Florida Pick-3 Positional Frequency Test Report
I decided to conduct a six month test of Pick-3 Positional
Frequency using a 5x5x5 positional wheel making 125 formed
numbers played against the Florida Pick-3 game.
Positional Frequency is the positional ranking by frequency
of the Pick-3 game. The user selects a range of history to
work with, counts how many times the drawn daily digits hit
in each position, then ranks them from most to least hits.
For this test if any digits in a column are tied for hits
they are listed in numeric order from low to high.
(Digit : Hits) Columns 1-2-3 example is based on 22 draws.
6 : 4 | 3 : 4 | 3 : 7
0 : 3 | 5 : 4 | 2 : 3
1 : 3 | 1 : 3 | 7 : 3
3 : 3 | 0 : 2 | 0 : 2
4 : 3 | 6 : 2 | 1 : 2
8 : 2 | 7 : 2 | 9 : 2
2 : 1 | 8 : 2 | 4 : 1
5 : 1 | 9 : 2 | 6 : 1
7 : 1 | 4 : 1 | 8 : 1
9 : 1 | 2 : 0 | 5 : 0
We use the top 5 in each column to wheel positionally.
6 : 4 | 3 : 4 | 3 : 7 = 633 632 653 652
0 : 3 | 5 : 4 | 2 : 3 = 052 053 037 032
etc.
After several short tests of 15, 30, 50 and 60 past draws, I
found a number of hits using a history of 22 past draws and
decided to conduct this test using 22 past draws to make the
column chart.
One does not need to create the wheel to test the system, as
a glance at the columns either finds all three digits within
the top five guaranteeing a winner or one or more digits out
side the top five causing the system to fail.
For those who might be tempted to try the system, the wheel
can be made and printed in seconds using Lottery Director.
Open Lottery Director, select any Pick-3 game, go to [Pick
and Wheel Your Numbers], select [Wheel Your Numbers], under
"Your Numbers" enter the top 5 digits from the first column
and press [N], the page will advance to the second column
position, enter the top 5 digits from your second column and
again press [N], the page will advance to the third column
position, enter the top 5 digits from the third column and
press [N], the page will advance, select [S] Straight Numbers
and [N] No Filtering. The page will open showing 125 Straight
Plays. If you are running an older version of Windows you can
print using (P) newer versions click the C:\ Icon in the upper
left corner and from the drop down box that opens select Edit
and Mark. Drag the cursor over the numbers to hi-light, then
paste them to Note Pad to print.
It should be noted positional wheeling is used only for
straight play, the only way to make any real money with
this game. While box wins can be found among the numbers
on non-winning days, they do not occur often enough to be
worth playing.
After entering 22 draws, testing began with 12/31/06 and ran
to 07/31/07 with a win at each end. Initial draws 12/31/06,
01/01/07 and 01/02/07 were wins as was draw 01/06/07 bank
rolling the system on paper. This was important because there
were no hits from 01/07/07 through 01/16/07. The longest dry
spell lasted 22 draws without a win, far beyond the ability of
a doubling system to compensate for.
There were 213 draws, times 125 plays the total cost to play
was $26,625. remember most of this money is action playing
with the state's money. Yes I know, once it's won it's your
money. Remember, if you insist on trying to win every draw you
won't likely win any at all.
There were 35 wins, times $500. is $17,500. so local play is
not recommended. At the $900. prize the two online places pay
times 35 is $31,500. a more interesting number, a return of
$4,875.
>From 12/31/06 the skip between hits looked like this . . .
0,0,0,4,10,1,0,4,0,6,15,10,0,19,2,3,1,0,0,0,5,22,9,3,13,11,
5,3,4,6,7,1,2,4,2,10
Depth into the 5x5x5 wheel starting from 12/31/06 for the 35
wins was . . .
242 423 411 443 421 151 454 152 411 142 144 334 312 245 132
351 314 442 252 523 245 343 335 254 124 541 543 444 525 525
124 432 444 141 541
Example: 242 means the first digit 2 was found in the second
position of the first column, the second digit 4 was found in
the forth position of the second column and the third digit 2
was found in the second position of the third column.
As you can see, the depth of 5 into each column is required
in 15 out of the 35 wins.
A 4x4x4 = 64 matrix times 213 = $13,632. cost to play. 20 wins
times $500. is $10,000. 20 wins times $900. is $18,000. so the
profit $4,368. remains roughly the same at less risk this time.
There is a system in a book that suggests playing various
ties for first, second and third places in the columns. This
method ranges from as many as 450 plays to as few as 64. It
only picked up a few hits where it went to a depth of 6 or 7
in a column and it also missed hits where it didn't reach as
far down as 5 down, abet at lower cost to lose.
Happenstance, I didn't notice the top numbers in each column
forming a winning number, but the bottom numbers did so twice
as did the second from the bottom once, worth a side bet.
The best way to play appears to be a short term increase in
the amount played after a win for a period of 5 or 6 draws,
dropping back to a maintenance amount afterward for daily play.
Some work needs to be done on the order of tied digits in
the column, they could be based on most recently drawn or
longest out. The key may just be consistency as any long
term change may well work out the same as any other over
time.
As with any lottery system your mileage may vary.
Good luck to you. BobP