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Inspector 3 Number Set analysis question

Topic closed. 6 replies. Last post 7 years ago by JAP69.

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October 31, 2009
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Posted: December 12, 2009, 8:30 pm - IP Logged

If I want to be lazy and input current drawings for processing and I do not have them on my computer, or want to manually enter them, is there a way to do get these sets into the inspector from LP resources?

 

thanks DD

    Raven62's avatar - binary
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    Posted: December 12, 2009, 9:13 pm - IP Logged

    http://www.lotterypost.com/results/wa

    Click-On: Daily

    Pop-Up Menu: Inspect Past Results

    Pop-Up Menu: Select Desired Time Period

    A mind once stretched by a new idea never returns to its original dimensions!


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      Posted: December 13, 2009, 4:16 am - IP Logged

      http://www.lotterypost.com/results/wa

      Click-On: Daily

      Pop-Up Menu: Inspect Past Results

      Pop-Up Menu: Select Desired Time Period

      Okay, I thought it was there somewhere before. This is a great site but there is so much it takes time to get to know your way around. At least now I know what I want to use it for thanks to LP posts.

      DD


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        Posted: December 13, 2009, 5:40 am - IP Logged

        Another Question if I may,... The HHH to LLL and EEE to OOO combinations seem to be abbreviated. There are four of each but I thought there were eight of each. I do not see a filter in action to eliminate  the missing combinations. I will look again and see if there is a reason for four and not eight each.

        DD

          Todd's avatar - Cylon 2.gif
          Chief Bottle Washer
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          Posted: December 13, 2009, 8:04 am - IP Logged

          Another Question if I may,... The HHH to LLL and EEE to OOO combinations seem to be abbreviated. There are four of each but I thought there were eight of each. I do not see a filter in action to eliminate  the missing combinations. I will look again and see if there is a reason for four and not eight each.

          DD

          The High/Low and Even/Odd filters are not positional, so maybe that's why it seems like fewer choices than what you'd expect.  e.g., there's EEO but no EOE, because there's no difference between the two when speaking of combinations.

           

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            United States
            Member #81843
            October 31, 2009
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            Posted: December 13, 2009, 9:40 am - IP Logged

            The High/Low and Even/Odd filters are not positional, so maybe that's why it seems like fewer choices than what you'd expect.  e.g., there's EEO but no EOE, because there's no difference between the two when speaking of combinations.

            Well nutz!Naughty

            Okay I see it now. Now, given this valuable information.... is there a pointer I am missing as to how it is applied without all positional relations? There are too many posts to dig through to discover what is common knowledge taken for granted. Throw me a bone as to how players use this and a comparison to full positional tracking and stats. What is the tie that binds? I guess there are at least two schools of thought of positional tracking : full positional tracking and not full postional tracking. I guess I am not ready to abbreviate positions until I know why it makes a better decision. I like four positions to track better than eight if there is more advantage in doing so. I just don't know where to study how this is used.

            Thanks

            DDI

              JAP69's avatar - alas
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              Posted: December 26, 2009, 2:44 pm - IP Logged

              is there a pointer I am missing as to how it is applied without all positional relations?

              The 4 non positional tracking are mainly used to get your percentages of the chosen draw range. Same goes for your even and odd combinations.

               full positional tracking and stats

              Full positional you can use the high and low or the even and odd makeup of the number. Will give you 5 digits per position for those not aware of that. Or a total of 125 plays when done.

              Positional tracking in my opinion would require stats that would give hit skip info to make a decision on positional play.

              What is the tie that binds

              The tie that binds is making a two part decision on your play.
              Make a choice of your combination based on the non positional percentage.
              That is taken to the second part for positional play.

              WHATT