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# Modified destiny2008's 3-digit Number Matrix

Topic closed. 3 replies. Last post 6 years ago by clifford1944.

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New Member

United States
Member #81339
October 16, 2009
20 Posts
Offline
 Posted: September 4, 2010, 2:10 am - IP Logged

I recently replied to destiny's 3-digit thread where she shared her unique system and asked whether she'd like me to post the mod, but no reply.  Basically, I analyzed her matrix and its construction after having problems with disconnected hits (numbers touching the last draw but not themselves) in New York.  I figure as long as I don't disclose the inner workings of her chart, she's going to be fine with it.

Here it is...

 0 1 2 3 4 5 6 7 8 9 90 01 12 23 30 40 50 61 72 83 14 25 36 49 54 61 71 82 93 04 85 96 07 17 28 35 42 53 64 75 26 37 48 58 69 79 86 97 08 19 73 84 95 06 17 28 39 40 51 62

Not that different.

Same rules.

Try it and see if it works better than destiny's.  I tested for NewYork and it does seem to produce a clear hit more often.

New Member

United States
Member #81339
October 16, 2009
20 Posts
Offline
 Posted: September 4, 2010, 2:33 am - IP Logged

For noobs...see destiny's thread if you can't comprehend these instructions.

Instructions:

Find the last 3-digit draw (4-digit works too) of your state in a COLUMN.  A column is VERTICAL.  A row is HORIZONTAL. Look at each COLUMN, and see if you can find the 3-digit draw in them.  The combo has to be connected --  that means each number of the combo has to touch each other.  Example, in column 1, combos 945,851,182 are CONNECTED combos.

Next, jot down all 3-digit CONNECTED combos surrounding the previous draw, in each column.  That's the combos to play next.  Filtering down to fewer numbers is your task.  So if you were hoping for a system that gives you 10 combos to play with, go back to sleep!

New Member

United States
Member #81339
October 16, 2009
20 Posts
Offline
 Posted: September 4, 2010, 3:00 am - IP Logged

Upon further backtesting, seems like the mod and the original equal out in terms of cost/hits.  So not much improvement here.  Still, check out your state and share your results.  Perhaps we can start improving the chart  together.

Broken Arrow Oklahoma
United States
Member #85721
January 21, 2010
159 Posts
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 Posted: September 6, 2010, 12:40 pm - IP Logged

The chart looks good for Oklahoma.  It got a lot of hits.  So I have no suggestions on how to improve it.

A couple thing to watch out for is repeat numbers which runs about two to four games and then a fresh batch of numbers appear.  The second is doubles.  For Oklahoma doubles appear about every five to six games.

I think that \$5 per game is enough and then for a box hit of \$80.  I am paper trading right now but want to go get the \$80 soon.  I think that if a person grabs 6 numbers around the last winning numbers and then wheels them then a couple times a week should have a winner.  I am starting to think that wheeling is a good way to win this thing.  I use a wheeling software for all my wheeling needs, lol.

For Oklahoma I had already picked out the numbers:  6  3  7  9  1  8 and wheeling gives:

01 03 06
01 03 07
01 06 07
01 03 08
06 07 08
01 03 09
06 07 09
01 08 09

A little top heavy I know.

Using Luizgoto's new chart above I am looking at column four for last nights winning numbers of 4  6  2.  Since 462 are spread out I will choose a set that is next to each other horizontally.  Like 6 9 and 2 8.  5 is very cold so I'll leave it be.  My last two numbers are 4 0.  3 has hit a lot so I think that it has faded.

This gives me 6  9  2  8  4  0 and wheeling gives:

00 02 04
00 02 06
00 04 06
00 02 08
04 06 08
00 02 09
04 06 09
00 08 09

I'll see how it goes tonight.  I would not play all the combos just half of them.

Thanks Luizgoto for your chart.  Hopefully I can get on a winning streak with it.

Home, home where I wanted to be.

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