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# Filters & Digits (Pick 3)

Topic closed. 12 replies. Last post 11 years ago by stoopendaal.

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Netherlands
Member #3476
January 24, 2004
212 Posts
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 Posted: September 9, 2005, 6:39 pm - IP Logged

Hi,

Here a small program I developed today which can help you selecting digits for your pick-3 game more easily.

In this program you can select 2 filters ; #1 Sum range and #2 Width range.

Assume you select the Sum range  7 to  15 (=Sum 3 digits) and for the Width range (=difference first and last digit)  2 to 5 you'll get the next results for the digits ;

Digit    Frequency

4               118

5               118

3               114

2               112

1               102

6               94

0               86

7               68

8               48

9            28

(29,60% of the pick 3 combinations meets the selected filter criteria in this example)

As you can see the digits 4, 5, 3, 2,1  have a high frequency (hit), so these digits  have a higher chance to be one of the digits for a pick-3 result for the selected filter ranges........

(Yep, it's freeware)

(This idea/strategy can also be used for pick4/5/6 etc. and Keno games  )

Goodbye,

Harm

Maine
United States
Member #99
January 27, 2002
1016 Posts
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 Posted: September 9, 2005, 9:33 pm - IP Logged

Harm, Thank you, but I do not completely understand what you mean. Are you talking about the sum of the last number drawn and the difference between the 1st and last numbers of the last number drawn? thank you , ALX

Tx
United States
Member #4570
May 4, 2004
5180 Posts
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 Posted: September 10, 2005, 2:53 am - IP Logged

He is saying that 29,60% of the (winning ?) pick 3 numbers have a TOTAL SUM (482 = 14) of 7 to 15 and a first to last digit 'Width" or difference digit variance of 2 to 5 spaces or "digit(s) count" or "gap range (width)" so to speak.

And that therefore: The digit frequency of the digits from 0 to 9 would be:

Digit    Frequency of possible appearance or repetition in (the winning?) pick 3 numbers.

4               118

5               118

3               114

2               112

1               102

6               94

0               86

7               68

8               48

9            28

29,60% of the time.

Netherlands
Member #3476
January 24, 2004
212 Posts
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 Posted: September 10, 2005, 2:54 am - IP Logged

Hi ALX,

Here an example for the 2 filters ;

eg. result pick-3 = 518

The sum will be = 5 + 1 + 8 = 14

The width will be = 5 <---> 8  = 3

If you think/predict the sum for then next pick-3 result will be between 8 and 13  and the width between 2 and 5  then you select these (filter)ranges in the program.....

Goodluck,

Harm

Tx
United States
Member #4570
May 4, 2004
5180 Posts
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 Posted: September 10, 2005, 3:11 am - IP Logged

That is good, but for that workout I would perhaps do all 3 pairs.

But mostly, maybe I would do one for Lowest to highest digits.

But I don't know, I would have to think of their possible proper and practical uses.

Harm, thank you much for the workout.

United States
Member #986
January 5, 2003
280 Posts
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 Posted: September 10, 2005, 5:41 am - IP Logged

Hi Harm, really  appreciate the program.  If you have time could you do one for a pick 5 enthusiast?

Maine
United States
Member #99
January 27, 2002
1016 Posts
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 Posted: September 10, 2005, 10:51 am - IP Logged

Thank you very much Harm and Lantern for the help. It is always fun to think about and try new methods, Thanks again.    ALX

New Member
elk
United States
Member #21505
September 10, 2005
1 Posts
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 Posted: September 10, 2005, 1:25 pm - IP Logged

Hi, http://home.tiscali.nl/lsystems/PDP3.zip

This url does'nt work,for me anyway.

Be lucky.........

Tx
United States
Member #4570
May 4, 2004
5180 Posts
Offline
 Posted: September 10, 2005, 2:00 pm - IP Logged

Hi, http://home.tiscali.nl/lsystems/PDP3.zip

This url does'nt work,for me anyway.

Be lucky.........

You can't just click on it.

You have to copy and paste it into your browser's address' window and then press enter on your keyboard.

Netherlands
Member #3476
January 24, 2004
212 Posts
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 Posted: September 10, 2005, 5:07 pm - IP Logged

Hi Maryland,

"If you have time could you do one for a pick 5 enthusiast?

No problem. I will create a version for pick 4, 5, 6 games soon......

Harm

United States
Member #1759
June 29, 2003
1156 Posts
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 Posted: September 10, 2005, 11:12 pm - IP Logged

Hey Stoopendaal!! "great little program" I already see how I can use it as a "number selector" also the Line Width actually goes like this using your number "518" as an example I believe you take the highest number ( 8 ) and subtract it from the lowest number ( 1 ) which gives you the line width of " 7 "

United States
Member #17555
June 22, 2005
5582 Posts
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 Posted: September 11, 2005, 2:12 am - IP Logged

Hi, http://home.tiscali.nl/lsystems/PDP3.zip

This url does'nt work,for me anyway.

Be lucky.........

You can click on it. Just remember to hit enter after typing in any link.

http://home.tiscali.nl/lsystems/PDP3.zip

Netherlands
Member #3476
January 24, 2004
212 Posts
Offline
 Posted: September 12, 2005, 3:16 pm - IP Logged

Hi,

There is now a version for Pick-4 available ; http://home.tiscali.nl/lsystems/PDP4.zip

Pick-4_Master ; "Width actually goes like this using your number "518" as an example I believe you take the highest number ( 8 ) and subtract it from the lowest number ( 1 ) which gives you the line width of " 7 "

You're right but I think it doesn't affect the overall filtering result if an other definition (calculation) of the width filter is chosen....

I will develop a version of the program for the pick-5 and pick-6 games and keno (with more filters).

Here a brief explanation of the program ;

#1 select the filters ranges ; Sum, Width, Sum Last Digits, etc.

#2 start calculation ; the program will create combinations randomly and if the combinations meets the selected filter(s) criteria (the filters ranges) the numbers of the combinations will be count.

After the calculation (by pressing the stop button or a million? positive results) the program will show the numbers and their frequency (count) in descending order.

Goodbye,

Harm

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