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Free Program coming soon...

Topic closed. 63 replies. Last post 9 years ago by sfilippo.

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sfilippo's avatar - skull
Oklahoma
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Posted: December 2, 2007, 7:03 pm - IP Logged

Steve - looking forward to it.  Thanks.

Hi Em,

You're welcome!

It should be out sooner than expected.

Smiley Steve

    Avatar

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    Posted: December 2, 2007, 7:03 pm - IP Logged

    Thanks for the new program, Steve!!!

    I figured you were up to something.

    I've been watching you post your OK picks for a while. Eek

    Bud

      paurths's avatar - underground
      Switching between Fairfax, VA and Belgium
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      Posted: December 2, 2007, 7:07 pm - IP Logged

      LANTERN, 

      That's definitely beyond my programming skills, but I bet paurths knows how to do that stuff.

      Pairs?

      Boxed:  

      Look for pairs that had 2 major skips during their last 5 skips, and the last 2 skips being low (example: 6 2 45 17 98 --> each number represents the amount of draws the boxed pair has been "invisible")

      Then, the straight pairs:
      Look at the boxed pairs, like in previous example, then look at the hot digits, meaning digits that are "overwhelming" in the last 3 to 9 draws, but have not formed a (boxed) pair. These are the very likely the ones that will come in as the missing straight pair.

      Like Califdude always said, play what's hot, not what's not, but combine it with what it's boxed form that is "running missing".

      One will not always be succesfull, but that does not matter. Playing straights one only needs to be successfull once... in "such an amount of times"....

      Some people (takeitez or carbob or Win  D, without going into detail, and tntea showed us with her VTracs about 2 years ago, anyone, from the top of their head, have any idea how many vtracs-pairs there are...?) could tell stories, it would dazzle others... pairs are... well, they are the games' word...
      There are tools that actually show this, visualize this.

      cheers
      Ricky

      lasas3

      An onion a day keeps everyone away!!!

        sfilippo's avatar - skull
        Oklahoma
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        Posted: December 2, 2007, 7:10 pm - IP Logged

        Thanks for the new program, Steve!!!

        I figured you were up to something.

        I've been watching you post your OK picks for a while. Eek

        Bud

        Hey Bud,

        You're welcome.

        Smiley Steve

          Fibonacci's avatar - Lottery-050.jpg
          New York, NY
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          Posted: December 2, 2007, 7:15 pm - IP Logged

          Looking forward to the prog.

          $$$

            sfilippo's avatar - skull
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            Posted: December 2, 2007, 7:16 pm - IP Logged

            Looking forward to the prog.

            Hi Fibonacci,

            Thank you for your interest!

            Smiley Steve

              LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
              Tx
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              Posted: December 2, 2007, 7:35 pm - IP Logged

              My programming skills are limited too so I will do a routine outside the program with paper and pencil first and once I understand it I can go back and include it in a program.  Often when someone just talks about a routine it hasn't been thought through enough to be done even with paper and pencil let alone write a set of instructions for a computer to follow.

              Well my mind is not very clear nowdays, I didn't explain it right, but here is another try, I should not, as it is Steve's thread and not mine, Sorry Steve!

              -------------

              If you want to get statistics, it is better that you get them for all positions straight and also boxed:

              There are 2 daily games: Pick 3 and Pick 4 so might as well do it for both games.

              There are 4 possible horizontal positions or conditions:

              A B C D  and 10 "Regular" possible vertical positions or conditions:

              0

              1

              2

              3

              4

              5

              6

              7

              8

              9

              Depending on what you are doing is how many horizontal positions and how many vertical positions will be used, it is a little complicated, I will try to explain a little by giving one or more short examples, remember it is or should be a sort of universal tool.

              Let us take the digits for any one postion of any game pick 3 or 4, for example the Front digits of a pick 3 game:

              As the first example let us do the High-Low stats: High = 0, Low = 1. 

                3 1

                8 0

                0 1

                2 1

                4 1

                7 0

                7 0

                3 1

                4 1

                1 1

                4 1

                1 1

                2 1

                0 1

                1 1

                5 0

                9 0

                3 1

                2 1

                4 1

                1 1

                0 1

                0 1

                0 1

                8 0

                3 1

                2 1

                7 0

                2 1

                5 0

                1 1

                4 1

               

              I might had made mistakes as I did it by hand.

              the numbers on the Lth are the digit-numbers that came out, the numbers on the right are their High-Low translation into 0 and 1 for use on a Hot-Cold digit counter: 

              I am not sure, but maybe there were 24 ones or Lows and 8 zeroes or Highs.

              So therefore it would be:

              1 = 24

              0 = 8  that is:

              Low = 24

              High = 8

              So  Low = Hot and High = Cold.

              The Skips in proper sequence and their total sum for the High and Lows are also needed in order to have enough useful information for this filter.

              -----

              Exactly the same would be done for Even-Odd and for any other "2 Conditions Filter or Pattern" such as In-Out Etc.

              -----

              If doing a 3 conditin filter such as High-Middle-Low or Low-Medium-High then you would use 3 vertical digits or positions such as 0, 1 and 2, example:

              Low = 0, 1, 2

              Middle = 3, 4, 5, 6

              High = 7, 8, 9

              So:

              Low = 0 

              Middle = 1

              High = 2

              So:

              9 2

              7 2

              8 2

              2 0

              7 2

              0 0

              0 0

              7 2

              9 2

              7 2

              9 2

              8 2

              3 1

              3 1

              9 2

              8 2

              4 1

              8 2

              6 1

              3 1

              6 1

              5 1

              6 1

              4 1

              Low or Zero = 3

              Middle or One = 9

              High or Two = 12

              Their proper skips are also needed in order, like the Low skips. the Middle skips and the High skips.

              --------

              Now let us take the pairs, there are:

              LL

              HH

              HL

              LH

              So we would use one horizontal position and 4 vertical digits.

              0

              1

              2

              Same for:

              EE

              OO

              EO

              OE

              -For boxed pairs wouls be:

              HH

              LL

              HL

              For

              Even-Odd

              OO

              EE

              EO

              -----

              Some stats would need more vertical postions such as doing the sums of the pairs or the sums of the pick 3 or pick 4 game or some compound filters.

              ---------

              But for those using 10 or less:

              The widths of pairs the widths of pick 3 and pick 4 numbers, the roots of pairs, pick 3 and pick 4 numbers and the high-lowor even odd of pick 3 numbers:

              HHH
              0




              LLL
              1




              HHL
              2




              LHH
              3




              HLH4




              LLH
              5




              HLL
              6




              LHL
              7
















              Thursday Aug 2,  20074-5-5 33-2-1
              Wednesday Aug 1,  20079-1-2 60-0-2 1
              Tuesday Jul 31,  20071-3-9 55-6-3 2 
              Monday Jul 30,  20074-6-16-0-6 4
              Saturday Jul 28,  20071-0-28-5-6 

              So the number could be:

              3

              6

              5

              7

              1

              Etc and:

              1

              1

              2

              4

               Etc and then you would count them with a counter and also their skips.

              Also can be:

               

              HHH
              000




              LLL
              111




              HHL
              001




              LHH
              100




              HLH010




              LLH
              110




              HLL
              011




              LHL
              101
















              Thursday Aug 2,  20074-5-5 1003-2-1111
              Wednesday Aug 1,  20079-1-2 0110-0-2111
              Tuesday Jul 31,  20071-3-9 1105-6-3 001
              Monday Jul 30,  20074-6-1101
              6-0-6 010
              Saturday Jul 28,  20071-0-2111
              8-5-6 

              100

              011

              110

              101

              111

              And the numbers counted witha counter to see how many straight by positin and or boxed High and low also skips would be needed.

              Those are just a few examples, the possiblities are so very many, to be used with just about any pattern and or filter.

              So the Cat is out of the bag now finally, I didn't want to tell till now. 

                Avatar

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                Posted: December 2, 2007, 7:41 pm - IP Logged

                Hi Fibonacci,

                 Looking forward to the program too...

                I think when I asked you for a copy of Duke and you said you no longer have it , it made you think of developing your own program to give away ? I guess but does not matter , anyway thanks for your new program !Smile

                Like to collect lottery things to put in a tool box , lol

                Happysmiler

                  MADDOG10's avatar - smoke
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                  Posted: December 2, 2007, 7:53 pm - IP Logged

                  Hi steve,

                         Looking forward to your new program. Looks good so far in Okie. Every tool is much appreciated.                Thanks.

                                                               

                                                                 "  When Injustice Becomes Law, Resistance Becomes Duty "

                    sfilippo's avatar - skull
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                    Posted: December 2, 2007, 7:58 pm - IP Logged

                    Hi happysmiler,

                    I no longer have the Duke programs, that's true but, I hear that hosni does have them along with hennybogan and maybe a few others who are still around here.

                    I'll get you a copy of the Pick 3 Pirate soon.

                    Smiley Steve

                      sfilippo's avatar - skull
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                      Posted: December 2, 2007, 8:00 pm - IP Logged

                      Hi steve,

                             Looking forward to your new program. Looks good so far in Okie. Every tool is much appreciated.                Thanks.

                      Hi Maddog,

                      I really think you'll find this one useful.

                      Smiley Steve

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                        Posted: December 2, 2007, 8:14 pm - IP Logged

                        Not reading all 5 pages but it looks like it does a short-term frequency analysis. My earliest algorithms in QuickBASIC uses a variation of this. The catch is, in pari-mutuel payouts, a frequency algorithm will have you sharing your prize with many winners being that it's an easy and obvious algorithm, but maybe this program is something beyond that?

                        Frequency has some merit in Powerball... but I have found that the advantage is very small like 1% over random. In Pick-3 or Pick-4 you have to gain a 100% advantage vs. random (200% total) just to break-even!

                          hennybogan's avatar - DiscoBallGlowing
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                          Posted: December 4, 2007, 12:42 pm - IP Logged

                          U R TORALLY AWESOME STEVE!

                          THANKS & MERRY CHRISTMAS FROM ME, DUKE, & EMMA LOU <LOL>

                          Blue AngelBig Grin SantaSmiley SantaSanta

                            Ephesians 3:20


                            sfilippo's avatar - skull
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                            Posted: December 4, 2007, 7:05 pm - IP Logged

                            U R TORALLY AWESOME STEVE!

                            THANKS & MERRY CHRISTMAS FROM ME, DUKE, & EMMA LOU <LOL>

                            Blue AngelBig Grin SantaSmiley SantaSanta

                            You're welcome, Hennybogan!!

                            Merry Christmas!

                            Smiley Steve

                              sfilippo's avatar - skull
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                              Posted: December 4, 2007, 7:11 pm - IP Logged

                              Not reading all 5 pages but it looks like it does a short-term frequency analysis. My earliest algorithms in QuickBASIC uses a variation of this. The catch is, in pari-mutuel payouts, a frequency algorithm will have you sharing your prize with many winners being that it's an easy and obvious algorithm, but maybe this program is something beyond that?

                              Frequency has some merit in Powerball... but I have found that the advantage is very small like 1% over random. In Pick-3 or Pick-4 you have to gain a 100% advantage vs. random (200% total) just to break-even!

                              Actually, LckyLary, the program works in a very simple way. There are no Algorithms. It's just simple groupings of the hottest 5 digits into pairs, then wheeling of the remaining 5 digits into those pairs.

                              The doubles are the front 5 digits doubled, then the remaining 5 digits wheeled into those doubles.

                              The triples are the front 5 digits only.

                              When you type ten digits into the program, the first 5 are designated as hot and the remaining 5 are designated as cold, but all ten digits are used in generating the picks.

                              Smiley Steve