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playing 6 digits in the Pick 3

Topic closed. 53 replies. Last post 11 years ago by sfilippo.

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Oklahoma
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February 24, 2006
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 Posted: March 4, 2006, 2:29 pm - IP Logged

Does anyone have a system where you select 6 of the possible 10 digits and do a 20 combination draw for a 6-way win?

Steve

CA
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December 10, 2003
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 Posted: March 4, 2006, 3:40 pm - IP Logged

Twenty combinations of six digits:

abc, abd, abe, abf, acd, ace, acf, ade, adf, aef, bcd, bce, bcf, bde, bdf, bef, cde, cdf, cef, def.

where each letter represents a specfic digit.

Using this method, though, eliminates all doubles and triples in a Pick 3, 280 possibilities in all.

gl

j

Blessed Saint Leibowitz, keep 'em dreamin' down there.....

Next week's convention for Psychics and Prognosticators has been cancelled due to unforeseen circumstances.

=^.^=

CA
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 Posted: March 4, 2006, 5:01 pm - IP Logged

As an addendum, there are 120 possible combinations represented in the above numbers. Each combination has six permutations.

30 doubles are possible.

aab, aac, aad, aae, aaf, bba, bbc, bbd, bbe, bbf, cca, ccb, ccd, cce, ccf, dda, ddb, ddc, dde, ddf, eea, eeb, eec, eed, eef, ffa, ffb, ffc, ffd, ffe

Each double offers three permutations for a total of 90 possible combinations.

Three triples are possible.

aaa, bbb, ccc, ddd, eee, fff

There are a total of 216 different possibilities to play six specific numbers in a specific order.

gl

j

Blessed Saint Leibowitz, keep 'em dreamin' down there.....

Next week's convention for Psychics and Prognosticators has been cancelled due to unforeseen circumstances.

=^.^=

Poway CA (San Diego County)
United States
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 Posted: March 4, 2006, 5:22 pm - IP Logged

For non-doubles and triples (replace the digits 1-6 with the digits you wish to play):
.
123,124,125,126,134,135,136,145,146,156
234,235,236,245,246,256,345,346,356,456
.

South Carolina
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November 4, 2001
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 Posted: March 4, 2006, 5:58 pm - IP Logged

Does anyone have a system where you select 6 of the possible 10 digits and do a 20 combination draw for a 6-way win?

Test and practice at it .
Its your game your money.

Keep track of your low and high digits in the
numbers drawn.

Its a guessing game on what you think
the next drawn number will be on the low and high
digits as well as what digits to choose.

If you think the next number will be lhh lean more on
the high digits in the mix like 2 low and 4 high digits.
The same applies for llh go 4 low 2 high.

lll and hhh is obvious and when you run out the 6 digits
the lll and hhh will appear in the mix of numbers anyhow.

Mix the digits as you want to choose them.

I put the low and high digits in order of last drawn.
If the digits are still in the drawn number I put the
lowest digit first like the 78

low__03421
__________
high_57896

Fri, Mar 03, 2006 5-0-3 llh 503
Thu, Mar 02, 2006 8-7-4 lhh 874
Wed, Mar 01, 2006 7-8-5 hhh
Tue, Feb 28, 2006 8-9-4 lhh 9
Mon, Feb 27, 2006 5-6-7 hhh 6
Sun, Feb 26, 2006 9-8-7 hhh
Sat, Feb 25, 2006 2-6-8 lhh 2
Fri, Feb 24, 2006 8-9-2 lhh
Thu, Feb 23, 2006 9-2-7 lhh
Wed, Feb 22, 2006 1-8-1 llh 1
Tue, Feb 21, 2006 0-9-1 llh
Mon, Feb 20, 2006 6-4-8 hhh
Sun, Feb 19, 2006 8-2-1 llh
Sat, Feb 18, 2006 2-4-1 lll
Fri, Feb 17, 2006 8-1-3 llh
Thu, Feb 16, 2006 0-3-2 lll
Wed, Feb 15, 2006 4-0-0 lll
Tue, Feb 14, 2006 5-0-6 lhh
Mon, Feb 13, 2006 2-5-5 lhh
Sun, Feb 12, 2006 2-6-2 llh
Sat, Feb 11, 2006 4-5-3 llh
Fri, Feb 10, 2006 8-9-8 hhh
Thu, Feb 09, 2006 6-8-3 lhh
Wed, Feb 08, 2006 1-3-1 lll

Oo'Ka

South Carolina
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 Posted: March 4, 2006, 6:29 pm - IP Logged

If you wish to add another filter to your bias
of the 6 numbers guess what way the numbers will
go on the even and odds.
Then lean more on the even or odds in the mix

04862
_____
53791

Fri, Mar 03, 2006 5-0-3 llh-eoo 503
Thu, Mar 02, 2006 8-7-4 lhh-eeo 874
Wed, Mar 01, 2006 7-8-5 hhh-eoo
Tue, Feb 28, 2006 8-9-4 lhh-eeo 9
Mon, Feb 27, 2006 5-6-7 hhh-eoo 6
Sun, Feb 26, 2006 9-8-7 hhh-eoo
Sat, Feb 25, 2006 2-6-8 lhh-eee 2
Fri, Feb 24, 2006 8-9-2 lhh-eeo
Thu, Feb 23, 2006 9-2-7 lhh-eoo
Wed, Feb 22, 2006 1-8-1 llh-eoo 1
Tue, Feb 21, 2006 0-9-1 llh-eoo
Mon, Feb 20, 2006 6-4-8 hhh-eee
Sun, Feb 19, 2006 8-2-1 llh-eeo
Sat, Feb 18, 2006 2-4-1 lll-eeo
Fri, Feb 17, 2006 8-1-3 llh-eoo
Thu, Feb 16, 2006 0-3-2 lll-eeo
Wed, Feb 15, 2006 4-0-0 lll-eee
Tue, Feb 14, 2006 5-0-6 lhh-eeo
Mon, Feb 13, 2006 2-5-5 lhh-eoo
Sun, Feb 12, 2006 2-6-2 llh-eee
Sat, Feb 11, 2006 4-5-3 llh-eoo
Fri, Feb 10, 2006 8-9-8 hhh-eeo
Thu, Feb 09, 2006 6-8-3 lhh-eeo
Wed, Feb 08, 2006 1-3-1 lll-ooo

Oo'Ka

Poway CA (San Diego County)
United States
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 Posted: March 4, 2006, 6:55 pm - IP Logged

As John is correctly pointing out (and may have been your question in the first place!), picking the correct digits to put into the 6-digit wheel is the real trick.  I'm afraid I don't have the answer to that one!

Oklahoma
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 Posted: March 4, 2006, 7:40 pm - IP Logged

After thinking about this for a long while, and not just since starting this thread, but after reading a lot of threads here for a couple weeks, I'm about to conclude that this pick 6 of 10 system is about as good as it gets. OR is it?

That is, for the player who wants to just play a single state as myself.

Adding a seventh number would create 40 possibilities, and too much to risk.

Maybe 5 numbers of the 10 is enough to risk with 10 possibilities and a \$10 play.

With 5 numbers, just one win a week is enough to come out ahead by \$10. Here, we have pick 3 seven days a week.

\$70 spent in one week, with one 6-way win in that week profits \$10.

Generating combos with 5 numbers may be the best way to go for my budget.

Steve

Switching between Fairfax, VA and Belgium
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 Posted: March 4, 2006, 7:45 pm - IP Logged

wheeling 7 numbers creates 35 numbers, not 40.
(without doubles or triples)

Poway CA (San Diego County)
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 Posted: March 4, 2006, 7:47 pm - IP Logged

After thinking about this for a long while, and not just since starting this thread, but after reading a lot of threads here for a couple weeks, I'm about to conclude that this pick 6 of 10 system is about as good as it gets. OR is it?

That is, for the player who wants to just play a single state as myself.

Adding a seventh number would create 40 possibilities, and too much to risk.

Maybe 5 numbers of the 10 is enough to risk with 10 possibilities and a \$10 play.

With 5 numbers, just one win a week is enough to come out ahead by \$10. Here, we have pick 3 seven days a week.

\$70 spent in one week, with one 6-way win in that week profits \$10.

Generating combos with 5 numbers may be the best way to go for my budget.

I agree.  I like the 5-digit wheel the best for the same reasons you gave.  Now ... to determine which 5 digits!!

When I use the 5-digit, I like to look at the digits in the order drawn then take every other one.  For instance in OK tonight:

Oklahoma Pick 3 Lottery Statistics Sorted By Last Drawn Date (Last 50 Draws)

Number  Times
Drawn

% of
Drawings

% of
Draws
Last
Drawn
Hit Frequency  (Expected Hits: 15)
315    28.0%  10.0%  Mar 3, 2006
 15
516    30.0%  10.7%  Mar 3, 2006
 16
015    26.0%  10.0%  Mar 3, 2006
 15
827    48.0%  18.0%  Mar 2, 2006
 27
711    22.0%  7.3%  Mar 2, 2006
 11
49    18.0%  6.0%  Mar 2, 2006
 9
913    24.0%  8.7%  Feb 28, 2006
 13
612    22.0%  8.0%  Feb 27, 2006
 12
217    28.0%  11.3%  Feb 25, 2006
 17
115    26.0%  10.0%  Feb 22, 2006
 15

So you might want to use 3, 0, 7, 9, 2 as the digits to plug into your 5-digit wheel.

Oklahoma
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 Posted: March 4, 2006, 9:12 pm - IP Logged

Thanks CalifDude.

I see you chose every other one from the top down.

Just to be contraire,  and based on a graph I'm watching, ( which has dropped to the low end as of the last draw) I'll take the small numbers....

0, 1, 2, 3, 4

thanks for the correction, paurthe. seven numbers does give 35 possible combos.

Steve

Poway CA (San Diego County)
United States
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 Posted: March 4, 2006, 9:21 pm - IP Logged

Thanks CalifDude.

I see you chose every other one from the top down.

Just to be contraire,  and based on a graph I'm watching, ( which has dropped to the low end as of the last draw) I'll take the small numbers....

0, 1, 2, 3, 4

thanks for the correction, paurthe. seven numbers does give 35 possible combos.

You have the idea.  Set a "rule" to follow and stick with it.  It won't always work, of course, but if it hits enough to make a profit, that's what most of us are looking for!

I have spreadsheets for 5-digit, 6-digit, 7-digit, 8-digit, and 9-digit wheels.  I have the doubles also for through the 8-digit.  But I like the 5-digit or 6-digit wheels the best.

Oklahoma
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 Posted: March 4, 2006, 9:54 pm - IP Logged

yeah, I agree with the rules of play for each individual.

I don't have any rules as of yet, but i can sense that low sums medium sums and high sums tend to hang together. Now that I've said that, it will cease to exist! It's nuts.

but, nonetheless, I think i will start playing next week with the 5 digit wheel and see if i can get a hit before I get to an \$80 deficit.

I think i will change numbers daily and see if that is as good as holding the same numbers throughout the week

Steve

Oklahoma
United States
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 Posted: March 4, 2006, 10:14 pm - IP Logged

Oh well, I missed it tonight, but the good news is, Califdude made a hit the first time out!

I should have stuck with your picks.

tonight's winning number was 703

Steve

Poway CA (San Diego County)
United States
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January 25, 2004
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 Posted: March 4, 2006, 10:29 pm - IP Logged

Well, I was lucky!  When it comes to using wheels, I wouldn't try messing with sums or high/low or odd/even so much.  Find a pattern that you want to use (maybe the method I used since it proved itself tonight) and stick with it.  When you start introducing other factors, you filter out the winning number!

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