|Posted: July 10, 2008, 6:36 pm - IP Logged|
It wasn't a Keno book but a manual sold through mail order. I wish I had kept it but it got lost a few moves ago.
A slot tech. in Vegas wrote a manual that pertained mostly to video keno but could be used on live Keno too (Casino Keno, where you choose how many numbers you are trying to hit).
His basic approach was that you are going to hit five out of five, for example, before you ever hit an eight spot, if you ever do.
Considering that, he suggested betting fewer numbers and playing those fewer numbers for more money.
On video Keno you could play for a quarter (25 cents), so he suggested playing for a dollar (four quarters), thus getting paid four times what the one quarter would pay if you hit.
Since he was a slot tech., the other part of his approach (don't forget this was computers a la early 1980s, but the following is still true) was that in a grid of 8 rows and 10 columns there are only a finite number of p[atterns that can show. Granted, the number of them is up there, but just like lotto, is "limited".
Since he called for you to play a 3, 4, 5, or 6 spot at the most, the number of patterns was even more limited.
As an example, a 5-spot he suggested was anything that looked like 2, 11, 12, 21, 22. Those didn't have to be the numbers, just kep that kind of pattern.
Part of that was based on the machine has to "spit out" adjacent numbers every few games.
We don't have ottery Keno where I live now, and from what I understand you have to play a 10-spot (is that right?), but maybe if you ever get to play vido Keno this will help.
Those who run the lotteries love it when players look for consistency in something that's designed not to have any.
There is one and only one 'proven' system, and that is to book the action. No matter the game, let the players pick their own losers.