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Alphanumeric substitution strategy

Topic closed. 12 replies. Last post 10 years ago by jarasan.

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bobby623's avatar - abstract
San Angelo, Texas
United States
Member #1097
January 31, 2003
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Posted: November 9, 2006, 3:24 pm - IP Logged

  Alphanumeric substitution workup. While wheeling is popular, there are players who play a limited number of combinations, using quick picks from a random number generator, predictions from a commercial lottery system or personal choice. We all know that while QPs can and do provide winners, a ticket with 5 sets you buy atThe corner store doesn't necessarily mean that, in a pick 6 game, that 30 different numbers will be in play.  To get 30 numbers, a player has to choose from a hot list or other means. To get allNumbers in play, 10 or more tickets may be required. A number picking scheme that I developed and use with some success is called alphanumeric substitution. This strategy allows a player to review past results reflectedin alphabetical sequences that reduces the number picking field to one that is lessmassive than a field showing all numbers and possible combinations. For example, there are maximum of 252 alphabetical sequences in MegaMillions, comparedTo millions of numerical combinations.  We all know that to win a player has to match a certain number of winning numbers, whichare printed on a ticket in numerical order. The winning numbers are usually in mixed order,but this doesn't matter. All you have to have is the required number of numbers on the sameline. The lottery usually publishes the winning numbers in numerical order, although somegive both versions. All of numerical combinations can be restated in the form of an alphabetical beginning,In a pick 5, 37-ball lottery, with AAAAA and ending DDDDD Alphanumeric substitution is data intensive. Numerous data streams are required. A lotof effort and time is required to establish the data streams, which, of course, have to be accurateand kept current.  Where to start? I recommend going back at least 50 drawings. 75 or 100 previous drawingswould be good, too. This is quite an investment, but one you will find can be rewarding, if,
as is the case in all lottery selection, you guess correctly.
 Yes, that’s right, guess correctly. Similarly to my gap strategy, there are no
’easy buttons’ with this strategy. If you have all the charts I’ll tell you about, you
Will have all you need to spot trends and make your selections in a methodical manner . You may be surprised how effective this strategy can be, although there are is noGuarantee you will select the winning numbers. To start, get some graph paper and colored pencils . The graph notebook WalmartSells is a good choice. The Mead brand with 2 cell sizes is a good choice, too.. Copy down the previous drawings, using the lottery website, and generate the alphabetical sequences using the following key: A for any number between 1 and 9, B for any number between 10 and 19, C for any number from 20 to 29, D for any number from 30 to 39, E for any number from 40 to 49, F for any number between 50 and 59.  Dates and draw numbers are not important, but one or the other should be used to keeptrack of the drawings. I suggest the draw date. Convert the numerical combinations to their alphabetical equivalents.Example:  1103  4.17.21.33.48.54  ABCDEF             1104  10.13.19.24.44.48  BBBCEE Etc. I think you will realize that the first three letters, as well as the last three letters, tend to Repeat, which is good. In fact, ABC is one of the most frequent ‘alpha-triples’ in allLotteries. AA and AB are most frequent ‘alpha-pairs’ in positions 1 and 2.  Numerical hot sheets. Develop a list showing the individual numbers in order of occurrence. Adjust the list, by striking repeats, so that you have one continuous list showing the numbers that are due. Usually, this list begins with what are known as cold numbers to the numbers in the last drawing.  On a separate piece of graph paper, put the first 10 numbers from top of the list on a separate line, on the left side the sheet.  Skip over a couple of columns and enter the last 10 numbers fromThe list.

Locate the center of the list. In a 54 number game, the middle is space 27. On a separate line,The right of the hot number sequence, enter whatever number occupies space 27. Expand this sequence 5 spaces to the left and enter the appropriate numbers.  Expand the sequence 5 spaces to right and enter the appropriate numbers. When you are done, you have individual columns to track the 10 coldest numbers, the 10 hottest numbers and 10 warm numbers.  These sequences are adjusted after each drawing. You circle the hits for reference.On the next line, you reenter the 10 numbers minus any hits. You fill vacant spaces by referringto the complete list and selecting the appropriate numbers from the overall sequence. Over time, you might notice that none or only a few of the numbers in each of the sequencescame up in the most recent drawing. You might then want to decide if you want tonot use any of the numbers when building combinations for the next drawing. Results will vary from lottery to lottery, of course. Also, there is a possibility that you couldeliminate winning numbers. It's a judgment call, just like everything else in picking numbers.In any event, you will have a current list of the numbers in the order of occurrence. Individual number group hot lists You then need to establish a list of the individual numbers in order of occurrence. You willhave a list for the As, Bs, Cs, Ds, Es and Fs, depending on the lottery game you areworking with. When completed, you will have individual number lists showing the colder numbers atTop of the list and the hotter numbers at the bottom.  Next: Alpha-pairs                     

    bobby623's avatar - abstract
    San Angelo, Texas
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    Posted: November 9, 2006, 3:33 pm - IP Logged

    I thinks it obvious that I'm not computer literate!!

    Tough reading, but the main facts are there.

    Will try to do better with next post on alpha-pairs.

    Thanks for your interest

    Bobby

      bobby623's avatar - abstract
      San Angelo, Texas
      United States
      Member #1097
      January 31, 2003
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      Posted: November 9, 2006, 4:09 pm - IP Logged


      Sorry my initial post on alphanumeric substitution was in poor form.

      If you have questions on how to get started, please don't hesitate to ask for
      guidance.

      Assuming you have a list of the alphabetical sequences for at least 50 drawings, you
      need to now construct what I call 'alpha-pairs' in positions P1P2, P2P3, P3P4, P4P5 and P5P6, if
      you are tracking a pick 6 lottery.

      Get a fresh sheet of graph paper.  Label it Alpha-Pairs.

      Turn the sheet sideways and evenly space Column headings P1P2 P2P3 P3P4, P4P5 and P5P6
      Referring to your main lottery list and alphabetical sequences, transcribe the
      alphabetical pairs to the sheet you just started.

      Number each pair as you enter it in its proper column. This provides a running inventory
      that you will use later to aid your number selection.

      when you are done, you should have something similar to the following example of a
      Pick 5 lottery I'm tracking.

      P1P2  P2P3  P3P4  P4P5
      BD1  DD9  AD5  AA1
      AD4  AD3  AA14  AD3
      CD4  BD37  AB51  AB6
      CC29  AC87  BB165 BD77
      BB168 BC270 CD307 BB27
      AC76  AA108 AC39  BC112
      AA462 CD40  DD78  CC218
      BC90  CC146 CC44  CD482
      AB490 BB323 BD312 DD446

      Using the above information, I think it would be in a players best interest to play 5 sets with
      alphabetical sequences beginning with BB, AA, BC, CC and AB.

      I think alphabetical sequences ending with BC, CC, CD, BD and DD would be good choices.

      This is a running list, that is, repeat pairs are crossed out in the order that they occur.

      Next: Alpha/Numerical pairs.

        bobby623's avatar - abstract
        San Angelo, Texas
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        Posted: November 9, 2006, 5:01 pm - IP Logged

        Glad my last post on alpha-pairs is in good form!

        Having a current list of the alpha-pairs is a valuable aid in building combinations for play.

        Of course, the next question is how do you decide what numbers to plug into the alphabetical
        sequences.

        If we knew that for sure, we'd all be rich!

        The best we can do is look at past results and look for trends.

        All commercial programs have pages listing the individual numbers, inventories, etc.
        All list the number pairs, believe they called decades. You can really go crazy looking
        at all that data and trying to identify a trend, etc.

        I have a better way - Alpha/Numeric pairs. This is a listing of the of the pairs in order
        of occurrence according to alpha-pair designation.

        Get several pieces of graph paper.

        Beginning with AA, initiate a separate page for each alpha-pair.

        I have 10 pages for the pick 5 game I'm tracking.

        At the  top of each page, evenly space the numbers. For example, for all alpha-pairs
        beginning with A, you would enter 1 thru 9. Allow several blank columns for each number.

        Pages for alpha-pairs beginning with B would have the numbers 10 to 19.
        do the same for pairs beginning with C and D,  and E and F, if needed.

        An inventory is required. However, there usually isn't enough room on one sheet of graph
        paper for this. This problem can be overcome by using a straight edge of cut ten
        short sheets of graph, insuring that each has space for the numbers and 5 or more
        blank columns.

        When you are done, insert each inventory sheet on top of the main alpha-pair sheet. Align
        the pages and stable them together.

        Refer now to your master  list of winning numbers. Working with the AA pairs, find the
        numerical pairs and enter the number, in order of occurrence.  For example, if the
        first numerical pair is 1 4, enter a 4 under the 1 on the AA pair sheet.

        Do this for all AA pairs WITHOUT REGARD TO POSITION. If you find an AA in positions
        P4P5, it is entered in order of occurrence in the same column as an AA in P1P2.

        When you are done you will have a current listing of the numerical pairs as they
        occurred in the lottery you are tracking, for the number of drawings you are using

        You would then fill out the inventory sheet you made by counting the different numbers
        under each numbered column.

        An example, in the lottery I'm tracking, my AA inventory looks like this

        1 blank (you can't have a 1.1 pair)
        2. 2 (pair 1.2 has come up twice during the draw period that I'm using)
        3. 2 (pairs 1.2 and 1.3)
        4. 8
        5. 5
        6. 13
        7. 10
        8. 17
        9. 23

         

        There are obvious results. For example, 8 is always followed by 9. There are no 9.9 pairs.

        In the lottery I'm tracking, the pair 4.6 has come up 8 times! I learned this by inspection.

        The last time 4 came up in an AA pair, a 5 was in the second position,  the first time this has happened
        in 21 occurrences of a pair beginning with 4.

        This data is very valuable when building a combination having AA in its sequence.

        The individual number hot sheet for As give the player some indication of what number would be best.  If a 2 is  being considered, this list give some indication of what the second A number could be.

        Next:  Alpha triples

          bobby623's avatar - abstract
          San Angelo, Texas
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          Posted: November 9, 2006, 6:02 pm - IP Logged

          Alpha-triples.

          Simiarly to alpha-pairs, lottery drawings can be broken down into triples.

          For example, in an alphabetical sequence AABCD, triples would be:


          P1P2P3 - AAB
          P2P3P4 - ABC
          P3P4P5 - BCD

          etc for Es and Fs.

          Using graph paper, log the triples as they occur in the lottery you are tracking.
          Number each repeat triples as they occur in the 3 main columns.

          When you are done, you will have a current listing that provide some clues as to which triples
          might be DUE.

          Your inventory will give you indications of which triples come up more frequently than others.

          In MegaMillions, there are 28 different triples in each of the three P groupings. These begin with AAA and
          end with FFF.

          ABC has come up 23 times in P1P2P3. BCD 12 times in P2P3P4 and EEF 14 times in P3P4P5.

          Inventories

          The running counts give you up-to-date totals. However, it is sometimes useful to have a
          separate inventory of triples in alphabetical order. In this way, a player can see which of
          the triples have not come up.

          It's players choice. You can, of course, have as many inventories as you want.

          Alpha/numerical triples.

          Similarly to pairs, a players needs to know what numbers were in play with each triple.
          Again, a full accounting would provide a massive amount of numbers to evaluate for trends, etc.

          There are a lot of ways in which the numerical triples can be logged, counted, etc.

          Here is the method I use.

          I took a Norcom 4x4 Quadrille Ruled notebook (available at Walmart) and divided each page
          into 4 sections.

          For example: Triple AAA, which is at the bottom right side of the page.
          At the top I entered AAA three times - AAA for P1P2P3, skip two columns, AAA for
          P2P3P4, skip two columns, AAA for P3P4P5.

          I then skipped 4 columns.

          I then entered numbers 1 to 9 in a single column. Skip 2 lines and enter 1-9 again,
          skip 2 lines and enter 1-9 again. All of this is in a single column.

          The first AAA in the current MegaMillions game was 6.7.8 in P1P2P3. I entered these numbers
          in the first AAA column. I then went to the list of numbers and put a hash
          mark after the 6 in the first sequence, a hash mark after 7 in the second sequence
          and a hash mark after 8 in the third sequence.

          By hash mark I mean single downward stroke with a crossbar after 5 occurrences.

          There has been AAA in P2P3P4, 4.5.7. I updated the individual number inventory
          accordingly.

          Please note that I make no distinction in the number inventory. A 4 in the first column is logged
          the same as a 4 in the third column.

          You could, of course, keep individual inventories, but I've found that such a chart is more or
          less useless.

          Having this kind of information helps me decide what numbers to play if I'm going to play a combination
          having 3 sequential As  (AAABCD, AAAADD)

          I open my AAA page, see what numerical triples have already come up and choose.  I use my other
          charts to help in that selection. I never choose a repeat triple, although they come up.

          Building a complete alphabetical sequence.

          It should be obvious that the alpha pairs and triples can be very helpful in building a full sequence.
          For example, if you decide to use BC in P1P2, you can eliminate all of the As and BB from consideration.
          If you decide the play the Triple, BCD.., in P1P2P3, you eliminate a host of other possibilities.
          When you make the final choice, you can then use the pair and triple charts to aid your final selection, which
          could be, for example, BCDDF, or BCDEE or whatever P3P4P5 triple you want to use.

          I've bbe using alphanumeric substitution for a long time. I've created many data streams, some of which proved to
          be entirely useless.

          For example, tracking P1P2P3P4 and P2P3P4P5 seems logical, but, its very difficult to see trends
          Keeping track of the individual alphabetical sequences in alphabetical order will tell you how many times
          AABCD, for example, has come up, but I've never found a way to make the data useful. Some alphabetical
          sequences are more popular than others, but there is no way to guess when they will come up.

          Work with the pairs and triples for trends, is my recommendation. Keeping in mind of course that the AA pair 4.6
          I mentioned earlier ay be really popular now, but 4.8 might be a better choice!!

          As I indicated in the beginning, this strategy is data intensive. Lot of logging is required, and each
          log has to be kept current.

          If you are a serious lottery player and keep stats, I think you will see the benefits of alphanumeric substitution.

          I'm ready to answer any questions anyone has

          Thanks for your interest.

          Bobby

            psykomo's avatar - animal shark.jpg

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            Posted: November 9, 2006, 6:23 pm - IP Logged

            I thinks it obvious that I'm not computer literate!!

            Tough reading, but the main facts are there.

            Will try to do better with next post on alpha-pairs.

            Thanks for your interest

            Bobby


            bobby623:

            PSYKOMO is no computer stat-picker or literate!!!!!!!!!!!!!!!!!!!!!!

            when it cums to picking JACKPOT$$$$$$$$$$$$$$$$$$$$$$$$$

            (BUT), I try to help the best I can with PICK-5'sssssssssssssssss

            as the odds are toughHHHHHHHHHHHHHHHH, but not impossible

            TO>>>>>>>>>>>>>>>HIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!: (using skip-hit method)

            10/27......hit 4 numbers from a group of 16 captured:

            2-3-4-9-10-11-14-15-17-18-19-25-26-31-34-37

            #DRAWN:  02-19-21-25-34

            CAN you convert your numbers to a string of less than 16???

            LOL

            PSYKOMO 

              stephi's avatar - winifrid
              rural lowcountry, south carolina
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              Posted: November 9, 2006, 6:54 pm - IP Logged

              Thank you sir Bobby, whenever i have time (most of it goes to job & an unofficial 2nd job), I will sit down & do your charts. I agree with Floridian, you have the most detailed information. I appreciate your time and effort and I do thank you and appreciate your posts.

                bobby623's avatar - abstract
                San Angelo, Texas
                United States
                Member #1097
                January 31, 2003
                1394 Posts
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                Posted: November 9, 2006, 6:55 pm - IP Logged


                bobby623:

                PSYKOMO is no computer stat-picker or literate!!!!!!!!!!!!!!!!!!!!!!

                when it cums to picking JACKPOT$$$$$$$$$$$$$$$$$$$$$$$$$

                (BUT), I try to help the best I can with PICK-5'sssssssssssssssss

                as the odds are toughHHHHHHHHHHHHHHHH, but not impossible

                TO>>>>>>>>>>>>>>>HIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!: (using skip-hit method)

                10/27......hit 4 numbers from a group of 16 captured:

                2-3-4-9-10-11-14-15-17-18-19-25-26-31-34-37

                #DRAWN:  02-19-21-25-34

                CAN you convert your numbers to a string of less than 16???

                LOL

                PSYKOMO 

                Thanks for your interest.

                 

                As I said in the first post, alphanumeric substitution is for folks who play a limited number of combinations and pick their own numbers.

                The gap strategy I offered earlier is the best method for picking multiple numbers for a wheel.

                Bobby

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                  Sunny California
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                  Posted: November 9, 2006, 7:11 pm - IP Logged

                  YYYEEESSSSS!! Thanks bobby for posting this! So glad to see you changed your mind and decided to give us lottery junkies a new fix!! Appreciate it.

                    Avatar

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                    Posted: November 9, 2006, 7:12 pm - IP Logged

                    thanks bobby,

                    great post! Time to get to work on those graphs now.

                    Isabel, you are going to feel very silly when this turns out to be make-believe.

                      jarasan's avatar - new patrick.gif
                      Harbinger
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                      Posted: November 10, 2006, 9:50 pm - IP Logged

                      bobby623,  this system is the very similar to many of the others on LP, you are using letters instead of numbers.  This system you describe is good up to 39 numbers, once you get into the forties and fifties it is hard to discern a pattern.  This system is similar to many on LP where people are trying to describe patterns that recur. I'll substitute numbers for letters for the most common repeating patterns for 100 past draws in a 5/39 games and a 6/39 game and if you compare with any game, the same patterns show here they are for 5/39GAMES  AABCD = 2111, ABCCD = 1121, AABCC = 2120, ABBCD = 1211, ABCDD = 1112; for  6/39 GAMES ABCCDD = 1122, AABBCD =2211, AABCCD = 2112, ABBCCD = 1221.

                      You're describing decade patterns, it gets too spread out, when you get into the forties & 50's place because of the extra places, the patterns essentially go from 2 exp. 4 to 2 exp. 5,  in other words 16 to 20 or patterns in less than 40 digit games to 32 to 100 or so possible patterns for games less than 50 digits and 64 to 500+ patterns for the less than 56 games .  This changes the playing field from 100 yds. to about 1000 yds., I use this generalization because rarely does one get a 3 that is; AAA, BBB, CCC, or DDD.  If you throw the EEE and FFF in, it is an effort in futility to get recognizable pattern over the rate of 3 to 4 reps or greater  in 100 to 150 games.

                      LOL jarasan

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                        bobby623's avatar - abstract
                        San Angelo, Texas
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                        Member #1097
                        January 31, 2003
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                        Posted: November 11, 2006, 12:55 pm - IP Logged

                        bobby623,  this system is the very similar to many of the others on LP, you are using letters instead of numbers.  This system you describe is good up to 39 numbers, once you get into the forties and fifties it is hard to discern a pattern.  This system is similar to many on LP where people are trying to describe patterns that recur. I'll substitute numbers for letters for the most common repeating patterns for 100 past draws in a 5/39 games and a 6/39 game and if you compare with any game, the same patterns show here they are for 5/39GAMES  AABCD = 2111, ABCCD = 1121, AABCC = 2120, ABBCD = 1211, ABCDD = 1112; for  6/39 GAMES ABCCDD = 1122, AABBCD =2211, AABCCD = 2112, ABBCCD = 1221.

                        You're describing decade patterns, it gets too spread out, when you get into the forties & 50's place because of the extra places, the patterns essentially go from 2 exp. 4 to 2 exp. 5,  in other words 16 to 20 or patterns in less than 40 digit games to 32 to 100 or so possible patterns for games less than 50 digits and 64 to 500+ patterns for the less than 56 games .  This changes the playing field from 100 yds. to about 1000 yds., I use this generalization because rarely does one get a 3 that is; AAA, BBB, CCC, or DDD.  If you throw the EEE and FFF in, it is an effort in futility to get recognizable pattern over the rate of 3 to 4 reps or greater  in 100 to 150 games.

                        LOL jarasan

                        US Flag

                        Thanks for your comments.

                        I need to clarify.

                        Alphanumeric substitution (AS) is NOT a prediction system, per se. It provides multiple data streams whereby any and all lottery games can be broken
                        into segments for subsequent analysis.

                        AS is primarily designed to aid players who play a limited number of combinations, as opposed to multiple combinations generated by a wheeling system.

                        I described the data streams in an earlier post.

                        An example using the Nov. 10 MegaMillions might more helpful in understanding what AS is all about.

                        I have been tracking MM, using AS, since the new matrix began on 06/24/05

                        There have been 145 drawings. The 'white ball' numbers for 11/10/06 are, in numerical order, 11.42.52.53.55. The alphabetical sequence is BEFFF.

                        There are 252 different sequences. BEFFF is sequence 195. It has come up one time.

                        Breaking the sequences into segments yields the following:

                        Alpha-pairs (Overall):  BE EF FF. According to my overall pair inventory, BE has come up 10 times, compared to BC, which has come up 60 times. EF has come
                        up 46 times. FF has come up 27 times.

                        Alpha-pairs (By position): BE has come up twice in P1P2. The first time was on 06/24/05. EF has come up one time in P2P3. FF has come up 3 times in P3P4.
                        FF has come up 24 times in P4P5.

                        Alpha/numeric pairs (Overall) BE - 11.42 was a first. Other BE parings are 12.45 13.46, 14.43. 14.45, 16.41, 17.47. 19.44.

                        EF - 42.52. This was second time 42.52 has come up. Other 42.xx parings are 50 2 times, 52, 2 times, 53, once. There are too many other EF pairings to list

                        here.

                        FF (P3P4) - 52.53 has come up 3 times. FF (P4P5) 53.55 has come up 3 times, 53.54 3 times and 53.55 3 times.

                        Alpha-triples: BEF in P1P2P3 has come up one time; EFF in P2P3P4 has come up 10 times with a gap of 62, FFF in P3P4P5 has come up 3 times with a gap of 20.
                        The gap is the number of drawings between each occurrence.

                        Alpha/numeric-triples: BEF - 11.42.52 one time.

                        Other BEF triples:  BEF in P2P3P4 - 13.48.51. BEF in P3P4P5 14.45.53 and 13.46.50.

                        EFF - P2P3P4 42.52.53. EFF in P3p4p5 has come up 9 times. No EXACT repeats. 48 is a popular number in the P3 position.

                        I think the data pretty well demonstrates that selecting BE in positions P1 and P2 probably wouldn't be a good choice (guess).

                        Going one step further, according to my hot/cold/warm number streams, numbers 11 and 53 are in the cold stream of 10 numbers. 52 and 55 are in the Hot stream

                        of 10 numbers. 42 is in my warm stream of 9 numbers.

                        Any player who decided to NOT play any of the H/C/W numbers, wouldn't have had any of the white balls!!!

                        Here is how I use the data streams when I use Alphanumeric Substitution to generate 5 combinations.

                        I begin by scanning the pairs in P1P2. I would only consider pairs with 15 or more occurrences. Knowing what my P1P2 choices are, I would expand into the

                        P2P3 data stream, then P3P4 and finally P4P5. In the latter, I would choose from the pairs that have come up the most, such as EF, which has come up 35 times

                        in P4P5.

                        Or, I could begin with a triple. I would choose from those that have come up the most, such as ABC. Of course, if I start with ABC, the triple in P2P3P4 has

                        to begin with BC. I might then choose BCC in P2P3P4, giving me ABCC. the last triple has to begin with CC, so, I would choose accordingly, probably CDE which

                        has come up 6 times.  My final sequence would be ABCDE.

                        I would then review my alpha/numeric lists. Referring to the ABC numeric list, I see that the number 8 is pretty popular in P1. 18 is the most frequent in

                        P2. There are 4 20s in P3 that could be good candidates. Maybe I would choose 8.18.20.  I would then refer to the ABC numeric list and discover that 8.18.20

                        hasn't come up yet. There is a 8.18.21, and a 6.18.20.

                        I would then check my individual number hot lists. I would discover that 8 is a hot number. I might decide to change it to 3.

                        I would then begin construction of my second combination. I could use the same one with different numbers, or a new one. I'd probably build a different one.

                        I have from time to time decided to play one particular triple in P1P2P3, but 5 different pairs in P4P5. Believe I won a couple of small prizes.

                        One final remark. When you are up close and personal with the lottery numbers, logging them draw by draw, you notice things. For example, there is
                        no way in the world I would invest a buck to play a combination beginning with BE. Talk about a cold pair!! EF in P2P3 would be another poor choice.

                        But, you never know what balls are going to fall out of that machine!

                        I play a 18 number wheel using my 'gap strategy' rather than specific combinations. Last night, I had the 11 and 52.

                        Hope this clarifies what alphanumeric substitution is all about.

                        Bobby

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                          Harbinger
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                          Posted: November 11, 2006, 7:20 pm - IP Logged

                          Bobby623,

                          Isn't trying to predict the next draw, the objective?  We analyze the prior drawings, try to observe trends, patterns, commonalities, associations, recurrences through some form of data analyisis to predict the next draw, or at least get a edge on getting a winning set of numbers on the next draw.  Everybody here is essentially trying to improve the odds in their favor, we  cannot with any certainty predict jack, but we try anyway, it is a gamble every time.  Predicting the future is what everybody is attempting to do here, to win  "mucho dinero". What I was trying to convey on the previous post was that after you get into games that contain more than 40 numbers, the data gets hard to analyze and derive useful trends.  There is a point where one has to just say to themselves;Is spending money and time on games where the odds are 175,000,000 to 1 worth it?  Or I am I better off looking and working on games where the odds are 500,000 to 1 or 190,000 to 1 and are played every day?  I chose the latter, these lower odds games are manageble and are actually hittable and fun. I would be very happy to hit for 50K or 150K after taxes, one stands a much greater chance of achieving this through these 5 /39, 6/39, and 5/35 games. A couple of bucks on PBall or Mega is just as good as spending $1000 on PBall or Mega, if its going to happen it's going to happen. I mean even 5/55 is 3,500,000 to 1! 

                          Your AS system attempts to narrow down the pool of numbers, that is "prediction" any way you look at it. I take a narrowed down pool of numbers, and fit that pool of numbers into highly repeating patterns, which I described earlier, this gives good results, especially if you got the pool of numbers right!  Anyway I hope you and everybody on LP hits often and hits big.

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