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GS FL330 - Conclusion

Topic closed. 3 replies. Last post 5 years ago by lakerben.

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bobby623's avatar - abstract
San Angelo, Texas
United States
Member #1097
January 31, 2003
1394 Posts
Offline
Posted: November 28, 2011, 12:50 pm - IP Logged

GS FL330 Conclusion

All of the main data streams required for generation of a Substitute Lottery System
have been presented in detail.

Hopefully, manual processing will soon be aided by an Excel program.
Automation is always helpful, particularly with the Jackpot games.

There are other tracking streams that are useful. These will become evident
as users advance from Newbie status to a proficient user.

There are no guarantees. Whether a user wins or loses is dependent on the
quality and accuracy of the data streams, and the guesswork.
Best choices don't always win.

I've used substitution methods for all of lottery plays for a very long time. I can tell you
that there will be ups and downs, cold and hot periods, but, the wins will come.

I've mentioned that 'substitution' can be used for all lottery games that are
available, except perhaps for Keno.

The difference between substitution for Numbers games and the Pick X of Y numbers and
in some instances, 1 of X bonus numbers, is that a substitution workout is
required for each of the decades.

(Decade A, lottery numbers 1-9; Decade B, lottery numbers 10-19, Decade C, lotttery
numbers 20-29, Decade D, lottery numbers 30-39, Decade E, lottery numbers 4-49,
Decade F - lottery numbers 50-59)

This means, for example, 6 workouts are required for Mega Millions and Powerball,
decades A,B,C,D,E,F.

Important: Don't confuse the AI#s -  A, B, C, R - with the Decade references ABCDEF.

In a Pick 5 game having 3X numbers, a separate workout is required for each of
the 4 decades, A,B,C,D.

In a Pick 4 plus 1 game, workouts for 4 decades are required. The bonus numbers
are processed separately.

Using substitution generally requires that a player use the AI# stream to
generate minimum of 3 lottery numbers for each decade.

Therefore, in a Pick 5/39 game, for example, a user would generate '12' numbers, 3 for each decade.
These choices are then placed in a wheel to produce as many combinations as
player can afford to play.

The Texas Pick 5/37 game is played Daily. Wheeling '12' numbers into as many
combinations as needed to ensure complete coverage of all numbers is an expensive
proposition.

The Texas 5/37 jackpot is currently at $25,000 or less, compared to $250,000 in Florida 5/36 game.
Needless to say, I don't play the game. Too much work, too expensive.

The Fixed Position Identifier is determined by the numbers in the game. We've seen that
F1F2F3F4F5L1L2L3L4L5 is required for Decades having 10 numbers.

However, Decade 'A' has 9 numbers (1-9). This requires a Fixed PID having 3 parts - F1F2F3M1M2M3L1L2L4,

In Mega Millions, Decade 'F' has 7 numbers. The FPID is RF1F2M1M2L1L2 or RF1F2F3L1L2L3.

While I don't make predictions for every Mega Millions and Powerball drawing. I do update the
data sheets frequently.

I've found that updating once per week, processing 10 numbers, is sufficient. If you delay
4 or more drawings, you have 20+ numbers to log. If you let it slide for too long, you
will probably be so far behind you might not want to use Substitution for your game picks.

I realize Substitution is sort of revolutionary. I've detected lot of skepticism among LP
regulars who seem to more comfortable analyzing lottery numbers.
 
I'm not sure if they have really given the process a fair shake, or, maybe
they have vested interests in other, more standard, ways of predicting, or systems
they are selling on the lottery market.

I've read hundreds of posts trying to figure out how roots, sums, etc requiring some form
of mathematics is applicable to drawings where the winning numbers are not processed. It
just doesn't add up to me.

While it's true that initial workout development is time consuming, having
a little 'skin' in the game is worthwhile. Afterall, your efforts could have a
multi-million dollar return.

I'm a regular LP member. If anyone has any question about substitution and how it applies
to their particular games, send me a Private Message. I'll help in any way I can.

SUMMARY

XX330:

Most Frequent Number Structures: 1110, 0120, 1020, 1200, 2010
Most Frequent Alpha Structures: ABC, BCC, ACC, ABB, AAC, BCR
(Using Alpha Structure 1111 and wheeling the four Lottery numbers into four
combinations for play is worth trying)

----------

XX440:

Most Frequent Number Structures: 1120, 2110, 1210, 2200, 0220
Most Frequent Alpha Structures: AABB, AABC, ABBC AABB, BBCC, ABCR
(Alpha structures AACA, BBCB, CCAC, ABCR are definitely worth playing every drawing!)

----------

Pick 5/3X

Most frequent Decade structures: ABCD, ABC, BCD
Decade configurations ending with "D" seem to   show up more often.
Two position decades such as 'AB' and 'CD, come up frequently.

Remember: A Decade configuration has NO repeats.
For example: Winning combination 1.12.23.48.49 = ABCEE = Decade Configuration - ABCE


A total of 4 workouts required.
Choosing one AI# 'A' (1A,2A,or 3A), one AI# 'B' (4B, 5B, or 6B), and one AI# 'C' (7C, 8C,or 9C) for
for each Decade is recommended.

Don't confuse AI# A, B, C with Decades ABC.
Selecting 3 lottery numbers per Decade is recommended

 
The AI# choices determine which Lottery numbers to play for each Decade position.


----------

Pick 4/3X + 1
Most frequent Decade configurations are 'ABCD', 'ABC' and 'BCD'
Two Decade configurations (ie., AB, CD) come up frequently.
Choose one AI# 'A', one AI# 'B' and one AI# 'C' for each Decade.
A  total of four workouts required, one for  each possible Decade.
Selecting minimum of 3 lottery numbers per Decade is recommended.

----------

Jackpot Games 5/59+1, 5/56+1

There are '64' individual Decade configurations.
Combinations with four decades show up more frequently.
Decades with 1, 2 and 5 positions are possible but infrequent.
A total of 6 workouts required, one for each Decade.
Choose one AI# 'A', one AI# 'B' and one AI# 'C' for each Decade position.

    retxx's avatar - mrthumbs
    BOSTON
    United States
    Member #48
    September 9, 2001
    3593 Posts
    Offline
    Posted: November 28, 2011, 4:28 pm - IP Logged

    I would love to try your gap s  for Mass. pick 4 but being a senior i need your help. Could you do an example for me using mass. past numbers to follow/ thanks

      bobby623's avatar - abstract
      San Angelo, Texas
      United States
      Member #1097
      January 31, 2003
      1394 Posts
      Offline
      Posted: November 28, 2011, 6:15 pm - IP Logged

      I would love to try your gap s  for Mass. pick 4 but being a senior i need your help. Could you do an example for me using mass. past numbers to follow/ thanks

      Check your LP Private Mail Inbox.

        lakerben's avatar - spherewall
        New Mexico
        United States
        Member #86099
        January 29, 2010
        11119 Posts
        Offline
        Posted: November 28, 2011, 6:23 pm - IP Logged

        GS FL330 Conclusion

        All of the main data streams required for generation of a Substitute Lottery System
        have been presented in detail.

        Hopefully, manual processing will soon be aided by an Excel program.
        Automation is always helpful, particularly with the Jackpot games.

        There are other tracking streams that are useful. These will become evident
        as users advance from Newbie status to a proficient user.

        There are no guarantees. Whether a user wins or loses is dependent on the
        quality and accuracy of the data streams, and the guesswork.
        Best choices don't always win.

        I've used substitution methods for all of lottery plays for a very long time. I can tell you
        that there will be ups and downs, cold and hot periods, but, the wins will come.

        I've mentioned that 'substitution' can be used for all lottery games that are
        available, except perhaps for Keno.

        The difference between substitution for Numbers games and the Pick X of Y numbers and
        in some instances, 1 of X bonus numbers, is that a substitution workout is
        required for each of the decades.

        (Decade A, lottery numbers 1-9; Decade B, lottery numbers 10-19, Decade C, lotttery
        numbers 20-29, Decade D, lottery numbers 30-39, Decade E, lottery numbers 4-49,
        Decade F - lottery numbers 50-59)

        This means, for example, 6 workouts are required for Mega Millions and Powerball,
        decades A,B,C,D,E,F.

        Important: Don't confuse the AI#s -  A, B, C, R - with the Decade references ABCDEF.

        In a Pick 5 game having 3X numbers, a separate workout is required for each of
        the 4 decades, A,B,C,D.

        In a Pick 4 plus 1 game, workouts for 4 decades are required. The bonus numbers
        are processed separately.

        Using substitution generally requires that a player use the AI# stream to
        generate minimum of 3 lottery numbers for each decade.

        Therefore, in a Pick 5/39 game, for example, a user would generate '12' numbers, 3 for each decade.
        These choices are then placed in a wheel to produce as many combinations as
        player can afford to play.

        The Texas Pick 5/37 game is played Daily. Wheeling '12' numbers into as many
        combinations as needed to ensure complete coverage of all numbers is an expensive
        proposition.

        The Texas 5/37 jackpot is currently at $25,000 or less, compared to $250,000 in Florida 5/36 game.
        Needless to say, I don't play the game. Too much work, too expensive.

        The Fixed Position Identifier is determined by the numbers in the game. We've seen that
        F1F2F3F4F5L1L2L3L4L5 is required for Decades having 10 numbers.

        However, Decade 'A' has 9 numbers (1-9). This requires a Fixed PID having 3 parts - F1F2F3M1M2M3L1L2L4,

        In Mega Millions, Decade 'F' has 7 numbers. The FPID is RF1F2M1M2L1L2 or RF1F2F3L1L2L3.

        While I don't make predictions for every Mega Millions and Powerball drawing. I do update the
        data sheets frequently.

        I've found that updating once per week, processing 10 numbers, is sufficient. If you delay
        4 or more drawings, you have 20+ numbers to log. If you let it slide for too long, you
        will probably be so far behind you might not want to use Substitution for your game picks.

        I realize Substitution is sort of revolutionary. I've detected lot of skepticism among LP
        regulars who seem to more comfortable analyzing lottery numbers.
         
        I'm not sure if they have really given the process a fair shake, or, maybe
        they have vested interests in other, more standard, ways of predicting, or systems
        they are selling on the lottery market.

        I've read hundreds of posts trying to figure out how roots, sums, etc requiring some form
        of mathematics is applicable to drawings where the winning numbers are not processed. It
        just doesn't add up to me.

        While it's true that initial workout development is time consuming, having
        a little 'skin' in the game is worthwhile. Afterall, your efforts could have a
        multi-million dollar return.

        I'm a regular LP member. If anyone has any question about substitution and how it applies
        to their particular games, send me a Private Message. I'll help in any way I can.

        SUMMARY

        XX330:

        Most Frequent Number Structures: 1110, 0120, 1020, 1200, 2010
        Most Frequent Alpha Structures: ABC, BCC, ACC, ABB, AAC, BCR
        (Using Alpha Structure 1111 and wheeling the four Lottery numbers into four
        combinations for play is worth trying)

        ----------

        XX440:

        Most Frequent Number Structures: 1120, 2110, 1210, 2200, 0220
        Most Frequent Alpha Structures: AABB, AABC, ABBC AABB, BBCC, ABCR
        (Alpha structures AACA, BBCB, CCAC, ABCR are definitely worth playing every drawing!)

        ----------

        Pick 5/3X

        Most frequent Decade structures: ABCD, ABC, BCD
        Decade configurations ending with "D" seem to   show up more often.
        Two position decades such as 'AB' and 'CD, come up frequently.

        Remember: A Decade configuration has NO repeats.
        For example: Winning combination 1.12.23.48.49 = ABCEE = Decade Configuration - ABCE


        A total of 4 workouts required.
        Choosing one AI# 'A' (1A,2A,or 3A), one AI# 'B' (4B, 5B, or 6B), and one AI# 'C' (7C, 8C,or 9C) for
        for each Decade is recommended.

        Don't confuse AI# A, B, C with Decades ABC.
        Selecting 3 lottery numbers per Decade is recommended

         
        The AI# choices determine which Lottery numbers to play for each Decade position.


        ----------

        Pick 4/3X + 1
        Most frequent Decade configurations are 'ABCD', 'ABC' and 'BCD'
        Two Decade configurations (ie., AB, CD) come up frequently.
        Choose one AI# 'A', one AI# 'B' and one AI# 'C' for each Decade.
        A  total of four workouts required, one for  each possible Decade.
        Selecting minimum of 3 lottery numbers per Decade is recommended.

        ----------

        Jackpot Games 5/59+1, 5/56+1

        There are '64' individual Decade configurations.
        Combinations with four decades show up more frequently.
        Decades with 1, 2 and 5 positions are possible but infrequent.
        A total of 6 workouts required, one for each Decade.
        Choose one AI# 'A', one AI# 'B' and one AI# 'C' for each Decade position.

        Can't wait for the program.  This method seems interesting.  However, math does apply to the lottery.  The world revolves around math: physics,fractals,and electronics is math based: volts/current = resistance.  The lottery is no exception.  Just today I posted using math with past draws for p3 Pennsylvania win and p4 Texas for wins.  Its just how you use it.  I plan on using this system in addition to what I currently use for all the games.