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Pick-3/4 The Scientific Method - CATCHING DOUBLES ETC

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Pick-3/4 The Scientific Method


It's easy to win Pick-3 and Pick-4. What's hard is playing these games at a profit. Many players get into the habit of throwing money at the daily number games without keeping an eye on the profit situation. It is very possible to lose more then you win, even with a winning system. Remember, you do not need to play every day. You can watch and wait for a winning situation to establish itself and take your advantage. Sorry if you already know most of this, a lottery book is rather like a one room school house with all grades being taught at once. For those new to the daily numbers game, they all play the same way with a few notable exceptions. While most have prizes set in stone, a few are pari-mutuel which means the prize can grow or shrink a little depending on how many winners there are. To learn more about your particular lottery game visit the game's web site and read everything there. Click on State Lottery Web Sites This link will only work while your computer is connected to the internet. Common Pick-3/4 Payouts Expected for $1.00 played
Combination
Example
Payout
Straight
Any 3-digit number from 000 to 999.
123
(exact order)
500 to 1
6-Way (Box)
Any 3-digit number with all different digits.
123
(any order)
80 to 1
3-Way (Box)
Any 3-digit number with 2 digits the same.
112
(any order)
160 to 1
Combination
Example
Payout
Straight
Any 4-digit number from 0000 to 9999.
1234
(exact order)
5,000 to 1
24-Way (Box)
Any 4-digit number with all different digits.
1234
(any order)
200 to 1
12-Way (Box)
Any 4-digit number with 2 digits the same.
1123
(any order)
400 to 1
6-Way (Box)
Any 4-digit number with 2 sets of digits the same.
1122
(any order)
800 to 1
4-Way (Box)
Any 4-digit number with 3 digits the same.
1112
(any order)
1,198 to 1
Some games have a fixed total prize cap and will cut off play ona number when risk reaches that amount. So if you have worked outa really good play you intend to put some big money down on, by all means get there earlier than later. Some games allow you to play front and rear pairs.  Say you thinkthe pairs 7-8 and 8-9 are hot and plan to play 7-8-9, you can also play the 7-8 and 8-9 pairs as separate plays for insurance. All plays are independent. New players often think they will wina Box prize if they play the number Straight and it is drawn in a different order. Play 8-7-9 Straight and 9-7-8 is drawn, noprize for you. Play 7-8-9 Boxed and 7-8-9 is drawn, only a Box prize for you. Play 7-8-9 Straight or Boxed and 7-8-0 is drawnno front pair prize for you. You can only win what you paid toplay for.  Playing Straight means you've predicted the number will be drawn in exact order you enter on the play slip for example: 8-7-9. If the draw is 7-8-9 you lose. On the other hand if you had played box, all six ways 7-8-9 may be configured are ways to win. 7-8-9 = 7-8-9, 7-9-8, 8-7-9, 8-9-7, 9-7-8, 9-8-7. The difference is Straight pays $500 to 1 and box all different pays $80 to 1 and boxed doubles pays $160 to 1, so having three or six ways to win has an advantage and a price. Many players play a Straight Box combination ticket as a form of insurance. How the Pick-3/4 Games Break DownThere are 1000 three digit numbers 0-0-0 through 9-9-9 in the Pick-3 game. There are . . .All Different (1-2-3)= 720 Straight, 72% with 120 BoxedDoubles       (1-2-2) = 270 Straight, 27% with 90 BoxedTriples       (1-1-1) =  10 Straight, 1% with No BoxedOdd/Even BreakdownAll Different from 720 Straight Numbers 72% with 120 Boxed drawnroughly 3 out of 4 draws. 3 Odd (3-5-7) = 60 Numbers, 6%  with 10 Boxed3 Even (2-4-8) = 60 Numbers, 6% with 10 Boxed2 Odd - 1 Even (3-5-8) = 300 Numbers, 30% with 50 Boxed1 Odd = 2 Even (3-4-6) = 300 Numbers, 30% with 50 BoxedDoubles from 270 Straight Numbers 27% with 90 Boxed drawn roughlyonce every 4 draws.3 Odd (1-3-3) = 60 Numbers, 6% with 20 Boxed3 Even (2-4-4) = 60 Numbers, 6% with 20 Boxed2 Odd - 1 Even (3-3-4) = 75 Numbers, 7.5% with 25 Boxed1 Odd - 2 Even (3-4-4) = 75 Numbers, 7.5% with 25 Boxed  Triples from 10 Straight Numbers 1% drawn roughly once every 100draws.As there are 72% All Different it stands to reason and provesout 72% of all draws will be All Different and 2 Odd - 1 Evenwill appear in 41% of them. Of all draws 60% and over 80% of the All Different draws willbe 2 Odd - 1 Even or 1 Odd - 2 Even. Of the All Different Boxednumbers 50 are 2 Odd - 1 Even and 50 are 1 Odd - 2 Even. When 2 Odd - 1 Even or 1 Odd - 2 Even are drawn chances are itwill be followed by an opposite 1 Odd - 2 Even or 2 Odd - 1 Evendraw. There are 10,000 three digit numbers 0-0-0-0 through 9-9-9-9 inthe Pick-4 game. There are . . .All Different (1-2-3-4) = 5040 Numbers, 50.4% with 210 Boxed are drawn roughly 1 in 2 draws. Doubles (1-2-3-3) = 4320 Numbers, 43.2% with 360 Boxedare drawn roughly 1 in 2.5 draws. Double Double (1-1-2-2) = 270 Numbers, 2.7% with 45 Boxed aredrawn roughly 1 in 37 draws. Triples (1-2-2-2) = 360 Numbers, 3.6% with 90 Boxed aredrawn roughly 1 in 28 draws.Quads (1-1-1-1) = 10 Numbers, .1% with No Boxed are drawn roughly 1 in 2.7 years. While anyone can get lucky and win Pick-3/4 you need to put in someeffort to win often.  Like running a business, you need to keep andmaintain records to know what works. The most common way of predicting Pick-3/4 is through frequency. This means counting how many times each digit of the winning numbershave hit over a range of draws, and then making new numbers out ofthe more popular digits. The problem is, how far back do we need to go for our count? The answer is regression testing.  By doing a regression test for every draw and keeping a record we can narrow down the range ofpast draws to use. We start with the draws that have already taken place. I will useFlorida draws recent to writing this book and because I play theFlorida games so the information is readily at hand.

Regression Method

The Draw for Feb. 04, 2008 was 8-7-0. Prior to that draw the . . .Last 7 draws (how often each digit was drawn in the last 7 draws)A = 0 = 4 (the 0 was drawn 4 times in the last 7 draws)B = 1 = 3 (the 1 was drawn 3 times in the last 7 draws)C = 2 = 1 (the 2 was drawn 1 times in the last 7 draws)D = 3 = 3 (the 3 was drawn 3 times in the last 7 draws)E = 4 = 0 (the 4 was drawn 0 times in the last 7 draws)F = 5 = 3 (the 5 was drawn 3 times in the last 7 draws)G = 6 = 0 (the 6 was drawn 0 times in the last 7 draws)H = 7 = 4 (the 7 was drawn 4 times in the last 7 draws)I = 8 = 2 (the 8 was drawn 2 times in the last 7 draws)J = 9 = 1 (the 9 was drawn 1 times in the last 7 draws)Sorted by frequency the order of digits changes from numaric to:A = 0 = 4 (the 0 was drawn 4 times in the last 7 draws)H = 7 = 4 (the 7 was drawn 4 times in the last 7 draws)B = 1 = 3 (the 1 was drawn 3 times in the last 7 draws)D = 3 = 3 (the 3 was drawn 3 times in the last 7 draws)F = 5 = 3 (the 5 was drawn 3 times in the last 7 draws)I = 8 = 2 (the 8 was drawn 2 times in the last 7 draws)C = 2 = 1 (the 2 was drawn 1 times in the last 7 draws)J = 9 = 1 (the 9 was drawn 1 times in the last 7 draws)E = 4 = 0 (the 4 was drawn 0 times in the last 7 draws)G = 6 = 0 (the 6 was drawn 0 times in the last 7 draws)See how  the top or best 6 digits with the most draws 0-7-1-3-5-8 could be wheeled for $20.00  in 20 box plays and the prize for the next draw 8-7-0 would be $80.00 Of course we don't want to risk $20.00 to win $80.00 we'd rather risk $10.00 so we need to find the most effective range of past draws to work with.What comes next is how we would have done working with 8, then 9, then 10, past draws, etc. Note how the number of best digits necessary to capture the 8-7-0 box win changes as the amount of past draws changes. Last 8 draws adds 2-8-30 = 41 = 32 = 23 = 44 = 05 = 36 = 07 = 48 = 39 = 1If the 6 digits with the most draws were wheeled for $20.00 Boxedplays the prize would be $80.00.Last 9 draws adds 5-1-20 = 41 = 42 = 33 = 44 = 05 = 46 = 07 = 48 = 39 = 1If the 7 digits with the most draws were wheeled for $35.00 Boxedplays the prize would be $80.00. Last 10 draws adds 4-7-00 = 5 1 = 32 = 33 = 44 = 15 = 46 = 17 = 58 = 39 = 1If the 7 digits with the most draws were wheeled for $35.00 Boxedplays the prize would be $80.00.Last 11 draws adds 9-8-30 = 51 = 32 = 33 = 54 = 15 = 46 = 17 = 58 = 49 = 2If the 5 digits with the most draws were wheeled for $10.00 Boxedplays the prize would be $80.00.Last 12 draws adds 2-3-8. 0 = 51 = 32 = 43 = 64 = 15 = 46 = 17 = 58 = 59 = 2If the 5 digits with the most draws were wheeled for $10.00 Boxedplays the prize would be $80.00.Last 13 draws adds 5-4-6.0 = 51 = 32 = 43 = 64 = 25 = 56 = 27 = 58 = 59 = 2If the 5 digits with the most draws were wheeled for $10.00 Boxedplays the prize would be $80.00.Last 14 draws adds 7-7-4.0 = 51 = 32 = 43 = 64 = 15 = 56 = 27 = 78 = 59 = 2If the 5 digits with the most draws were wheeled for $10.00 Boxedplays the prize would be $80.00.Last 15 draws adds 2-3-4.0 = 51 = 32 = 53 = 74 = 25 = 56 = 27 = 78 = 59 = 2If the 6 digits with the most draws were wheeled for $20.00 Boxedplays the prize would be $80.00.Last 16 draws adds 6-9-4.0 = 51 = 32 = 53 = 74 = 35 = 56 = 37 = 78 = 59 = 3If the 6 digits with the most draws were wheeled for $20.00 Boxedplays the prize would be $80.00.Last 17 draws adds 7-3-9.0 = 51 = 32 = 53 = 84 = 35 = 56 = 37 = 88 = 59 = 4If the 6 digits with the most draws were wheeled for $20.00 Boxedplays the prize would be $80.00.Last 18 draws adds 2-5-3.0 = 51 = 32 = 63 = 94 = 35 = 66 = 37 = 88 = 59 = 4If the 6 digits with the most draws were wheeled for $20.00 Boxedplays the prize would be $80.00.Last 19 draws adds 7-1-4.0 = 51 = 42 = 63 = 94 = 45 = 66 = 37 = 98 = 59 = 4If the 6 digits with the most draws were wheeled for $20.00 Boxedplays the prize would be $80.00.Last 20 draws adds 0-1-5.0 = 61 = 52 = 63 = 94 = 45 = 76 = 37 = 98 = 59 = 4If the 7 digits with the most draws were wheeled for $35.00 Boxedplays the prize would be $80.00.Last 21 draws adds 2-7-6.0 = 61 = 52 = 73 = 94 = 45 = 76 = 47 = 108 = 59 = 4If the 7 digits with the most draws were wheeled for $35.00 Boxedplays the prize would be $80.00.Last 22 draws adds 4-1-9.0 = 61 = 62 = 73 = 94 = 55 = 76 = 47 = 108 = 59 = 5If the 9 digits with the most draws were wheeled for $84.00 Boxedplays the prize would be $80.00.Last 23 draws adds 0-0-7.0 = 81 = 62 = 73 = 94 = 55 = 76 = 47 = 118 = 59 = 5If the 9 digits with the most draws were wheeled for $84.00 Boxedplays the prize would be $80.00.Last 24 draws adds 8-9-8.0 = 81 = 62 = 73 = 94 = 55 = 76 = 47 = 118 = 79 = 6If the 6 digits with the most draws were wheeled for $20.00 Boxedplays the prize would be $80.00.Last 25 draws adds 0-4-1.0 = 91 = 72 = 73 = 94 = 65 = 76 = 47 = 118 = 79 = 6If the 7 digits with the most draws were wheeled for $35.00 Boxedplays the prize would be $80.00.Last 26 draws adds 3-8-4.0 = 91 = 72 = 73 = 104 = 75 = 76 = 47 = 118 = 89 = 6If the 4 digits with the most draws were wheeled for $4.00 Boxedplays the prize would be $80.00.Last 27 draws adds 5-7-8.0 = 91 = 72 = 73 = 104 = 75 = 86 = 47 = 128 = 99 = 6If the 4 digits with the most draws were wheeled for $4.00 Boxedplays the prize would be $80.00.Last 28 draws adds 6-4-3.0 = 91 = 72 = 73 = 114 = 85 = 86 = 57 = 128 = 99 = 6If the 4 digits with the most draws were wheeled for $4.00 Boxedplays the prize would be $80.00.Last 29 draws adds 6-5-8.0 = 91 = 72 = 73 = 114 = 85 = 96 = 67 = 128 = 109 = 6If the 5 digits with the most draws were wheeled for $10.00 Boxedplays the prize would be $80.00.Last 30 draws adds 6-7-4.0 = 91 = 72 = 73 = 114 = 95 = 96 = 77 = 138 = 109 = 6If the 6 digits with the most draws were wheeled for $20.00 Boxedplays the prize would be $80.00.Conclusion: The two most effective areas of past draws for the5 most frequent digits were 11-14 and 26-29. Here is the Florida draw history the above regression is based on.01. 02/03/2008 3-3-002. 02/02/2008 1-8-203. 02/01/2008 8-9-504. 01/31/2008 0-0-705. 01/30/2008 5-7-606. 01/29/2008 3-1-007. 01/28/2008 5-7-708. 01/27/2008 2-8-309. 01/26/2008 5-1-210. 01/25/2008 4-7-011. 01/24/2008 9-8-312. 01/23/2008 2-3-813. 01/22/2008 5-4-614. 01/21/2008 7-7-415. 01/20/2008 2-3-416. 01/19/2008 6-9-417. 01/18/2008 7-3-918. 01/17/2008 2-5-319. 01/16/2008 7-1-420. 01/15/2008 0-1-521. 01/14/2008 2-7-622. 01/13/2008 4-1-923. 01/12/2008 0-0-724. 01/11/2008 8-9-825. 01/10/2008 0-4-126. 01/09/2008 3-8-427. 01/08/2008 5-7-828. 01/07/2008 6-4-329. 01/06/2008 6-5-830. 01/05/2008 6-7-431. 01/04/2008 7-7-732. 01/03/2008 0-3-333. 01/02/2008 2-0-134. 01/01/2008 4-5-2As you collect regression tests for your game it shouldbecome readily apparent the optimal range of past draws to work within and the best number of hitting digits to wheel.

When Best Five doesn't work

Even though regression testing of frequency can be shownto work as above, some games will have a contrary digit.A contrary digit is when some of the winning digits comefrom the high hit side and the other(s) the low or no hitside.  There are multiple sets of 17 patterns of 5 all different digits to be found within 10 to guarantee 3if5, due to redundency. This is one such set . . .0  1  2  3  40  1  2  5  6 0  1  2  7  9 0  1  2  8  9 0  1  3  5  7 0  1  4  8  90  3  4  5  80  3  5  6  90  4  6  7  81  3  6  8  91  4  5  6  71  5  7  8  92  3  5  7  82  3  6  7  92  4  5  6  82  4  5  7  93  4  6  7  9end 3if5in10 numbers (digits) 17 linesIf each line of this set were to be regression tested we wouldfind some lines are productive with useful regression rangeswhile others have few if any wins. In my experience, working with best digit pattern positions . . .0 1 2 3 4 = A B C D E0 1 2 7 9 = A B C H J0 1 2 8 9 = A B C I J2 3 6 7 9 = C D G H J3 4 6 7 9 = D E G H Jhave been the most effective.

Not every game can be won

Not all Pick-3/4 games are predictable. Some states use computer simulated draws or constantly move draw machines and ballsets around to induce extra randomization. Even so regression testing may point you in the right direction where to select your digits from. The same method may be applied to Straight play with somemodifications.  Instead of counting how often the digits were drawn for a range of draws, we count how often the digits were drawn bytheir column position in the numbers.  This means three counts and three tests from which the range of draws to count per column position will likely vary.The digits are selected by position and wheeled by position.The number of digits to be played in a position times eachother tells us the number of numbers the wheel will require.For example: You like 4 digits for the first position, 3 inthe second position and 2 in the third so 4x3x2=24 numbers.A E H = A-E-H, A-E-I, A-F-H, A-F-I, A-G-H, A-G-IB F I = B-E-H, B-E-I, B-F-H, B-F-I, B-G-H, B-G-IC G ~ = C-E-H, C-E-I, C-F-H, C-F-I, C-G-H, C-G-ID ~ ~ = D-E-H, D-E-I, D-F-H, D-F-I, D-G-H, D-G-INote the flow. Each is played against every other position in turn. Say you can't decide between C and D in 3rd position.A B C = A-B-C ~ ~ D = A-B-D Sequential Numbers: If you examine the draw history above youwill see an interesting effect.  01/30/2008 5-7-601/22/2008 5-4-601/20/2008 2-3-401/02/2008 2-0-1There are 8 sequential numbers, 0-1-2, 1-2-3, 2-3-4, 3-4-5, 4-5-6, 5-6-7, 6-7-8, 7-8-9. If you haven't seen a sequential number for along time, consider playing some based on a digit from the previousdraw being one of the sequential numbers. 01/30/2008 5-7-6 :-(01/29/2008 3-1-001/22/2008 5-4-6 :-)01/21/2008 7-7-401/20/2008 2-3-4 :-)01/19/2008 6-9-401/02/2008 2-0-1 :-)01/01/2008 4-5-2

The 800 System

We're not fans of the 800 System, we bring it up so you'llknow it when someone tries to sell you on playing it. This system only has a chance of working played using anonline Pick-3 game that pays 900 to 1. Of the 1,000 Pick-3 numbers 200 are eliminated, either bylowest and highest sums or removing those 200 numbers least drawn over time. The theory is to win $900.00 every time we play for a $100.profit. Clearly we should win 8 times out of 10 and lose backall our winnings when we don't win, unless the numbers we eliminate really are "bad" numbers.  In my tests, the six ways low sum 0-1-2 and high sum 7-8-9 may be played come up just as often as the six ways 4-5-6 may be played. Improvement not found by eliminating 0-1-2 and 7-8-9. As for numbers at the bottom of the frequency chart, if onlythey could be relied upon to stay there, the system would have merit.  At $800.00 a pop it's a lot of risk and the systemwould have us increasing our bets to make $200.00 and $400.00 profit, scary.

How to Play On A Limited Budget

This Pick-3 Strategy requires waiting for a specific set ofcircumstances to come about. As above, count the number of hits for each digit for the rangeof drawings found best to work for your game. Look for one of thefollowing. 1. 2 of the digits with only 1 hit each and a third with no hits.2. 2 of the digits with no hits and one digit with 1 hit. 3. 3 digits with 1 hit each. 4. 3 digits with no hits. Combine these digits into a number and play daily for as long asthe above strategy condition remains intact. If one of the digitsis drawn as park of another number, cease playing unless a newconfiguration of the above creates a new number to play.Sometimes these conditions apply to more then three digits. 1. 4 digits with 1 hit.2. 4 digits with no hits.3. 3 digits with 1 hit and 1 digit with no hits.4. 3 digits with no hits and 1 digit with 1 hit.5. 2 digits with 1 hit and 2 digits with no hits.Combine these four digits into a set A-B-C-D and roll them into four numbers A-B-C, B-C-D, C-D-A, D-A-B and play Straight/Box for as long as the above strategy condition remains intact.

Working With Pick-4

Pick-4 is almost impossible to hit Straight. If you played thesame number daily it would take an average of 27 years to win provided the same numbers once drawn could not be drawn again. The other problem with Pick-4 is the Box prizes for the mostpart are nothing to get excited about. All Different has thesame number of Box numbers (210) as Pick-3 despite having fivetimes the Straight numbers.   Remember this . . .There are 10,000 three digit numbers 0-0-0-0 through 9-9-9-9 inthe Pick-4 game. There are . . .All Different (1-2-3-4) = 5040 Numbers, 50.4% Percent with 210 BoxedDoubles (1-2-3-3) = 4320 Numbers, 43.2% Percent with 360 BoxedDouble Double (1-1-2-2) = 270 Numbers, 2.7% with 45 BoxedTriples (1-2-2-2) = 360 Numbers, 3.6% Percent with 90 BoxedQuads (1-1-1-1) = 10 Numbers, .1% Percent with No Boxed The answer is to target the rare Box numbers of Double Double,Triples and Quads that pay so much better then their commonbrethren All Different and Doubles. The trick here is to determine the expected gap between the last time one of these rare Box numbers were drawn and start playingthem as their time draws near.

In Pick-4 there are only 45 Double Double Digit numbers

1122 2233 3344 4455 5566 6677 7788 8899 99001133 2244 3355 4466 5577 6688 7799 8800 1144 2255 3366 4477 5588 6699 77001155 2266 3377 4488 5599 66001166 2277 3388 4499 55001177 2288 3399 44001188 2299 33001199 22001100Box covers 1122 = 1122 1212 1221 2112 2121 2211Double Double is expected roughly every 37 draws. When counting37 draws from the last Double Double look back a hundred draws to make sure there wasn't a flurry of Double Double draws to be made up for by a longer stretch of no Double Double draws.

In Pick-4 there are only 90 Triple digit numbers

1112 2223 3334 4445 5556 6667 7778 8889 99901113 2224 3335 4446 5557 6668 7779 88801114 2225 3336 4447 5558 6669 77701115 2226 3337 4448 5559 66601116 2227 3338 4449 55501117 2228 3339 44401118 2229 33301119 222011101222 2333 3444 4555 5666 6777 7888 8999 90001333 2444 3555 4666 5777 6888 7999 80001444 2555 3666 4777 5888 6999 70001555 2666 3777 4888 5999 60001666 2777 3888 4999 50001777 2888 3999 40001888 2999 30001999 20001000Box covers 1112 = 1112 1121 1211 2111Triple digits are expected roughly every 27 draws. When counting27 draws from the last Triple digit look back a hundred draws tomake sure there wasn't a flurry of Triple digit draws to be made up for by a longer stretch of no Triple digit draws.

In Pick-4 there are only 10 Sequential Numbers

1234 2345 3456 4567 5678 6789 7890 8901 9012 0123Boxed 1234 covers = 1234 1342 2134 2341 3142 3241 4123 4231 1243 1423 2143 2413 3124 3412 4132 4312 1324 1432 2314 2431 3214 3421 4213 4321 = 24 ways to win.Sequential digits are expected for roughly every 60 draws. If there have been no Sequential draws in the last 50 draws start playing them Box. Look back a hundred draws to make sure there wasn't a flurry of Sequential digit draws to be made up for by a longer stretch of no Sequential draws.

Money Management

Playing Pick-3/4 can get very expensive very quickly if youdon't control your play.  Many games are drawn twice a day.Just a dollar on Pick-3 and Pick-4 twice a day is $120.00 a month.  As you can see from the wheels, it's easy to spend $4.00, $10.00, $20.00 or $35.00 per draw playing Straight/Box.The first thing to ask yourself is, "Why am I playing this game?"  "Is there an amount I need to win for a specificpurpose?" or "Am I looking to supplement my income?" Maybe your target is $500.00 a month, that's Pick-3.Maybe your target is $5000.00 for a downpayment on a caror house or a super nice vaction, that's Pick-4.Maybe your target is $10,000.00 to $60,000.00, that canbe accomplished by buying multiples of the same winningnumber. You've no doubt seen the ads. "Start with only $30.00 andwin up to a quarter of a million playing Pick-3 Box we willshow you how." The system assumes a .50 win within the first 30 days andrelies on doubling the amount played after each win. If thewins exceed the amount necessary for the system to continue you can "Write yourself a paycheck!" Hard to imagine anyone walking up to the lottery counterwith $3,125.00 to drop on a lottery number, but wait, thesystem has you playing more than one number so double, triple, five or ten times that final amount to win the$250,000.00 even if it is money you won it's too much tolose. Funny thing is, when you buy a money management system itdoesn't tell you how to win, for that you have to buy another system. This way they can guarantee the doubling system because it's all straight math.  Like a fairy tale where the hero asks for his reward to be one tiny little thing like a grain of rice doubled every day for 30 days and on the final day he gets every grain in the empire. In the real world Money Management is a little different.First: If possible set a target, an amount you need to win.Many players win what they need, but ultimately lose because they got greedy and went past their target. Second: Set a budget you will not exceed. If you will runout of money before the end of the month stop playing or play less or every other day. Third: Use the envelope system.  Say your budget for Pick-3is $250.00 a month (remember $1. Straight/Box pays $290.00so a single win restores equilibrium.) Put $250.00 in an envelope and use only that money for Pick-3. Any winnings go into a second envelope for next month.  At the end of the month see what's in the second envelope. If more than $250.00 you won and the difference is your pay check, if less you lost and will have to make up the difference outof pocket.    Fourth: When winnings regularly exceed budget, you may consider increasing the budget and start placing more on your better numbers to reach your targeted win amount. Fifth: Don't throw good money after bad.  Never increaseyour play trying to cover losses, that's a loser's game thatrarely ever works out. If you knew how to win you wouldn'tbe losing. Accept losses as the cost of learning so you can make up the difference when you know what you're doing.Sixth: Know when to walk away.  Some people tell me they can see a number coming like a train down the tracks. Thewhole idea of systems, why we do workouts by hand insteadof trusting our luck to a computer program (by a guy whodoesn't know how to win himself or he never would havereleased it;-) is to train the brain to spot patterns weweren't seeing previously. If you really really tried and still keep losing switch to a different hobby.
Entry #23

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