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Anyone Tried This Prediction System

Topic closed. 12 replies. Last post 10 years ago by Rip Snorter.

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BobP's avatar - bobp avatar.png
Dump Water Florida
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Posted: July 23, 2006, 1:45 am - IP Logged

Qualifiers: I have no connection with either the web site below or the free software it links to. 

Anyone tried this method of prediction and if so how did it work out?  http://zarnia.250free.com/index.htm

BobP

    paurths's avatar - underground
    Switching between Fairfax, VA and Belgium
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    Posted: July 23, 2006, 1:51 am - IP Logged

    Hi Bob,

    about a year ago some here, including me, have been trying it out: http://www.lotterypost.com/thread/113989

    The software is amazing and very fast, and it showed the trends, but the winning numbers did not come out.
    I remember that the author of the program even came to LP to post that it was totally not created for that purpose, but it would indeed show trends.

    cheers
    Ricky

    lasas3

    An onion a day keeps everyone away!!!

      MillionsWanted's avatar - 24Qa6LT

      Norway
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      Posted: July 23, 2006, 4:42 am - IP Logged

      I remember it did hit 3 numbers correct once in a while. If it was able to do that often enough, you could play 20 or 30 lines or more with the same numbers and win quite a lot anyway.

        Raven62's avatar - binary
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        Posted: July 23, 2006, 5:53 am - IP Logged

        Visual Recurrence Analysis Software

        Visual Recurrence Analysis (VRA) is a free software package for
        topological analysis, qualitative and quantitative assessment, and
        nonparametric prediction of nonlinear and chaotic time series.

        Main software features:

        - Pattern and determinism recognition in the time series using recurrence plot
        - Recurrence plots animation: see the dynamical system trajectories stretch and unfold in real time
        - Recurrence quantification analysis (RQA)
        - Recurrence hitogram, phase space plot, time series plot
        - Calculation of average mutual information, false nearest neighbors, and correlation dimension
        - Nonparametric modeling for nonlinear time series prediction
        - Sample data sets (periodic, chaotic, and random) included
        - Extended program help and references provided

        The software runs under Windows 95/98/ME/2K/NT/XP.

        Author: Eugene Kononov

        Visual Recurrence Analysis Program

          Badger's avatar - adu50016 NorthAmericanBadger.jpg
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          Posted: July 23, 2006, 11:49 am - IP Logged

          It's very visually impressive, I'll say that.  But it looks as if one has to be a rocket scientist in order to run it properly and understand its output.

          I wonder if it would apply to the Daily games (P3 and P4) where the draws are more than two digits long?

          I see paurths has mentioned that it is not for predicting drawn numbers as much as it is for predicting trends. But how would one use it for deciding on the numebrs then?????

          ============

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          Answer: His lips are moving.

            MillionsWanted's avatar - 24Qa6LT

            Norway
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            Posted: July 23, 2006, 12:07 pm - IP Logged

            In regards to P3 and P4, I think you need to predict each of the numbers separately, since they all use their own containers.

            When we tested the software last year, we run predictions for all numbers on P5 and P6 since they're all drawn in the same container. 

            You feed the program with at least 500 numbers drawn so it got enough data to find the trends. 

            Hope that help somewhat.

            I have been planning to try some further tests on the Visual Recurrence Analysis Tool to see if it is able to predict 3 out of 6 numbers often enough.

              Badger's avatar - adu50016 NorthAmericanBadger.jpg
              Wisconsin
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              Posted: July 23, 2006, 1:17 pm - IP Logged

              I take it by "containers" you mean ball machines?

              Problem: in Wisconsin, all games (P3 and P4 as well as the three jp games) are all computer generated. Therefore, there are no machines/containers.

              So I wonder how one creates a database for that?

              ============

              How can you tell if a politician is lying?

              Answer: His lips are moving.

                Raven62's avatar - binary
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                Posted: July 23, 2006, 1:35 pm - IP Logged

                It's very visually impressive, I'll say that.  But it looks as if one has to be a rocket scientist in order to run it properly and understand its output.

                I wonder if it would apply to the Daily games (P3 and P4) where the draws are more than two digits long?

                I see paurths has mentioned that it is not for predicting drawn numbers as much as it is for predicting trends. But how would one use it for deciding on the numebrs then?????

                Their are 2 ways to create a P3/P4 Database for VRA use.

                Method #1:

                One Combination per row with each Digit separated by a space (ex: 1 2 3).

                Method #2:

                One Digit per row with a separate file for each Position (ex: P3D1.csv 1, P3D2.csv 2, P3D3.csv 3)

                In both Methods the Database should be Sequenced from Oldest to Newest.

                Since we are interested in tomorrows numbers today the most used VRA Function is the Predict Function.

                  MillionsWanted's avatar - 24Qa6LT

                  Norway
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                  Posted: July 23, 2006, 1:45 pm - IP Logged

                  Badger's problem is he want to do trend prediction on computer generated numbers.

                  The Visual Recurrence Analysis Tools has been created to predict patterns in physical behavior of machines (I believe). 

                  I think the program might be useless for RNG software. 

                    Raven62's avatar - binary
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                    Posted: July 23, 2006, 2:11 pm - IP Logged

                    Badger's problem is he want to do trend prediction on computer generated numbers.

                    The Visual Recurrence Analysis Tools has been created to predict patterns in physical behavior of machines (I believe). 

                    I think the program might be useless for RNG software. 

                    Everything has patterns including RNGs, so whatever results can be achived with Ball Drawn Numbers can also be achived with RNG Drawn Numbers. The VRA Program does not discriminate between Ball Drawings or RNG Drawings.

                    If you haven't done so already you should review the thread on VRA from a year ago or so as well as the website. In the VRA thread on LP you will find comments from the Author of VRA:

                    VRA Thread

                    PS: VRA was not designed to be used for predicting Lottery Numbers, in fact the Author of the Program was quite surprised to find that folks were using it for that purpose.

                      Badger's avatar - adu50016 NorthAmericanBadger.jpg
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                      Posted: July 23, 2006, 4:12 pm - IP Logged

                      Their are 2 ways to create a P3/P4 Database for VRA use.

                      Method #1:

                      One Combination per row with each Digit separated by a space (ex: 1 2 3).

                      Method #2:

                      One Digit per row with a separate file for each Position (ex: P3D1.csv 1, P3D2.csv 2, P3D3.csv 3)

                      In both Methods the Database should be Sequenced from Oldest to Newest.

                      Since we are interested in tomorrows numbers today the most used VRA Function is the Predict Function.

                      Thanks Raven.  That's a lot of work for what looks to be somethng that won't work for me....especcially after reading the year-old thread where the author of the software was involved. He seemed pretty emphatic that the program was not going to be able to predict lottery numbers, and couldn't since he believes the lotteries are truly random.

                      ============

                      How can you tell if a politician is lying?

                      Answer: His lips are moving.

                        BobP's avatar - bobp avatar.png
                        Dump Water Florida
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                        Posted: July 24, 2006, 1:33 am - IP Logged

                        Thanks guys, thought it looked too good to spend the time on to test.  ;-) BobP

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                          Posted: July 24, 2006, 2:20 am - IP Logged

                          Thanks guys, thought it looked too good to spend the time on to test.  ;-) BobP

                          Thanks for the thread, BobP.

                          I recall some discussion about this a long while back, but at the time I didn't have whatever it would have taken to get a closer look.

                          I've just downloaded it.  All the discussion on this thread got me interested, whether it's helpful for lottery numbers, or  not. 

                          Gracias,

                          Jack

                          Absorb the good, ignore the bad, weigh the ugly.

                          It's about number behavior.

                          Egos don't count.

                           

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