- Home
- Premium Memberships
- Lottery Results
- Forums
- Predictions
- Lottery Post Videos
- News
- Search Drawings
- Search Lottery Post
- Lottery Systems
- Lottery Charts
- Lottery Wheels
- Worldwide Jackpots
- Quick Picks
- On This Day in History
- Blogs
- Online Games
- Premium Features
- Contact Us
- Whitelist Lottery Post
- Rules
- Lottery Book Store
- Lottery Post Gift Shop
The time is now 9:44 am
You last visited
April 26, 2024, 2:06 am
All times shown are
Eastern Time (GMT-5:00)
dynamic pick 3/4 filtering
Published:
what if we were to take a system of filtering, such as High/Low or Vtracs and custom-tailor the filter grid to the state's data?
now that I see the binary truth tables for H/L, v-trac and O/E in excel, I see the basic structure of dividing the 1000 possible combos into an 8x125 grid... the same exact process for all 3 filters, it's just that the number values change...
so what if we whip up a hybrid frequency/announcer chart? taking the draw history of a state, counting the frequency of numbers, then the most frequent numbers to follow those numbers (by position)? The results can be loaded into a v-trac style matrix and be distributed accordingly... then, when the draws are converted to this new matrix, you would be left with 8 picks for the next draw custom-tailored to the state in question...
It is great that everyone is teaching the use of the filters and v-tracs, but those systems are overlooking some basic truths that I believe...
1. Travelling numbers are pure coincidence, one state's draw can NOT influence another state... no matter how much people believe it... watch for a week... mirrors shift from state to state. it's coincidence.
2. any system for pick 3 should be easily modified for pick 4... treat each digit as a separate game of 1:10 odds, draw from the first machine does not influence draw from second, third or fourth... we are dealing with 3 sequential games of 1:10 in the pick 3 and 4 in pick 4. therefore, studying pairs might help you, but there is no real bond between the numbers.
wow, that sounds jaded, but I believe that it's an accurate picture. so all we have left is the history. so let's use that to our advantage.
here's the setup I envision...
it is alot like v-tracs, but in vtracs, each position has the same value
v1 = 0 or 5
v2 = 1 or 6
v3 = 2 or 7
v4 = 3 or 8
v5 = 4 or 9
now, let's change that for each position so that
p1a = most frequent announcer(mfa) or 2nd mfa
p1b = 3rd mfa or 4th mfa
p1c = 5th mfa or 6th mfa
p1d = 7th mfa or 8th mfa
p1e = 9th mfa or 10th mfa
this will be checked by counting announcers for each position, and will then have a different arrangement of the 10 digits based on each position.
much more development needs to be done, but if it work... look for my class ;-)
Comments
It would be very nice if you can come out with some nice software and or Excel spreadsheet to help with those games, but you haven't seen anything yet, there are many other filters yet of which I still have to tell about, but 1 at a time, so I don't lose anybody reading the tutorial.
Good luck, I am also very interested in your Lottery RNG workout(s), Stoopendaal made 1 for Pac for the pick 3 and it seems to work good according to Pac, he is getting some good numbers with it, I also need something like that if you don't mind making it sometime as you might have some time for it(?). If not, it is OK, I really don't need it, but I am very curious about it. The RNG for pick 3 of which we talked about it, I am also very intersted in it.
Post a Comment
Please Log In
To use this feature you must be logged into your Lottery Post account.
Not a member yet?
If you don't yet have a Lottery Post account, it's simple and free to create one! Just tap the Register button and after a quick process you'll be part of our lottery community.
Register