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C Code For New Program - P3PairPredictor

Topic closed. 5 replies. Last post 7 years ago by diamondpalace.

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United States
Member #7437
October 3, 2004
383 Posts
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Posted: June 11, 2009, 6:11 pm - IP Logged

P3Fans:

 

Here's a new program we just finished testing called, P3PairPredictor. Based on the last 50 draws, the program  outputs( most often)  three sets of four numbers. From these numbers you build a set of pairs, at least one of which, often comes up within the next 5 draws.

Below the asterisks is the C Code for the program. For those of you who generated the executable code for the C code we supplied in previous threads, the operation is the same. Just copy and paste the code into your editor and save as P3PairPredictor.c Then run your C compiler on the file. The past draws file has to be called drawsP3.txt. It is a regular text file with the latest draw on top and the oldest on the bottom. No extra characters or spaces. One draw to a line. Play is over a five day period after which the draw file is updated.

Here's an example of 1 cycle of play for the Ky Eve P3. P3PairPredictor  gave the following output using the last 50 past draws from May 31, 09 and back:

Pair Number Set -> 1-1-3-5

Pair Number Set -> 1-3-3-5

Pair Number Set -> 1-3-5-5

Pair Number Set -> 3-3-4-5

Pair Number Set -> 3-4-4-5

Pair Number Set -> 3-4-5-5

From these sets we generate the pairs: 11, 13, 33, 35, 15, 55, 33, 34, 35, 44, 45, & 55

The draw results for June 1 - June 5 were: 296, 082, 546, 945, 053. P3PairPredictor

was able to snag the pairs 35, and 45, which appeared in three of the five next draws.

 

Enjoy!

 

jayemmar

****************************************************************************

#include <math.h>
#include <stdlib.h>
#include <stdio.h>

int main()
{
int i, j,  temp1, temp2, temp3, temp4, a1, a2, a3, a4, a;
int drawCount = 50, hit, results, bound;
FILE *in;
int drawArray[50], knfArray[10];


int array[360] = {
12,13,14,15,16,17,18,19,23,24,25,26,
27,28,29,34,35,36,37,38,39,45,46,47,
48,49,56,57,58,59,67,68,69,78,79,89,
112,113,114,115,116,117,118,119,122,133,144,155,
166,177,188,199,223,224,225,226,227,228,229,233,
244,255,266,277,288,299,334,335,336,337,338,339,
344,355,366,377,388,399,445,446,447,448,449,455,
466,477,488,499,556,557,558,559,566,577,588,599,
667,668,669,677,688,699,778,779,788,799,889,899,
1123,1124,1125,1126,1127,1128,1129,1134,1135,1136,1137,1138,
1139,1145,1146,1147,1148,1149,1156,1157,1158,1159,1167,1168,
1169,1178,1179,1189,1223,1224,1225,1226,1227,1228,1229,1233,
1244,1255,1266,1277,1288,1299,1334,1335,1336,1337,1338,1339,
1344,1355,1366,1377,1388,1399,1445,1446,1447,1448,1449,1455,
1466,1477,1488,1499,1556,1557,1558,1559,1566,1577,1588,1599,
1667,1668,1669,1677,1688,1699,1778,1779,1788,1799,1889,1899,
2234,2235,2236,2237,2238,2239,2245,2246,2247,2248,2249,2256,
2257,2258,2259,2267,2268,2269,2278,2279,2289,2334,2335,2336,
2337,2338,2339,2344,2355,2366,2377,2388,2399,2445,2446,2447,
2448,2449,2455,2466,2477,2488,2499,2556,2557,2558,2559,2566,
2577,2588,2599,2667,2668,2669,2677,2688,2699,2778,2779,2788,
2799,2889,2899,3345,3346,3347,3348,3349,3356,3357,3358,3359,
3367,3368,3369,3378,3379,3389,3445,3446,3447,3448,3449,3455,
3466,3477,3488,3499,3556,3557,3558,3559,3566,3577,3588,3599,
3667,3668,3669,3677,3688,3699,3778,3779,3788,3799,3889,3899,
4456,4457,4458,4459,4467,4468,4469,4478,4479,4489,4556,4557,
4558,4559,4566,4577,4588,4599,4667,4668,4669,4677,4688,4699,
4778,4779,4788,4799,4889,4899,5567,5568,5569,5578,5579,5589,
5667,5668,5669,5677,5688,5699,5778,5779,5788,5799,5889,5899,
6678,6679,6689,6778,6779,6788,6799,6889,6899,7789,7889,7899};


      /*
      **Open files
      */
       in = fopen("drawsP3.txt", "r");
       if(in == NULL)
       {
          printf("error in opening drawsP3.txt\n");
          getch();
          exit(0); 
       }
     
       /*
       ** Zero the frequency array
       */
       for(i = 0; i < 10; i++)
       {
          knfArray[i] = 0; 
       }
       


       /*
       ** Get the past 50 draws into memory and then
       ** loop through the first 20 draws and see if
       ** there's a pair number set for these draws
       */
       for(i = 0; i < 50; i++)
       {
           fscanf(in, "%d", &a);
           drawArray[i] = a;
       }

       results = 0; 
start:     
       for(i = 0; i < 360; i++)
       {
            hit = 0;
             /*
             ** Peel off the digits from the pair number set
             */
             temp1 = array[i]/1000;
             temp2 = (array[i] - 1000*temp1)/100;
             temp3=  (array[i] - 1000*temp1 - 100*temp2)/10;
             temp4 = (array[i] - 1000*temp1 - 100*temp2 - 10*temp3);

             for(j = 0; j < drawCount; j++)
             {
                /*
                ** Peel off the digits from this draw
                */ 
                a = drawArray[j];           
                a1 = a/100;
                a2 = (a - 100*a1)/10;
                a3=  (a - 100*a1 - 10*a2);
               
                /*
                ** Check to see if at least one digit matches one
                ** in the key set
                */
               
                if((a1 == temp1 || a1 == temp2 || a1 == temp3 || a1 == temp4)
                  ||(a2 == temp1 || a2 == temp2 || a2 == temp3 || a2 == temp4)
                  ||(a3 == temp1 || a3 == temp2 || a3 == temp3 || a3 == temp4))
               {
                  /*
                  ** Bump the match count when a match occurs
                  */
                  hit++;
               }   
                           
             }
           
             
             /*
             ** If the at least one number
             ** in the pair number set matched
             ** for all draws, print out the key number set
             */
             if(hit == drawCount)
           
             {
                printf("Pair Number Set -> %i-%i-%i-%i\n",
                        temp1,  temp2, temp3, temp4);
                       
                /*
                ** Signal that a pair number set was found
                */ 
                results = 1;
             }
               
                 

       } 


       /*
       ** If no pair number set was found, drop the last draw
       ** and search again
       */

       if(results == 0)
       {
            drawCount = drawCount - 1;
            goto start;
       }

       printf("Enter any key to exit\n");
       getch();
     
       close(in);


}

    ace649's avatar - Lottery-019.jpg

    Canada
    Member #66533
    October 28, 2008
    170 Posts
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    Posted: June 11, 2009, 11:07 pm - IP Logged

    Hey JAY

    Hope this is another amazing creation of yours.

    Hyper

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      Philippines
      Member #67927
      December 8, 2008
      67 Posts
      Offline
      Posted: June 12, 2009, 9:50 am - IP Logged

      hello sir.. do you also have an excel worksheet for this? because c code is gibberish to me. i think that it really looks great. :)

        Avatar

        United States
        Member #7437
        October 3, 2004
        383 Posts
        Offline
        Posted: June 12, 2009, 4:49 pm - IP Logged

        I'd be happy to work together with anyone who is proficient in EXCEL programming to convert P3PairPredictor into EXCEL.

         

        jayemmar

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          United States
          Member #41846
          June 23, 2006
          460 Posts
          Online
          Posted: June 12, 2009, 5:30 pm - IP Logged

          I'd be happy to work together with anyone who is proficient in EXCEL programming to convert P3PairPredictor into EXCEL.

           

          jayemmar

          I don't consider my self proficient. I am not familiar with C syntax.  it appears you are using the 360 fixed numbers and comparing to numbers from last 50 games. kind of lost the intent after that. could not tell how you selected a # for output.  a block diagrahm or explaination of the process would be helpful.

          thanks for generating new things to try and think about

           

          p8

            diamondpalace's avatar - Untitled 2.jpg
            Dallas, TX
            United States
            Member #60284
            April 12, 2008
            3856 Posts
            Offline
            Posted: June 12, 2009, 6:40 pm - IP Logged

            I have the Pair Play available for Pick 3 and Pick 4. Perhaps if one use it with this they can make a killer.