her father and husband...
i already put this in my prior spreadsheet a years a go, thank to Fernando for the 4x3x3 systems and here are the possible 3 groups in pick 3
3G (4x3x3)
1 = 4 numbers (eg: 0123)
2 = 3 numbers (eg: 456)
3 = 3 numbers (eg: 789)
possible 3 group combination : 120
(using unique short pick 3 as an anchor, we have 120 patterns (combin(10,3))
10 Short Patterns (220 short pick 3)
123 (36),
112 (30), note: 18 duplicated short pick 3 numbers
113 (30), note: 18 duplicated short pick 3 numbers
122 (24), note: 12 duplicated short pick 3 numbers
133 (24), note: 12 duplicated short pick 3 numbers
223 (18), note: 9 duplicated short pick 3 numbers
233 (18), note: 9 duplicated short pick 3 numbers
111 (20), note: 44 duplicated short pick 3 numbers
222 (10), note: 17 duplicated short pick 3 numbers
333 (10). note: 17 duplicated short pick 3 numbers
27 Straight Patterns (1000 pick 3)
123 (36) = [ 0123 x 456 x 789 ]
132 (36) = [ 0123 x 789 x 456 ]
213 (36) = [ 456 x 0123 x 789 ]
231 (36) = [ 456 x 789 x 0123 ]
312 (36) = [ 789 x 0123 x 456 ]
321 (36) = [ 789 x 456 x 0123 ]
112 (48) = [ 0123 x 0123 x 456 ]
121 (48) = [ 0123 x 456 x 0123 ]
211 (48) = [ 456 x 0123 x 0123 ]
113 (48) = [ 0123 x 0123 x 789 ]
131 (48) = [ 0123 x 789 x 0123 ]
311 (48) = [ 789 x 0123 x 0123 ]
122 (36) = [ 0123 x 456 x 456 ]
212 (36) = [ 456 x 0123 x 456 ]
221 (36) = [ 456 x 456 x 0123 ]
133 (36) = [ 0123 x 789 x 789 ]
313 (36) = [ 789 x 0123 x 789 ]
331 (36) = [ 789 x 789 x 0123 ]
223 (27) = [ 456 x 456 x 789 ]
232 (27) = [ 456 x 789 x 456 ]
322 (27) = [ 789 x 456 x 456 ]
233 (27) = [ 456 x 789 x 789 ]
323 (27) = [ 789 x 456 x 789 ]
332 (27) = [ 789 x 789 x 456 ]
111 (64) = [ 0123 x 0123 x 0123 ]
222 (27) = [ 456 x 456 x 456 ]
333 (27) = [ 789 x 789 x 789 ]
for pair 12x, 1x3, x23 we have patterns:
11 (16) = [ 0123 x 0123 ]
12 (12) = [ 0123 x 456 ]
13 (12) = [ 0123 x 789 ]
21 (12) = [ 456 x 0123 ]
22 (9) = [ 456 x 456 ]
23 (9) = [ 456 x 789 ]
31 (12) = [ 789 x 0123 ]
32 (9) = [ 789 x 456 ]
22 (9) = [456 x 456]
and we can still track above pairs using sum
pair sum
2 = 11 = 16 pairs => 11 (16) = [0123 x 0123]
3 = 12, 21 = 24 pairs => 12 (12) = [0123 x 456]
21 (12) = [456 x 0123]
4 = 13, 22, 31 = 33 pairs => 13 (12) = [0123 x 789]
22 (9) = [456 x 456]
31 (12) = [789 x 0123]
5 = 23, 32 = 18 pairs => 23 (9) = [456 x 789]
32 (9) = [789 x 456]
6 = 33 = 9 pairs => 33 (9) = [789 x 789]
and we can use distance pairs 3G
0 = 11, 22, 33 = 34 pairs => 11 (16) = [0123 x 0123]
22 (9) = [456 x 456]
33 (9) = [789 x 789]
1 = 12, 21, 23, 32 = 42 pairs => 12 (12) = [0123 x 456]
21 (12) = [456 x 0123]
23 (9) = [456 x 789]
32 (9) = [789 x 456]
2 = 13, 31 = 24 pairs => 13 (12) = [0123 x 789]
31 (12) = [789 x 0123]
GL
For instance, if you know that the next winning combination is going to have 3 "M's" they you should also know that in Win For Life, most drawings have both H & L...So all you had to do is deduce where the H and L are going to be and play around the possible locations of the "M"....Dear God, if i only had a supercomputer at my disposal with tracking algorithms...
I meant to say what if instead of a 3's table you make a 4's table and add more variable, like 4 variables...What if you add 5 variables..?
HMMMML
HHMHMM
-----------------------
001011
now all a person had to do was guess for the following day whether it is H or M in other words, 0 or 1 and remember some got 3 M's or 2 M's so that will help [constraint..lol].....See how easy that was...I got the idea from the show with Drew Carey show the price is right...
Post a Comment
Please Log In
To use this feature you must be logged into your Lottery Post account.
Not a member yet?
If you don't yet have a Lottery Post account, it's simple and free to create one! Just tap the Register button and after a quick process you'll be part of our lottery community.
Register