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So a little wheel I came up with...

Topic closed. 8 replies. Last post 6 years ago by Stack47.

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Boney526's avatar - NjlpLogo
New Jersey
United States
Member #99032
October 18, 2010
1439 Posts
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Posted: February 6, 2011, 11:45 pm - IP Logged

I wouldn't call myself an expert at this stuff- just looking into wheeling a little.  This is for Cash 5 game - or I guess it'd work with Mega/Powerball if you picked a 6th ball.

 

It's a key wheel where you pick 2 key numbers, 2 more pairs, and a set of 6 numbers.  You pick 12 total numbers, it takes 36 combinations.


Key numbers - [A-B]
Pairs/Wheel 1 - {(C-D)(E-F)}
Wheel 2 - {G-H-I-J-K-L}


ABCDE
ABCDF
ABCDG
ABCDH
ABCDI
ABCDJ
ABCDK
ABCDL
ABCEF
ABDEF
ABEFG
ABEFH
ABEFI
ABEFJ
ABEFK
ABEFL
ABGHI
ABGHJ
ABGHK
ABGHL
ABGIJ
ABGIK
ABGIL
ABGJK
ABGJL
ABGKL
ABHIJ
ABHIK
ABHIL
ABHJK
ABHJL
ABHKL
ABIJK
ABIJL
ABIKL
ABJKL

 

I'm just trying to get the basics of wheeling down, did I forget any guarantees, or are any of them wrong?

 

A and B weren't drawn (You can only get 3 of 5 wins in this case)

-- If the winning numbers are within/have at least 3 of (CDEF) or (GHIJKL), you will have at least one 3 of 5 winner.
-- If 3 numbers are within (GHIJKL) or (CDEF), one 3 of 5.
-- If 4 numbers are within (GHIJKL) or (CDEF), four 3 of 5s.
-- If 5 numbers are within (GHIJKL), ten 3 of 5s.
-- If (CD) or (EF) are drawn, with any of (GHIJKL), the number of (GHIJKL) drawn determines amount of 3 of 5s.

 

A or B was drawn

-- With (CD) or (EF), then at least 7 3 of 5 wins.
-- With (CD) or (EF) and at least one of (GHIJKL), then at least one 4 of 5 win and several 3 of 5 wins.
-- With at least 2 of (CDEF), ? 3 of 5 wins... with 3 of (CDEF) at least one 4 of 5 win.
-- with at least 2 of (GHIJKL), several 3 of 5 wins... 3 or 4 of (GHIJKL) at least one win of 4 of 5.

A and B were both drawn

-- with (CD) or (EF), at least seven 4 of 5s.
-- with (CD) or (EF) and one of (GHIJKL), Jackpot and several 4 of 5s.
-- with at least 2 of (CDEF) several 4 of 5s.
-- with 3 of (CDEF), Jackpot,  several 4 of 5s.
-- with at least 2 of (GHIJKL) several 4 of 5 wins.
-- with 3 of (GHIJKL) Jackpot, several 4 of 5s.
-- with 1 of (CDEF) and at least 1 one of (GHIJKL) at least 2 4 of 5s.
-- with at least one of (CDEF) and 1 of (GHIJKL) at least two wins of 4 of 5.

    Avatar
    bgonçalves
    Brasil
    Member #92564
    June 9, 2010
    2134 Posts
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    Posted: February 7, 2011, 6:08 am - IP Logged

    I wouldn't call myself an expert at this stuff- just looking into wheeling a little.  This is for Cash 5 game - or I guess it'd work with Mega/Powerball if you picked a 6th ball.

     

    It's a key wheel where you pick 2 key numbers, 2 more pairs, and a set of 6 numbers.  You pick 12 total numbers, it takes 36 combinations.


    Key numbers - [A-B]
    Pairs/Wheel 1 - {(C-D)(E-F)}
    Wheel 2 - {G-H-I-J-K-L}


    ABCDE
    ABCDF
    ABCDG
    ABCDH
    ABCDI
    ABCDJ
    ABCDK
    ABCDL
    ABCEF
    ABDEF
    ABEFG
    ABEFH
    ABEFI
    ABEFJ
    ABEFK
    ABEFL
    ABGHI
    ABGHJ
    ABGHK
    ABGHL
    ABGIJ
    ABGIK
    ABGIL
    ABGJK
    ABGJL
    ABGKL
    ABHIJ
    ABHIK
    ABHIL
    ABHJK
    ABHJL
    ABHKL
    ABIJK
    ABIJL
    ABIKL
    ABJKL

     

    I'm just trying to get the basics of wheeling down, did I forget any guarantees, or are any of them wrong?

     

    A and B weren't drawn (You can only get 3 of 5 wins in this case)

    -- If the winning numbers are within/have at least 3 of (CDEF) or (GHIJKL), you will have at least one 3 of 5 winner.
    -- If 3 numbers are within (GHIJKL) or (CDEF), one 3 of 5.
    -- If 4 numbers are within (GHIJKL) or (CDEF), four 3 of 5s.
    -- If 5 numbers are within (GHIJKL), ten 3 of 5s.
    -- If (CD) or (EF) are drawn, with any of (GHIJKL), the number of (GHIJKL) drawn determines amount of 3 of 5s.

     

    A or B was drawn

    -- With (CD) or (EF), then at least 7 3 of 5 wins.
    -- With (CD) or (EF) and at least one of (GHIJKL), then at least one 4 of 5 win and several 3 of 5 wins.
    -- With at least 2 of (CDEF), ? 3 of 5 wins... with 3 of (CDEF) at least one 4 of 5 win.
    -- with at least 2 of (GHIJKL), several 3 of 5 wins... 3 or 4 of (GHIJKL) at least one win of 4 of 5.

    A and B were both drawn

    -- with (CD) or (EF), at least seven 4 of 5s.
    -- with (CD) or (EF) and one of (GHIJKL), Jackpot and several 4 of 5s.
    -- with at least 2 of (CDEF) several 4 of 5s.
    -- with 3 of (CDEF), Jackpot,  several 4 of 5s.
    -- with at least 2 of (GHIJKL) several 4 of 5 wins.
    -- with 3 of (GHIJKL) Jackpot, several 4 of 5s.
    -- with 1 of (CDEF) and at least 1 one of (GHIJKL) at least 2 4 of 5s.
    -- with at least one of (CDEF) and 1 of (GHIJKL) at least two wins of 4 of 5.

    Boney526, good abordagem,um example a lottery 50/05 to Divide in 5 groups of 10
    dozens, to close complete Counting that one of the groups has 4 or 5 numbers
     Now if in the draw the numbers came out an I number
     Of each group or in a group 2 numbers and the other
     Emptiness, here I would ask as setting up other Synchronized desdramento of
    the first above counting with the conditions!!

      Avatar
      Kentucky
      United States
      Member #32652
      February 14, 2006
      7343 Posts
      Offline
      Posted: February 7, 2011, 12:01 pm - IP Logged

      I wouldn't call myself an expert at this stuff- just looking into wheeling a little.  This is for Cash 5 game - or I guess it'd work with Mega/Powerball if you picked a 6th ball.

       

      It's a key wheel where you pick 2 key numbers, 2 more pairs, and a set of 6 numbers.  You pick 12 total numbers, it takes 36 combinations.


      Key numbers - [A-B]
      Pairs/Wheel 1 - {(C-D)(E-F)}
      Wheel 2 - {G-H-I-J-K-L}


      ABCDE
      ABCDF
      ABCDG
      ABCDH
      ABCDI
      ABCDJ
      ABCDK
      ABCDL
      ABCEF
      ABDEF
      ABEFG
      ABEFH
      ABEFI
      ABEFJ
      ABEFK
      ABEFL
      ABGHI
      ABGHJ
      ABGHK
      ABGHL
      ABGIJ
      ABGIK
      ABGIL
      ABGJK
      ABGJL
      ABGKL
      ABHIJ
      ABHIK
      ABHIL
      ABHJK
      ABHJL
      ABHKL
      ABIJK
      ABIJL
      ABIKL
      ABJKL

       

      I'm just trying to get the basics of wheeling down, did I forget any guarantees, or are any of them wrong?

       

      A and B weren't drawn (You can only get 3 of 5 wins in this case)

      -- If the winning numbers are within/have at least 3 of (CDEF) or (GHIJKL), you will have at least one 3 of 5 winner.
      -- If 3 numbers are within (GHIJKL) or (CDEF), one 3 of 5.
      -- If 4 numbers are within (GHIJKL) or (CDEF), four 3 of 5s.
      -- If 5 numbers are within (GHIJKL), ten 3 of 5s.
      -- If (CD) or (EF) are drawn, with any of (GHIJKL), the number of (GHIJKL) drawn determines amount of 3 of 5s.

       

      A or B was drawn

      -- With (CD) or (EF), then at least 7 3 of 5 wins.
      -- With (CD) or (EF) and at least one of (GHIJKL), then at least one 4 of 5 win and several 3 of 5 wins.
      -- With at least 2 of (CDEF), ? 3 of 5 wins... with 3 of (CDEF) at least one 4 of 5 win.
      -- with at least 2 of (GHIJKL), several 3 of 5 wins... 3 or 4 of (GHIJKL) at least one win of 4 of 5.

      A and B were both drawn

      -- with (CD) or (EF), at least seven 4 of 5s.
      -- with (CD) or (EF) and one of (GHIJKL), Jackpot and several 4 of 5s.
      -- with at least 2 of (CDEF) several 4 of 5s.
      -- with 3 of (CDEF), Jackpot,  several 4 of 5s.
      -- with at least 2 of (GHIJKL) several 4 of 5 wins.
      -- with 3 of (GHIJKL) Jackpot, several 4 of 5s.
      -- with 1 of (CDEF) and at least 1 one of (GHIJKL) at least 2 4 of 5s.
      -- with at least one of (CDEF) and 1 of (GHIJKL) at least two wins of 4 of 5.

      Using 36 combos, you could key 3 numbers with each of the other 36 numbers in a 5/39 game 2 times each. Add another combo and you could key on 2 numbers using each of the other 37 numbers at least 3 times each. A key zone wheel using your two key numbers with any 2 numbers from your two pairs plus any 1 of the other 6 numbers has 36 combos too.

      "A and B weren't drawn (You can only get 3 of 5 wins in this case)"

      Or you could have played a 35 combo 4 if 5 of 12 number wheel that would have guaranteed a four number match if any 5 of your 12 numbers matched. Had your method matched your two key numbers with one of your pairs, there would have been 8 four number matches plus 2 three number matches and 26 two number matches.

      Your wheel has a nice balance and I like the fact it still catches three number matches after missing the key numbers.

        Boney526's avatar - NjlpLogo
        New Jersey
        United States
        Member #99032
        October 18, 2010
        1439 Posts
        Offline
        Posted: February 7, 2011, 8:30 pm - IP Logged

        Where could I find a wheel like that - ourtside of LP?  I've only found one site that has wheels for free- and the least that it takes there to guarantee a 4 of 5 with 12 numbers win is with 80 combinations, although that also gives you 10 3 of 5s with 4.

         

        I don't really care about trying to get 3 of 5s, I'm shooting for an arrangement that "Shoots for" Jackpots - and manages to catch 4 of 5 wins if it slips.  If you get the key numbers right - it makes it much more likely for you to hit JP and that's what I'm aiming for.  The idea is that if you've got 2 numbers you think are gonna come, you play them in the key positions, along with your next favorite 6 numbers in the GHIJKL spots.  Put other possible pairs in the CD and EF positions.

          Boney526's avatar - NjlpLogo
          New Jersey
          United States
          Member #99032
          October 18, 2010
          1439 Posts
          Offline
          Posted: February 7, 2011, 8:37 pm - IP Logged

          You could also place CD and EF with...

          GHI
          GHJ
          GHK
          GHL
          GIJ
          GIK
          GIL
          GJK
          GJL
          GKL
          HIJ
          HIK
          HIL
          HJK
          HJL
          HKL
          IJK
          IJL
          IKL
          JKL

          for 40 more combos or place CDE, CDF, CEF, and DEF with

          GH

          GI

          GJ

          GK

          GL

          HI

          HJ

          HK

          HL

          IJ

          IK

          IL

          JK

          JL

          KL

           

          For 60 more.  At that point, however, you may be pushing it in terms of playing too many numbers.

            Avatar
            Kentucky
            United States
            Member #32652
            February 14, 2006
            7343 Posts
            Offline
            Posted: February 8, 2011, 1:44 am - IP Logged

            Where could I find a wheel like that - ourtside of LP?  I've only found one site that has wheels for free- and the least that it takes there to guarantee a 4 of 5 with 12 numbers win is with 80 combinations, although that also gives you 10 3 of 5s with 4.

             

            I don't really care about trying to get 3 of 5s, I'm shooting for an arrangement that "Shoots for" Jackpots - and manages to catch 4 of 5 wins if it slips.  If you get the key numbers right - it makes it much more likely for you to hit JP and that's what I'm aiming for.  The idea is that if you've got 2 numbers you think are gonna come, you play them in the key positions, along with your next favorite 6 numbers in the GHIJKL spots.  Put other possible pairs in the CD and EF positions.

            The 35 combo 4 if 5 wheel is right here on LP, but I believe you have to be a Gold or Platinum member to access it. You can make the other wheels using Free Wheeling on Lottery Director.

            I personally know a guy that keyed on 3 numbers and won a $100,000 jackpot.

              BobP's avatar - bobp avatar.png
              Dump Water Florida
              United States
              Member #380
              June 5, 2002
              3112 Posts
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              Posted: February 11, 2011, 3:44 am - IP Logged


              If you had a copy of CoverMaster you could make a (12,5,4,5)=35 yourself in about 30 seconds.  Not that I'm saying CM can make all wheels that fast or as good as wheels here in LP, but it is fun to try.

               1  2  3  5  9
               1  2  4  5 12
               1  2  4  6  7
               1  2  4 10 11
               1  2  6  8 12
               1  2  7 11 12
               1  3  4  8 10
               1  3  4  9 12
               1  3  6  7  8
               1  3  8 10 11
               1  4  5  7 11
               1  4  6  9 11
               1  5  6 10 12
               1  5  8 11 12
               1  7  8  9 10
               2  3  4  7 10
               2  3  5  6 11
               2  3  6  9 10
               2  3  8 10 12
               2  4  6 10 12
               2  4  8  9 11
               2  5  7  8 10
               2  6  7  9 12
               2  9 10 11 12
               3  4  5  6  8
               3  4  6 11 12
               3  5  7 10 12
               3  7  8  9 11
               4  5  6  7  9
               4  5  8  9 10
               4  5  9 10 11
               4  7  8 10 12
               5  6  8  9 12
               5  7  9 11 12
               6  7  8 10 11
              CM (12,5,4,5)=35

              BobP

              btw, nice multi wheel wtg.

                Boney526's avatar - NjlpLogo
                New Jersey
                United States
                Member #99032
                October 18, 2010
                1439 Posts
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                Posted: February 11, 2011, 8:38 pm - IP Logged

                Thanks BobP, it was literally my first wheel (well, besides Pick 3- that's kind of a different beast, though.)

                 

                Gonna do some work on this....

                  Avatar
                  Kentucky
                  United States
                  Member #32652
                  February 14, 2006
                  7343 Posts
                  Offline
                  Posted: February 12, 2011, 10:31 am - IP Logged

                  Thanks BobP, it was literally my first wheel (well, besides Pick 3- that's kind of a different beast, though.)

                   

                  Gonna do some work on this....

                  Cover master is a great tool for making unique wheels too; you won't find 2 if 3 or 2 if 4 wheels in most software systems.

                  LP has the most user friendly positional wheel generator for pick-3 and pick-4 games that I've seen.