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A "Straight Pick 3, 3 Dimensional Prediction Filtration Numbers Matrix"

Topic closed. 23 replies. Last post 7 years ago by LANTERN.

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LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
Tx
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Posted: January 9, 2010, 9:50 pm - IP Logged

A "Straight Pick 3, 3 Dimensional Prediction-Filtration Numbers Matrix"

Or "How to make a complicated thing into a very simple thing" (As I can only use simple techniques due to my lack of Math knowledge and also to my not being able to make spreadsheets nor programs).

I Wanted to make a boxed pick 3 numbers matrix, but the game is really a straight game, as there are singles, doubles and triples, a boxed 3 dimensional matrix would be unequal, all straight pick 3 numbers are equal in value.

So a "Pick 3 Numbers, 3 Dimensional Matrix" would be a six faced cube with 10 X 10  (pick 3 numbers) sides, (10X10X10=1000).
There would be 10 levels, each one being 10X10=100 pick 3 numbers.

The only 2 sets of numbers (Digits) that matter are the ones on the first top row and the ones on first left column, from 0 to 9 and from 0 to 9.

0 1 2 3 4 5 6 7 8 9
1 2 3 4 5 6 7 8 9 0
2 3 4 5 6 7 8 9 0 1
3 4 5 6 7 8 9 0 1 2
4 5 6 7 8 9 0 1 2 3
5 6 7 8 9 0 1 2 3 4
6 7 8 9 0 1 2 3 4 5
7 8 9 0 1 2 3 4 5 6
8 9 0 1 2 3 4 5 6 7
9 0 1 2 3 4 5 6 7 8

Each row like from 0 to 9 would be 10 pick 3 numbers per each of the 10 levels or equal to 100 pick 3 straight numbers for all the 10 deep levels.

Also each column such as 0 to 9 also equals 10 pick 3 numbers per each of the 10 levels or 100 numbers for all the 10 deep levels.

So we have 6, 2 dimensional sets of 10X10 straight pick 3 numbers.
So on each "face" we have 10 Y and 10 X coordinates, by 6 outward faces by 10 deep.

---------------------------------------------
Such a matrix could maybe be used in more than one way.


For 1 such way there would be these "Movement Factors":

"Row" from 0 to 9
"Deep" from 0 to 9
"Right" from 0 to 9
"Down" from 0 to 9
Those are 10X10X10=1000 factors, in order to get from any-one point to any-other point.
But 1000 factors are way too many.

"Column" from 0 to 9
"Deep" from 0 to 9
"Right" from 0 to 9
"Down" from 0 to 9
Those are 10X10X10=1000 factors, in order to get from any-one point to any-other point.
But 1000 factors are way too many.

Instead maybe it could be:
0+1 = 1
2+3 = 2
4+5 = 3
6+7 = 4
8+9 = 5

That could be 5X5X5=125 factors-movements and:

Row or Column 1 to 5
Deep 1 to 5
Right 1 to 5
Down 1 to 5
Each of the 125 "movements" being worth 8 straight combos.

Or:

0 to 4 = 1
5 to 9 = 2

Row or Column 1 to 2
Deep 1 to 2
Right 1 to 2
Down 1 to 2
There appears to be for this 8 movements being worth 125 staight combos each.
----------
I am not sure if the above is right or if I made mistakes or if everything there is a mistake.
----------
Perhaps the above techniques could be used for either filtration and or prediction, or for neither, I don't know.
------------
Even so, the above is just 1 possible way.
-----------
For that particular technique that I just invented (Fernando(Lantern)) the factors are:

Row and or Column
Deep
Right
Down

-----------
What to use and or How?
I will not talk about that.
I am only giving this basic info.

This stuff came about due to previous 2 dimensional matrices that I have made and also to my use of MaxhitPro and to my wanting to develop a practical and simple possible prediction way.
-----------

I guess that maybe a 2 dimensional numbers matrix could had been made instead, but it would not have been "Even"

The only "Even" solution was my 3 dimensional matrix. (Fernando's 10X10X10 Cube).

            The "Golden Cube"

------------------


I found that cube so you could better see what I am talking about.

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    Posted: January 9, 2010, 9:53 pm - IP Logged

    Hello:

    This is interesting.

    It's a theory until you make it happen, when it happens, it's a fact.

     

    Good Luck!!!!!!!!!!!!!!!!!!

      LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
      Tx
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      Posted: January 9, 2010, 9:56 pm - IP Logged

      This cube better shows, but it is only 6x6x6:

      By the way:

      These factors don't have to be in any particular order:

      Row and or Column
      Deep
      Right
      Down

      ----------

      Sorry, But:

      While very simple, it was not made just for anybody, but for those who might be able to find how to use it, such as I.

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        LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
        Tx
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        Posted: January 9, 2010, 10:28 pm - IP Logged

        I guess that since I know what I am talking about, it is simple to me, but I now see that it would be hard to figure out how to use for very many others, but maybe not for all of them.

        Well, sorry, but I won't give the exact details of possible uses of this.

        Maybe some people can find some use for this of their own (?).

        ------------

        This thing just made me remember about the Hit Wave program, even if it is not based on that program.

        But maybe it could be used in  a similar way, this is the only hint that I am giving, but had to give a little more info.

        -----------

        Everyone of the digits is a pick 3 number out of the 1 thousand of them.

        So there are 100 pick 3 numbers on each face times 10 deep levels could be from 00 99 on the first face then 100 to 199 on the second level etc.

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          LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
          Tx
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          Posted: January 9, 2010, 11:05 pm - IP Logged

          Reread the last post as I added something to it.

          This is just to give an idea what I mean by "Levels"

          Also look at these:

          A 3 levels chess game (3 Dimensional).

          ------------

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            Tx
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            Posted: January 9, 2010, 11:15 pm - IP Logged

            VTracks deal with digits movements.

            This deals with straight pick 3 numbers movements.

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              LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
              Tx
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              Posted: January 10, 2010, 2:09 am - IP Logged

              As always, beware and look out for any mistakes that I might make.

              --------------

              About movements:

              0 1 2 3 4 5 6 7 8 9 = Row
              1 2 3 4 5 6 7 8 9 0
              2 3 4 5 6 7 8 9 0 1
              3 4 5 6 7 8 9 0 1 2
              4 5 6 7 8 9 0 1 2 3
              5 6 7 8 9 0 1 2 3 4
              6 7 8 9 0 1 2 3 4 5
              7 8 9 0 1 2 3 4 5 6
              8 9 0 1 2 3 4 5 6 7
              9 0 1 2 3 4 5 6 7 8

              C

              o

              l

              u

              m

              n

              --------------

              Each digit represents a whole 3 digits pick 3 number it could start with 00 to 99 on this the first level.

              But the starting point used could be anywhere in or on the 1000 straight pick 3 numbers "Cube"

              To make explanations simple let us say that we are using the 1000 movements system and that the starting point is on the top or 1st level, the 000 to 099 pick 3 numbers level.

              And that we start where theRED pick 3 number is that would or could be the027 pick 3 number.

              And want to move, that is to see what the factors from there are to go to 088 pick number.

              Column 2 to Column 8 = 6

              Deep 0 to 0 = 0

              Right  from 6 to 7 = 1

              Down from 2 to 8 = 6

              "Column" from 0 to 9
              "Deep" from 0 to 9
              "Right" from 0 to 9
              "Down" from 0 to 9
              Those are 10X10X10=1000 factors, in order to get from any-one point to any-other point.

              0 1 2 3 4 5 6 7 8 9
              1 2 3 4 5 6 7 8 9 0
              2 3 4 5 6 7 8 9 0 1
              3 4 5 6 7 8 9 0 1 2
              4 5 6 7 8 9 0 1 2 3
              5 6 7 8 9 0 1 2 3 4
              6 7 8 9 0 1 2 3 4 5
              7 8 9 0 1 2 3 4 5 6
              8 9 0 1 2 3 4 5 6 7
              9 0 1 2 3 4 5 6 7 8

              That was a simple sample and a 2 dimensional sample as the deep was 0, that it the first and top visible level.

              ----------------------

              Another simple sample also using the 1000 movements system:

              0 1 2 3 4 5 6 7 8 9
              1 2 3 4 5 6 7 8 9 0
              2 3 4 5 6 7 8 9 0 1
              3 4 5 6 7 8 9 0 1 2
              4 5 6 7 8 9 0 1 2 3
              5 6 7 8 9 0 1 2 3 4
              6 7 8 9 0 1 2 3 4 5
              7 8 9 0 1 2 3 4 5 6
              8 9 0 1 2 3 4 5 6 7
              9 0 1 2 3 4 5 6 7 8

              Column 4 to Column 2 = 8 movements, going from 0 to 9 to 0 to 9 in one direction only in straight sequence.

              Deep 0 to 0 = 0 movements, the top level is the 0 or first level, can go down (Deep) to the # 9  or last level.

              Right  from 5 to 1 = 6 movements, from Lth to the Right in straight sequence from 0 to 9 to 0 to 9 again.

              Down from 4 to 2 = 8 movements, from top up 0 to 9 down and to 0 to 9 again in  straight sequence.

              ------------------

              Maybe now that is better understood.

              There can also of course be movements from one level to another one, that is similar, but much more complicated to figure what the movements are.

              And the other systems like the 125 and the 8 movements systems are even more complicated to figure out until a person gets used to them

              ------------

              Now maybe mostly the thing left to tell is a practical use for this, but the one thing that I won't tell, find your own use if any.

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                LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                Tx
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                Posted: January 10, 2010, 2:22 am - IP Logged

                To use this a person really needs to write-down and make each-one of the 10 pick 3 levels of the matrix with their own 100 pick 3 numbers on them.

                000 to 099 0 level

                100 to 199 1 level

                200 to 299 2 level

                Etc, but the graphics for each square level should be made.

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                  Tx
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                  Posted: January 10, 2010, 10:21 am - IP Logged

                  A very very big OOPS!

                  I was very much wrong on my thinking, I tried to do a workout for the 125 system and I found out that this does not work as I thought that it would.

                  Scratch it out!

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                    Tx
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                    Posted: January 10, 2010, 10:31 am - IP Logged

                    But all is not lost, instead a much easier way can be to have stats and filters such as:

                    0 1 2 3 4 5 6 7 8 9 = Levels.   A B C D by each level = 40 parts

                    The stats can be:

                    1 A, 1B, 1C, 1D, 2A, 2B, 2C, 2D, 3A, 3B, 3C, 3D, 4a, Etc

                    And

                    On each level:

                                   A                                   B

                    000 001 002 003 004    005 006 007 008 009
                    010 011 012 013 014    015 016 017 018 019
                    020 021 022 023 024    025 026 027 028 029
                    030 031 032 033 034    035 036 037 038 039
                    040 041 042 043 044    045 046 047 048 049

                                   C                                   D
                    050 051 052 053 054    055 056 057 058 059
                    060 061 062 063 064    065 066 067 068 069
                    070 072 072 073 074    075 076 077 078 079
                    080 081 082 083 084    085 086 087 088 089
                    090 091 092 093 094    095 096 097 098 099

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                      Tx
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                      Posted: January 10, 2010, 10:50 am - IP Logged

                      Here are 3 Levels made out: 032 Would equal 0AC

                      40 Positions of 25 pick 3 numbers each.

                      For possible filtering and or prediction.

                                      A                                     B 

                      000 001 002 003 004     005 006 007 008 009
                      010 011 012 013 014     015 016 017 018 019
                      020 021 022 023 024     025 026 027 028 029   C   
                      030 031 032 033 034     035 036 037 038 039
                      040 041 042 043 044     045 046 047 048 049
                                                          0
                      050 051 052 053 054     055 056 057 058 059
                      060 061 062 063 064     065 066 067 068 069
                      070 072 072 073 074     075 076 077 078 079   D     
                      080 081 082 083 084     085 086 087 088 089
                      090 091 092 093 094     095 096 097 098 099


                      100 101 102 103 104     105 106 107 108 109
                      110 111 112 113 114     115 116 117 118 119
                      120 121 122 123 124     125 126 127 128 129   C
                      130 131 132 133 134     135 136 137 138 139
                      140 141 142 143 144     145 146 147 148 149
                                                          1
                      150 151 152 153 154     155 156 157 158 159
                      160 161 162 163 164     165 166 167 168 169
                      170 171 172 173 174     175 176 177 178 179   D
                      180 181 182 183 184     185 186 187 188 189
                      190 191 192 193 194     195 196 197 198 199


                      200 201 202 203 204     205 206 207 207 209
                      210 211 212 213 214     215 216 217 218 219
                      220 221 222 223 224     225 226 227 228 229   C
                      230 231 232 233 234     235 236 237 238 239
                      240 241 242 243 244     245 246 247 248 249
                                                          2
                      250 251 252 253 254     255 256 257 258 259
                      260 261 262 263 264     265 266 267 268 269
                      270 271 272 273 274     275 276 277 278 279   D
                      280 281 282 283 284     285 286 287 288 289
                      290 291 292 293 294     295 296 297 298 299

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                        Tx
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                        Posted: January 10, 2010, 11:03 am - IP Logged

                        Even random arrangements could instead be made, but if done like that then software might be needed.

                        Also gross filtering and or prediction could first be done and then detail filtering or prediction, for example:

                        10 levels of 100 combos each filter out 1 to 3 levels out or predict 7 to 9 levels.

                        Then from the 9 to 7 levels that are left, filter out 1 quadrant from each or:

                        Make the 10 by 10 grid and filter out 1 to 3 row(s) and then 1 to 3 column(s).

                        Or something like that, I guess that is stil gross filtration, but then other more regular filters could also be used, such as LDRs, Roots, Widths, Etc.

                        Just an idea.

                        -----------

                        The 3 movements of:

                        Row

                        Column

                        And

                        Level

                        Maybe could stil be used as filters in some way, but I am not yet sure about that.

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                          Posted: January 10, 2010, 11:15 am - IP Logged

                          Of course very powerful filters are digits by each straight position, filter out by each postion and:

                          9x9x9=

                          9x9 = 81

                          81x 9=729 or something like it, my math stinks.

                          or

                          8x8x8= 512 straights left

                          Then use other filters also.

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                            Tx
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                            Posted: January 10, 2010, 11:26 am - IP Logged

                            One way might be by the use of a Hot-Cold counter by each straight position, but the counters that have been made are not very good, best is my "weighted" temperature counter, but it is done by hand (The counting) as nobody yet put it into software.

                            That is just 1 possible way.

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                              Tx
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                              Posted: January 10, 2010, 11:32 am - IP Logged

                              With this way, the chart no longer needs to be 3 dimensional, it can just be spread out as seen or in another ways, also a 125 numbers Vtracks chart can also be made.

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