Hello good folks of the P3 lottery. As I had posted many months ago about the various methods I have assembeled in GH[Gail Howard-software] of which many of you have taken an interest, I would like to mention at this time that I have expanded yet another method to extract the numbers for this game. I have called it P3 Loop. Basically, its what first number follows the last number drawn. In this method I use 'Board D' first to establish the number or numbers. But before I tell you what to look for on Board D, you first have to set up your GH with the proper data in the History Files. To do this, search for my name[dx123] in the thread 'Lottery Secrets from the cryptic vault' started by our good Kola on Oct. 29, 2006. In those pages you will see how to start a GH History File. You should have matching data START dates for this to work. All data imput dates by you have to match all the other data input dates for the other methods I mention. This is crucial for GH to read correctly for the next draw. And you must input the data daily.
Now lets assume all this previous tedious input is complete. In order to set up 'P3 Loop' in a vertical line with each number input set as a game with a date you have to input the first number drawn and the last number drawn from the 3 numbers of any P3 game [your State or Prov.]. So, if 358 was a drawn number your new entry numbers into the P3 Loop History files are 3 and 8. Forget the 5, its the middle number. I have a special method for that one. Your GH P3Loop game data will have only the first and last numbers entered.
Now to read the data for the next number to pop. Save and close the History file once you are up to date with your entries. Open 'Board D'. Here you will see 3 vertical rows of numbers. Five numbers in the first Row will be starred'*'. These numbers have hit the most with the highest at the top. The highlighted cursor is on the 'Total' row at the right. The 'last' number '8' will also be there in the 'Middle' row. The Middle Row and the Total Row will have the same amount of HIT numbers.
To choose the next number[s] keep the highlighted cursor in the 'Total' row. Lets say that number 4 had the highest hit with 38 hits. Below that is '0' and '9', BOTH with 34 hits. And below those numbers are the rest that make up the 10 numbers in the P3 game, each with different hit totals. However, the 1 ANOMALY in this arrangement are numbers '0' and '9'. They have hit the same amount of times-34. These are the 2 numbers that will probably FOLLOW the '8' from the last game. I know you may find this data a bit nebulous to agree on this Anomaly, but believe me I know Anomalies and patterns. Write these 2 numbers down.
Now to see if this selection of 0-9 is somewhat true. Close 'Board D' and OPEN 'Board 6'. In this Board[GH-Skip and Hit Chart] you will see all the numbers with their respective Hits and OUT Times between those hits. Here you will look at all the numbers just as I prescribed in the Thread above and how to read 3 Rows to the right of the LAST OUT to find the numbers with the highest hits than any of the rest for their prescribed OUTS and Averages.
IN this case, using P3 LOOP, you only look at 2 Rows to the right of the OUT, not 3. Because, the History file INPUT data was for 2 numbers. The first and the last. SO when you find any number[s] that have the most hits for their OUT times, it could be the first or the last number within the 3 required for the next draw. There you have it. Another method for winning the P3 Game.
Perhaps next month or so I will give another method using GH I developed and call 1Front/2Rear, and this one is >>>HOT<<<
I will take questions for those who want to try the GH-P3 LOOP method.
Good hunting...yt dx123