|Posted: December 25, 2010, 2:50 am - IP Logged|
........... history ?
It's a good idea to have all the data that goes all the way back to Draw one ....... when needed. Most stats stay pretty balanced most of the time.
I don't use that data all the time..... but it is nice when.... all of a sudden we notice these long ....or unusual data strings appearing on our radar screens.
Questions ? Has this ever happened before ? How long did those events last? etc. etc.
We can cross check those special events against our games history ....and look for common denominations.... and their out comes.
Great for several things .....but especially for " Time sensitive Traps" (Traps with a time limit window) and other such applications.
That is right, but as said before depends on the system-method used, for some systems from 1 to 60 past draws might be enough.
A good method that I once used needed many draws, but a program limited them maybe to about 40 to 55 (I forgot exactly to how many).
Most other methods that I used needed about 2 to 3 past draws.
The "Prediction" method determines how many past draws it needs.
Some possible methods that I thought about (and mostly forgot by now) before might need from dozens to thousands of past draws.
It might be less accurate but easier to use just a very few past draws, that is as few as possible depending on the particular system used.