This thread is a continuation of the testing of a system designed primarily for "same pool" games being converted over to work for separate pool games such as Pick 3. My system uses filters to elminate sets of numbers that aren't very likely to occur. My system makes this determination by judging characteristics on the "set as a whole". In other words, the numbers chosen from the same pool. For example, this it could be applied to your traditional Pick 5 and Pick 6 game, as well as the "same pool" portion of games that have sets chosen from the same pool, for example, the white ball portion of Powerball, Mega Millions, Kentucky's CashBall, etc. Using a system designed for a same pool game over to a game like Pick 3 is still possible, but with one additional consideration: targeting box hits. The reason for this is because the system itself is picking numbers for a game in which the order of the numbers drawn do not matter. So to convert the system over, it must "pretend" that all results are in numerical order. The way this is done is by pretending Pick 3 is a Pick 3/30 game. Each Pick 3 digit will have it's own "same pool equivalent". The way it's same pool equivalent is determined is by first consider which digit is, such as first, second, or third, then based on what it's 0-9 value is as a digit, find it's same pool equivalent in the range of 1-30. The rules are set up as follows(also shown in the other thread):
1. The FIRST digit in the combo will ALWAYS have a "same pool equivalent" number between 1 and 10. The digits and their corresponding "same pool equivalent" would be as follows:
0 = 1
1 = 2
2 = 3
3 = 4
4 = 5
5 = 6
6 = 7
7 = 8
8 = 9
9 = 10
2. The SECOND digit in the combo will ALWAYS have a "same pool equivalent" number between 11 and 20. The digits and their corresponding "same pool equivalent" would be as follows:
0 = 11
1 = 12
2 = 13
3 = 14
4 = 15
5 = 16
6 = 17
7 = 18
8 = 19
9 = 20
2. The THIRD digit in the combo will ALWAYS have a "same pool equivalent" number between 21 and 30. The digits and their corresponding "same pool equivalent" would be as follows:
0 = 21
1 = 22
2 = 23
3 = 24
4 = 25
5 = 26
6 = 27
7 = 28
8 = 29
9 = 30
Here are some example conversions:
Pick 3 Combo |
Same Pool Equivalent Set |
880 |
09 19 21 |
891 |
09 20 22 |
089 |
01 19 30 |
604 |
07 11 25 |
951 |
10 16 22 |
895 |
09 20 26 |
053 |
01 16 24 |
805 |
09 11 26 |
657 |
07 16 28 |
506 |
06 11 27 |
You'll see that the first same pool equivalent is always a number 1-10, the second 11-20, and the third 21-30. If you count all the possible combinations, they come out to exactly the same as Pick 3: 1000. However, because we are targeting box hits, box odds still apply: 1 in 166 for 3 different numbers and 1 in 333 for doubles. This is before any type of elmination or any other strategy is applied. The state I am currently targeting is Kentucky because they have 50 cent wagers and I happen to live very close to the border. Not to mention, the payout is simply better than Indiana's Daily 3. You can play 10 lines for $5. I have yet to actually play the sets I have posted because I want to test it out. If it starts doing pretty good, then I'll start putting money into it. However, if you live in Kentucky or are going through Kentucky and want to play the combo's I post, then by all means go 'head. I currently have 2 filters that are converted. I have many others, so I am still very early in the testing of this conversion. The system is implemented in a computer program that I wrote using the C++ programming language. I will use this thread to post combo's generated by the program.