SoniQ BOOM goes flat...

Published:

to copy from the old cliche...

I have good news and bad news...

the GOOD news is that ALL formulas have been fixed with some help and the keen eyes of other LP excellers

the BAD news is the hits went away... first sheet corrected went from 64 hits down to 8...

this fails both long term cost/winnings AND cyclic hit rates.

Usually I would stop here, write off the system as YAFA (yet another failed attempt), but there must be more progress that can be made... the concept still seems valid... glad I never got to the part where I buy tickets for it... I'm riding this one out a bit longer, going down with the ship...

I will save a version with the bad formulas, false hope is better than none ;-)

Entry #105

Comments

Avatar wdthing -
#1
Been reading and working with your spreadsheet sb4...a few tricks for you

1 in your combo column right click on column c and go to format cells go to custom and click the "0" then type in 3 more "0"s this will fix your leading 0 problem.

2 have noticed that when you add data like the last number draw and shift the formulas down that the numbers that were to be played in the row above in columns bc to cq change is that also happening to you or could my spreadsheet be corrupt? It appears that a feew of your formulas reference the row below is this correct?
Avatar hareless -
#2
well, Im sticking around. Checking out some stuff.
Avatar hypersoniq -
#3
the changing number issue is fixed. so is the erroneous counting.
so tis means that oficcialy, the best backtested system was 1up-1down
Avatar hareless -
#4
so far. we got lots o' time!!!!

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