|Posted: May 23, 2006, 4:47 pm - IP Logged|
For those who are interested. The general concept is much like that of "Wheeling". Now, for my Matrix, I approach a Hot-to-Cold sort method. Hot numbers at the top, cold numbers at the bottom. The Matrix starts with the Hot number in the upper left corner and the Cold number in the lower left corner, traveling down each column, then over and back down again. This approach allows me to utilize ALL the numbers of the Game. Keep in mind, you may want to use a Cold-to-Hot sort. Select any method you like, but once you do, I strongly suggest you stay with the method, otherwise, all your numbers will require remapping to be usuable again.
The "Mapping" process is basically a reference to the Cells the Number was in for the Game. My thought process is that if I referenced each occasion that the numbers fell, the possibility of it repeating the pattern is good. Also, the chance to increase the quantity of winning numbers within a given set is enhanced. This is why I think this method is similiar to "Wheeling". The only difference is that I am establishing known patterns for how the numbers have been known to occur. What I am not doing is poring over the numbers trying to "guess" which ones may be most likely to occur. I let this happen thru "natural selection" thanks to the previously mapped locations.
Although I am using Excel for this (am sure OpenOffice will work fine as well), I have not automated the process of adding a number. At this time, I do not intend to do so. Anyone that would like a copy of this spreadsheet can email me at firstname.lastname@example.org but please, if you do not understand Excel or spreadsheets, the file will be useless to you. Good Luck to all.