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Easy Devil - my program for free

Topic closed. 57 replies. Last post 11 years ago by pacattack05.

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United States
Member #17555
June 22, 2005
5582 Posts
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Posted: March 26, 2006, 9:13 am - IP Logged

Here's another download link. This one launches an installer and works on all Windows platforms...

Easy Devil Setup

That one should work for everyone.Evil Looking

Thanx for the setup, however, I find it very amusing that you put the disclaimer at the very bottom, after I download the program.

What!!!  Now The Warning?????? LOL

It reminds me of that movie with Meryl Streep, Goldie Hawn, and Bruce Willis.

Meryl Streep drinks the potion that will make her immortal. Then the lady who gave her the potion says: " Warning".

Then Meryl says What? Now the warning?.....LOL

    sfilippo's avatar - skull
    Oklahoma
    United States
    Member #33770
    February 24, 2006
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    Posted: March 26, 2006, 9:26 am - IP Logged

    Yeah, I put the cart before the horse there, didn't I?

    One other thing everyone should know...

    Pi in the program is equal to 3.14159

    I went out 5 digits.

    Then the program automatically rounds it up.

    I can't verify if Donahue used pi the exact same way. I hope so.

    I think that's all the surprises. Pretty sure that's it...

    Smiley Steve

      hungrylight's avatar - Lottery-005.jpg
      covington , indiana
      United States
      Member #9712
      December 17, 2004
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      Posted: March 26, 2006, 11:10 am - IP Logged

      thank you sfilippo that works greatParty

        winsumloosesum's avatar - Lottery-060.jpg
        Pennsylvania
        United States
        Member #2218
        September 1, 2003
        5387 Posts
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        Posted: March 26, 2006, 11:24 am - IP Logged

        120 No Match Combos

                                                                                                                                                                                                                                                                                                                                                                                   
        012067169356
        013068178357
        014069179358
        015078189359
        016079234367
        017089235368
        018123236369
        019124237378
        023125238379
        024126239389
        025127245456
        026128246457
        027129247458
        028134248459
        029135249467
        034136256468
        035137257469
        036138258478
        037139259479
        038145267489
        039146268567
        045147269568
        046148278569
        047149279578
        048156289579
        049157345589
        056158346678
        057159347679
        058167348689
        059168349789
          Rick G's avatar - avatar 1766.jpg
          FEMA Region V Camp #21
          United States
          Member #520
          July 27, 2002
          5699 Posts
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          Posted: March 26, 2006, 12:28 pm - IP Logged

          Sfilippo,

          Although I probably won't download and use it 'cuz I'm too lazy, I just wanted to say 'thank you' for sharing this unique concept with us and for all the time you have put into it. Very cool of you and a good contribution to the site.


          Thumbs Up Thumbs Up Thumbs Up

          Posted 4/6:  IL Pick 3 midday and evening until they hit:  555, 347 (str8).


            emilyg's avatar - cat anm.gif

            United States
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            November 9, 2001
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            Posted: March 26, 2006, 12:36 pm - IP Logged

            Sfilippo,

            Although I probably won't download and use it 'cuz I'm too lazy, I just wanted to say 'thank you' for sharing this unique concept with us and for all the time you have put into it. Very cool of you and a good contribution to the site.


            Thumbs Up Thumbs Up Thumbs Up

                         

             

                                                    I Agree!

            love to nibble those micey feet.

             

                                         

              four4me's avatar - gate1
              MD
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              Member #1701
              June 18, 2003
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              Posted: March 26, 2006, 12:42 pm - IP Logged

              I wrote a program for the mystery of x.

              Now you or anyone can easily get every possible number from every possible x value you plug into it.

              It will build the database in a txt file which includes the primers of x and the 24 numbers it generates.

              Just type in the 120 possible numbers for x, (one at a time) and your database will be complete for your future reference.

              Easy Devil Program Download (1.7Mb)

              may i ask what format it is. Is it excel or other. thanks.

                sfilippo's avatar - skull
                Oklahoma
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                February 24, 2006
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                Posted: March 26, 2006, 12:58 pm - IP Logged

                It's built from Windows GUI in BASIC language, similar to Visual BASIC. It's a stand-alone application coded from a compiler called Liberty BASIC v4.02 by Carl Gundel.

                Smiley Steve

                  sfilippo's avatar - skull
                  Oklahoma
                  United States
                  Member #33770
                  February 24, 2006
                  3146 Posts
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                  Posted: March 26, 2006, 1:04 pm - IP Logged

                  If you would like, you can download a copy of Libery BASIC v4.02 and take my code and play around with it in the compiler... You can change the computation code for different results if you like.

                  copy and paste this into the compiler and run it.....

                  nomainwin

                  WindowWidth = 700
                  WindowHeight = 600
                  UpperLeftX = 100
                  UpperLeftY = 150

                  statictext #math.x, "x =", 25, 20, 25, 25
                  textbox #math.primer, 50, 15, 50, 25

                  'first column of boxes for the value of x and it's permutations
                  textbox #math.aa, 50, 60, 50, 25
                  textbox #math.bb, 50, 90, 50, 25
                  textbox #math.cc, 50, 120, 50, 25
                  textbox #math.dd, 50, 150, 50, 25
                  textbox #math.ee, 50, 180, 50, 25
                  textbox #math.ff, 50, 210, 50, 25

                  'second column of boxes for the result of x and it's permutations
                  statictext #math.equala, "x/pi+666", 120, 20, 70, 25
                  textbox #math.resulta1, 120, 60, 50, 25
                  textbox #math.resulta2, 120, 90, 50, 25
                  textbox #math.resulta3, 120, 120, 50, 25
                  textbox #math.resulta4, 120, 150, 50, 25
                  textbox #math.resulta5, 120, 180, 50, 25
                  textbox #math.resulta6, 120, 210, 50, 25

                  'third column of boxes for the result of x and it's permutations
                  statictext #math.equalb, "x/pi-666", 190, 20, 70, 25
                  textbox #math.resultb1, 190, 60, 50, 25
                  textbox #math.resultb2, 190, 90, 50, 25
                  textbox #math.resultb3, 190, 120, 50, 25
                  textbox #math.resultb4, 190, 150, 50, 25
                  textbox #math.resultb5, 190, 180, 50, 25
                  textbox #math.resultb6, 190, 210, 50, 25

                  'forth column of boxes for the result of x and it's permutations
                  statictext #math.equalc, "(x+666)/pi", 260, 20, 70, 25
                  textbox #math.resultc1, 260, 60, 50, 25
                  textbox #math.resultc2, 260, 90, 50, 25
                  textbox #math.resultc3, 260, 120, 50, 25
                  textbox #math.resultc4, 260, 150, 50, 25
                  textbox #math.resultc5, 260, 180, 50, 25
                  textbox #math.resultc6, 260, 210, 50, 25

                  'fifth column of boxes for the result of x and it's permutations
                  statictext #math.equald, "(x-666)/pi", 330, 20, 70, 25
                  textbox #math.resultd1, 330, 60, 50, 25
                  textbox #math.resultd2, 330, 90, 50, 25
                  textbox #math.resultd3, 330, 120, 50, 25
                  textbox #math.resultd4, 330, 150, 50, 25
                  textbox #math.resultd5, 330, 180, 50, 25
                  textbox #math.resultd6, 330, 210, 50, 25

                  button #math.permutate, "Permutate", [permutate], UL, 50, 250, 100, 25
                  button #math.clear, "Clear", [clear], UL, 280, 250, 100, 25
                  button #math.edit, "Clear Editor", [clearedit], UL, 532, 15, 118, 25
                  button #math.save, "Save Editor", [save], UL, 400, 15, 118, 25
                  button #math.compute, "Compute", [compute], UL, 165, 250, 100, 25

                  texteditor #math.edit, 400, 60, 250, 470

                  'instructions..................................................................
                  statictext #math.howto, "Input any three digit number into the box next to x =.", 50, 285, 350, 27
                  statictext #math.howto, "Press the Permutate button to generate all combinations of that number.", 50, 305, 350, 27
                  statictext #math.howto, "Now, press the Compute button to generate the results of the computations.", 50, 325, 350, 27
                  statictext #math.howto, "The results are displayed next to their corresponding permutation as well as in the text editor.", 50, 355, 350, 27
                  statictext #math.howto, "Press Clear to generate results for a new number. The text editor will continue to add new results to your previous ones.", 50, 385, 350, 27
                  statictext #math.howto, "Press Save Editor to save text editor results to a text file in the location of your choice.", 50, 415, 350, 27
                  statictext #math.howto, "Press Clear Editor to delete the results from the text editor.", 50, 445, 350, 27
                  statictext #math.howto, "The idea behind this program is to build a database of all possible numbers and their permutations using the values of x as primers which may lead to the next winning number.", 50, 465, 340, 40
                  statictext #math.howto, "Happy Hunting! -sfilippo- All Rights Reserved - and don't whine at me if your computer fries from this program. I just do this as a hobby.", 50, 510, 340, 45


                  open "Easy Devil" for window_nf as #math
                  print #math, "trapclose [quit]"

                  [mainLoop]

                  print #math.primer, "!setfocus"
                  wait

                  [permutate]

                  'read the input textbox
                  print #math.primer, "!contents? num$"
                  'split the number
                  a$=left$(num$,1)
                  b$=mid$(num$,2,1)
                  c$=right$(num$,1)
                  'do the permutations
                  numa$=a$+b$+c$
                  numb$=a$+c$+b$
                  numc$=b$+a$+c$
                  numd$=b$+c$+a$
                  nume$=c$+a$+b$
                  numf$=c$+b$+a$
                  'print to the output textboxes
                  print #math.aa, numa$
                  print #math.bb, numb$
                  print #math.cc, numc$
                  print #math.dd, numd$
                  print #math.ee, nume$
                  print #math.ff, numf$

                  wait

                  [compute]
                  print #math.aa, "!contents? aa$"
                  aa = val(aa$)
                  print #math.bb, "!contents? bb$"
                  bb = val(bb$)
                  print #math.cc, "!contents? cc$"
                  cc = val(cc$)
                  print #math.dd, "!contents? dd$"
                  dd = val(dd$)
                  print #math.ee, "!contents? ee$"
                  ee = val(ee$)
                  print #math.ff, "!contents? ff$"
                  ff = val(ff$)

                  print #math.edit, aa; " Results are..."
                  print #math.edit, ""

                  ans = aa /3.14159 + 666
                  print #math.resulta1, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = bb /3.14159 + 666
                  print #math.resulta2, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = cc /3.14159 + 666
                  print #math.resulta3, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = dd /3.14159 + 666
                  print #math.resulta4, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = ee /3.14159 + 666
                  print #math.resulta5, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = ff /3.14159 + 666
                  print #math.resulta6, dp$(ans)
                  print #math.edit, dp$(ans)

                  ans = aa /3.14159 - 666
                  print #math.resultb1, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = bb /3.14159 - 666
                  print #math.resultb2, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = cc /3.14159 - 666
                  print #math.resultb3, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = dd /3.14159 - 666
                  print #math.resultb4, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = ee /3.14159 - 666
                  print #math.resultb5, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = ff /3.14159 - 666
                  print #math.resultb6, dp$(ans)
                  print #math.edit, dp$(ans)

                  ans = (aa + 666) / 3.14159
                  print #math.resultc1, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = (bb + 666) / 3.14159
                  print #math.resultc2, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = (cc + 666) / 3.14159
                  print #math.resultc3, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = (dd + 666) / 3.14159
                  print #math.resultc4, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = (ee + 666) / 3.14159
                  print #math.resultc5, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = (ff + 666) / 3.14159
                  print #math.resultc6, dp$(ans)
                  print #math.edit, dp$(ans)

                  ans = (aa - 666) / 3.14159
                  print #math.resultd1, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = (bb - 666) / 3.14159
                  print #math.resultd2, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = (cc - 666) / 3.14159
                  print #math.resultd3, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = (dd - 666) / 3.14159
                  print #math.resultd4, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = (ee - 666) / 3.14159
                  print #math.resultd5, dp$(ans)
                  print #math.edit, dp$(ans)
                  ans = (ff - 666) / 3.14159
                  print #math.resultd6, dp$(ans)
                  print #math.edit, dp$(ans)
                  print #math.edit, ""
                  print #math.edit, ""

                  wait

                  [clear]
                  print #math.primer, ""
                  print #math.aa, ""
                  print #math.bb, ""
                  print #math.cc, ""
                  print #math.dd, ""
                  print #math.ee, ""
                  print #math.ff, ""
                  print #math.resulta1, ""
                  print #math.resulta2, ""
                  print #math.resulta3, ""
                  print #math.resulta4, ""
                  print #math.resulta5, ""
                  print #math.resulta6, ""
                  print #math.resultb1, ""
                  print #math.resultb2, ""
                  print #math.resultb3, ""
                  print #math.resultb4, ""
                  print #math.resultb5, ""
                  print #math.resultb6, ""
                  print #math.resultc1, ""
                  print #math.resultc2, ""
                  print #math.resultc3, ""
                  print #math.resultc4, ""
                  print #math.resultc5, ""
                  print #math.resultc6, ""
                  print #math.resultd1, ""
                  print #math.resultd2, ""
                  print #math.resultd3, ""
                  print #math.resultd4, ""
                  print #math.resultd5, ""
                  print #math.resultd6, ""
                  wait

                  [save]
                  filedialog "Save Results as ...", "*.*", FileName$
                  if FileName$ <> "" then
                  print #math.edit, "!contents? contents$"

                  open FileName$ for output as #Results
                  #Results contents$
                  close #Results

                  notice "File saved as ..."; chr$(13); FileName$
                  end if
                  wait

                  [clearedit]
                  print #math.edit, "!cls"
                  wait

                  [quit]
                  confirm "Are you sure you want to QUIT Easy Devil?"; answer$

                  if answer$ = "no" then [mainLoop]

                  close #math
                  end

                  function dp$(nbr)
                  dp$ = trim$(using("###.", nbr))
                  end function


                  Smiley Steve

                    sfilippo's avatar - skull
                    Oklahoma
                    United States
                    Member #33770
                    February 24, 2006
                    3146 Posts
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                    Posted: March 26, 2006, 1:09 pm - IP Logged

                    Thanks for the comps, RickG and emilyg. Appreciate the feedback.

                    Smiley Steve

                      Avatar
                      Poway CA (San Diego County)
                      United States
                      Member #3489
                      January 25, 2004
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                      Posted: March 26, 2006, 1:09 pm - IP Logged

                      Sfilippo, are you using this program to generate predictions?  If so, where can we find your predictions?

                      I would like to see how well this works.

                       

                        paurths's avatar - underground
                        Switching between Fairfax, VA and Belgium
                        Belgium
                        Member #19287
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                        Posted: March 26, 2006, 1:10 pm - IP Logged

                        similar to Visual Basic? Eek 
                        I must be using a different Visual Basic language than you then...

                          sfilippo's avatar - skull
                          Oklahoma
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                          February 24, 2006
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                          Posted: March 26, 2006, 1:24 pm - IP Logged

                          paurths,

                          A lot of Visual BASIC programmers agree that switching to Liberty BASIC is very easy because the two languages are similar. In fact, they can modify their VB programs to run from the LB compiler.

                          Califdude,

                          I can't tell if this program even comes close to getting hits, because I just started backtesting it in the Texas Pick 3 day results. So far, what I'm finding out is that each number has more than one primer or x value and every x value produces 24 possible numbers to play. It doesn't appear to be a realistic approach at this point.

                          The first draw I checked it on turned up 7 different x values, the second number turned up 13 x values. That's just way to many numbers ( 7 x 24) and (13 x 24).

                          I may have to rethink this again and modify the program to narrow this down. And the question arises, "Was Donahue's success just a fluke?"

                          Smiley Steve

                            paurths's avatar - underground
                            Switching between Fairfax, VA and Belgium
                            Belgium
                            Member #19287
                            July 29, 2005
                            2254 Posts
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                            Posted: March 26, 2006, 1:29 pm - IP Logged

                            paurths,

                            A lot of Visual BASIC programmers agree that switching to Liberty BASIC is very easy because the two languages are similar. In fact, they can modify their VB programs to run from the LB compiler.

                            Califdude,

                            I can't tell if this program even comes close to getting hits, because I just started backtesting it in the Texas Pick 3 day results. So far, what I'm finding out is that each number has more than one primer or x value and every x value produces 24 possible numbers to play. It doesn't appear to be a realistic approach at this point.

                            The first draw I checked it on turned up 7 different x values, the second number turned up 13 x values. That's just way to many numbers ( 7 x 24) and (13 x 24).

                            I may have to rethink this again and modify the program to narrow this down. And the question arises, "Was Donahue's success just a fluke?"

                            hi sfilippo,

                            i've never seen this language, so i "went" by what you posted.
                            Is environment free to use? If so, do you have a downloadlink or something, and if not, do you still have a link to this place where programmers agree on this, so i can read up on this?
                            Always interested in learning, you know.

                            G's
                            Ricky


                              United States
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                              June 22, 2005
                              5582 Posts
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                              Posted: March 26, 2006, 1:32 pm - IP Logged

                              paurths,

                              A lot of Visual BASIC programmers agree that switching to Liberty BASIC is very easy because the two languages are similar. In fact, they can modify their VB programs to run from the LB compiler.

                              Califdude,

                              I can't tell if this program even comes close to getting hits, because I just started backtesting it in the Texas Pick 3 day results. So far, what I'm finding out is that each number has more than one primer or x value and every x value produces 24 possible numbers to play. It doesn't appear to be a realistic approach at this point.

                              The first draw I checked it on turned up 7 different x values, the second number turned up 13 x values. That's just way to many numbers ( 7 x 24) and (13 x 24).

                              I may have to rethink this again and modify the program to narrow this down. And the question arises, "Was Donahue's success just a fluke?"

                              I think in order to simplfy things, I suggest reprogramming it so it only looks at what donahue uses, which is X/3.14+666

                              It would definitely narrow down the numbers.