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lottotrix.com

Topic closed. 13 replies. Last post 12 years ago by retxx.

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Threepix's avatar - lion
Houston
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Posted: December 17, 2004, 6:32 pm - IP Logged

Anybody have any comments on this system? Especially as it pertains to the pick 3? Thanks for the info.

    emilyg's avatar - cat anm.gif

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    Posted: December 17, 2004, 6:37 pm - IP Logged

    looks like it's for 5 or 6 only

    love to nibble those micey feet.

     

                                 


      Belgium
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      Posted: December 17, 2004, 7:07 pm - IP Logged

      I've given my comments on this system in earlier threads.

      It's not worth the money.

        emilyg's avatar - cat anm.gif

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        Posted: December 17, 2004, 7:10 pm - IP Logged

        looks like the downloads are free.

        love to nibble those micey feet.

         

                                     

          Threepix's avatar - lion
          Houston
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          Posted: December 17, 2004, 8:51 pm - IP Logged

          Went back and searched for more info. Found nothing on how it relates to the pick 3. Though I'm no expert its makes sense for the 6 or 5 number lotto. But if I cant hit the pick 3 how in the world am I suppose to hit the 6 number lotto?

            BobP's avatar - bobp avatar.png
            Dump Water Florida
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            Posted: December 17, 2004, 9:51 pm - IP Logged
            Quote: Originally posted by Threepix on December 17, 2004


            Went back and searched for more info. Found nothing on how it relates to the pick 3. Though I'm no expert its makes sense for the 6 or 5 number lotto. But if I cant hit the pick 3 how in the world am I suppose to hit the 6 number lotto?


            Lottotrix sells 2if2 wheels for all the numbers in your game, this means you will have the first number and second number called on one of your lines whether Pick-5/6 or Pick-3/4.  You will also have the third, forth, fifth and sixth numbers, just not likely more then three on a line with Pick-5/6 or two on a line with Pick-3.  Here is a 2if2of3 in 17 lines for Pick-3 see how you would do with all different draws.  BobP

             1  2  4
             1  3  6
             1  3  7
             1  5  9
             1  7  8
             1  8  0
             2  3  5
             2  6  8
             2  7  9
             2  9  0
             3  4  0
             3  8  9
             4  5  7
             4  5  8
             4  6  9
             5  6  0
             6  7  0
              Threepix's avatar - lion
              Houston
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              Posted: December 17, 2004, 10:25 pm - IP Logged

              Hey Bob,

              It looks like I would have hit 4 times if they were boxed out of 57 draws day and nite. Not too good.

                BobP's avatar - bobp avatar.png
                Dump Water Florida
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                Posted: December 17, 2004, 11:03 pm - IP Logged
                Quote: Originally posted by Threepix on December 17, 2004



                Hey Bob,

                It looks like I would have hit 4 times if they were boxed out of 57 draws day and nite. Not too good.




                As you say, but you did have two digits correct for every draw right?

                Now look at the numbers, not really a good selection.  You'd do better if you build this wheel around some good numbers or kept building it until it contained some numbers that win a lot for your game. 

                Many people have been intrigued by this wheel wanting to turn it into a winning system.  BobP
                  Threepix's avatar - lion
                  Houston
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                  Posted: December 18, 2004, 12:05 am - IP Logged

                  ok, I see now the one in your wheel could actually be a six and the two in your wheel can actually be a 5 is that correct?

                    BobP's avatar - bobp avatar.png
                    Dump Water Florida
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                    Posted: December 18, 2004, 1:04 am - IP Logged

                    Well not exactly.  You can use the wheel's numbers as pointer numbers and exchange them for an order you prefer.  If you have CoverMaster just set it for . . .
                    Pool-10
                    Pick-3
                    Match-2
                    Hits-2

                    Enter a couple of numbers you like that hit often in your game and a high number or two like 689 because wheels tend to cluster lower numbers, lock what you have and build a wheel around it using [Timed Random Search] with [Optimize] checked.  You should get a more useful wheel.

                    BobP

                     

                      Threepix's avatar - lion
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                      Posted: December 18, 2004, 2:35 pm - IP Logged

                      Thank you very kindly Bob, will try covermaster and see what develops.

                        retxx's avatar - mrthumbs
                        BOSTON
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                        Posted: December 18, 2004, 9:26 pm - IP Logged

                        to bobp. Using your setup in covermaster is it possible to get the pic 3 numbers not in low to high but mixed to be able to play them as a straight hit beside boxed. thanks

                          BobP's avatar - bobp avatar.png
                          Dump Water Florida
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                          Posted: December 19, 2004, 12:55 am - IP Logged
                          Quote: Originally posted by retxx on December 18, 2004


                          to bobp. Using your setup in covermaster is it possible to get the pic 3 numbers not in low to high but mixed to be able to play them as a straight hit beside boxed. thanks


                          CoverMaster will always sort the digits within the numbers from low to high and you have to take the zero as a ten and convert it back.  The matrix/wheel guarantee 2if3in10n8c or 2if2in10n17c or larger if built around your numbers is always box.  However it doesn't affect the box matrix/wheel guarantee if you adjust the positions of the digits within the numbers for straight play. 

                          It's pretty pointless to mix the digits randomly within the numbers for straight play because the odds are 1in6 or 1in3 no matter what the number so 123 has just as good a shot at coming in straight as 312.

                          Now if you've been tracking the digits by position, that would be a good reason to reposition the digits within the numbers.  BobP

                           
                            retxx's avatar - mrthumbs
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                            Posted: December 19, 2004, 9:35 pm - IP Logged

                            as usual bobp to the rescue. Thanks