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summary of patterns for digit game

Topic closed. 3 replies. Last post 5 years ago by lakerben.

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United States
Member #116344
September 8, 2011
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Posted: December 7, 2011, 6:00 pm - IP Logged

                                            Summary of Generated Patterns

 

1. The logic or rational is,every Digitin a drawn Setgenerates a pattern.

2. Common digit/s withina generated pattern is/are picked.

3. Common digit/s  across  generated patterns are picked.

4. Common digit/s  From oldestof  drawn setshas the priority when chosing your final picks.

5. Three Recentdrawn sets  should be used.

 

0

1

2

3

4

5

6

7

8

9

138

380

091

180

279

368

358

249

130

021

 

 

 

From the above  Table,each digit correspond to a Pattern, so in a hypothetical recent drawn Set, say 423, will generates 423(279,091,180), your pick within this pattern is 901.  Using the Three recent draws  suggestion,let’s assume the sets 423,785,201 were drawn in order of recency,then your pattern will be worked inversely 201,785,423(see note 4 of summary of patterns).Using the drawn sets in inverse order,let’s generate some patterns:

201[091,138,380]=0138

 

785[249,130,368]=3

 

423[279,091,180]=901

 

Your final pick for next three draws will be 013, this should be combined with the remaining digits 8,9.

Repeat the process for 4 digits game,but should be played for five draws. This instructions has a hit ratio of 67% according to my prediction for some States on ‘LotteryPost’ website(check Adobea78 blog).Have fun and leave a comment if this information is useful.

 

 

                       

 

 

 

               

 

 

 

 

           

 

    Shawn67's avatar - Lottery-061.jpg

    United States
    Member #45970
    September 1, 2006
    4763 Posts
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    Posted: December 7, 2011, 6:12 pm - IP Logged

    Huh? Please explain further.

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      United States
      Member #116344
      September 8, 2011
      3941 Posts
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      Posted: December 7, 2011, 8:56 pm - IP Logged

      All I am saying is that,patterns work in random events,and I think my system of generating patterns is simple and very effective without so many parameters.Is not history based, the pattern is generated  from drawn set,all u need to do is observe your 'Time Frame' before u start playing.I have summarize and reduced all known patterns for the pool size(0 thru 9) and is very interesting for pick 3.You may be wondering how I came with these patterns? Is the "sequential difference" btw drawn set related to the "Pool size", this generates the patterns for any lotto/lottery game, I don't want to bother people with parameters and formulas,so just want them to test it and we share comments later.

        lakerben's avatar - Lottery-061.jpg
        New Mexico
        United States
        Member #86099
        January 29, 2010
        11167 Posts
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        Posted: December 7, 2011, 10:43 pm - IP Logged

        Great idea.  I will give it a look!  Thanks!

         

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