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# New Substitution Lottery System - Master Key

Topic closed. 10 replies. Last post 4 years ago by bobby623.

 Page 1 of 1
San Angelo, Texas
United States
Member #1097
January 31, 2003
1394 Posts
Offline
 Posted: October 24, 2012, 10:12 pm - IP Logged

New Substitute Lottery System

Master Conversion Key

It goes without saying that I don't believe choosing lottery numbers using a workout driven by
analysis of  number combinations, inventory totals, complex mathematical equations and the like is worthwhile.

Trying to keep track of 1,000 Pick 3 combinations is a difficult task.

Thus, substitution to clarify and reduce the workload.

Dynamic lottery systems are best, many believe.

I disagree.

Workouts that include dynamic features that try to mimic or reflect the 'chaos' of actual lottery
drawings are common place, but, in my humble opinion, are doing more harm than good.

Well, what is the alternative?

Basically, I believe the best approach is using winning lottery numbers to drive a separate, or substitute
lottery system. In other words, place a clear line between what goes on at the
lottery and the substitute system itself and the data used to make choices.

I did some research and found a Pick 3 system where substitution is used.
The  lottery numbers are represented by the letters A thru J. However, there
are hundreds of 3-letter combinations to keep track of.

I found another system where numbers were converted to their binary equivalents. Thus
providing thousands of combinations to track.

Has to be a better way.

Thus, adoption of what I call a 'Master Conversion Key'.

The key gives the lottery numbers a new identify, called Gap numbers, each of which has an alphabetical companion. E.g. 1A, 5B. 7C and 0R.

The Key divides the 10 lottery numbers into 4 parts, A, B, C and R.

A picture is worth more than a thousand words.

Master Conversion Key: (For Pick 3, Pick 4)

Lottery numbers:     0  1  2  3  4  5  6  7  8  9
Gap numbers:         7  3  8  0  9  2  4  6  1  5
Gap Alphas:             C A  C  R  C  A  B  B  A B

These are fixed values e.g. L#0 is always G7, G7 is always 7C.

Examples:

Lottery# 082 = G# - 718 = GA - CAC
Lottery# 499 = G# - 955 = GA - CBB
Lottery# 210 = G# - 837 = GA - CAC
Lottery# 666 = G# - 444 = GA - BBB

Etc

Put another way,  there are 3 Gap Alpha 'As' = 1A, 2A, 3A.
There are 3 Gap Alpha 'Bs' = 4B, 5B, 6B.
There are 3 Gap Alpha 'Cs' = 7C, 8C, 9C.
There is one Gap Alpha 'R' = 0R

Further,

Gap numbers 1 2 3  are Gap Alphas 1A, 2A, 3A.
Gap numbers 4 5 6  are Gap Alphas 4B, 5B, 6B.
Gap numbers 7 8 9 are Gap Alphas 7C, 8C, 9C.
Gap number 0 is Gap Alpha 0R

Put another way:

1A = L# 8           4B = L#6       7C = L#0       0R = L#3
2A = L# 5           5B = L#9       8C = L#2
3A = L# 1           6B = L#7       9C = L#4

Important: These are fixed substitutions for the Master Key sequences given above.

If the key sequences are changed in any way, all data generated by the original

Just like lottery balls, the numbers and letters are 'objects', that is, they are never added, subtracted,
multiplied or divided.

Key Sequences

Any Gap number sequence is acceptable provided there are no repeat numbers.
The only restriction is that a lottery number should not be represented by the same
Gap number. ie., L#1 should never be G#1, etc

There are 10 numbers in a Pick 3 game, therefore, there has to be 3 Gap Alpha As, 3 Bs, 3 Cs and one R.

Why? The answer will become clear as more of the system is presented.

Once formed, the sequences should not be changed in any way whatever.

The same Key Sequence can be used for Pick 4, or not. It's up to the User.

Feedback

I would appreciate some feedback on this important part of the system or workout.

It should be clear, but, maybe I can't see the forest for the trees.

Stay tuned.

Bobby623

Florida
United States
Member #66575
October 30, 2008
3549 Posts
Offline
 Posted: October 24, 2012, 10:23 pm - IP Logged

New Substitute Lottery System

Master Conversion Key

It goes without saying that I don't believe choosing lottery numbers using a workout driven by
analysis of  number combinations, inventory totals, complex mathematical equations and the like is worthwhile.

Trying to keep track of 1,000 Pick 3 combinations is a difficult task.

Thus, substitution to clarify and reduce the workload.

Dynamic lottery systems are best, many believe.

I disagree.

Workouts that include dynamic features that try to mimic or reflect the 'chaos' of actual lottery
drawings are common place, but, in my humble opinion, are doing more harm than good.

Well, what is the alternative?

Basically, I believe the best approach is using winning lottery numbers to drive a separate, or substitute
lottery system. In other words, place a clear line between what goes on at the
lottery and the substitute system itself and the data used to make choices.

I did some research and found a Pick 3 system where substitution is used.
The  lottery numbers are represented by the letters A thru J. However, there
are hundreds of 3-letter combinations to keep track of.

I found another system where numbers were converted to their binary equivalents. Thus
providing thousands of combinations to track.

Has to be a better way.

Thus, adoption of what I call a 'Master Conversion Key'.

The key gives the lottery numbers a new identify, called Gap numbers, each of which has an alphabetical companion. E.g. 1A, 5B. 7C and 0R.

The Key divides the 10 lottery numbers into 4 parts, A, B, C and R.

A picture is worth more than a thousand words.

Master Conversion Key: (For Pick 3, Pick 4)

Lottery numbers:     0  1  2  3  4  5  6  7  8  9
Gap numbers:         7  3  8  0  9  2  4  6  1  5
Gap Alphas:             C A  C  R  C  A  B  B  A B

These are fixed values e.g. L#0 is always G7, G7 is always 7C.

Examples:

Lottery# 082 = G# - 718 = GA - CAC
Lottery# 499 = G# - 955 = GA - CBB
Lottery# 210 = G# - 837 = GA - CAC
Lottery# 666 = G# - 444 = GA - BBB

Etc

Put another way,  there are 3 Gap Alpha 'As' = 1A, 2A, 3A.
There are 3 Gap Alpha 'Bs' = 4B, 5B, 6B.
There are 3 Gap Alpha 'Cs' = 7C, 8C, 9C.
There is one Gap Alpha 'R' = 0R

Further,

Gap numbers 1 2 3  are Gap Alphas 1A, 2A, 3A.
Gap numbers 4 5 6  are Gap Alphas 4B, 5B, 6B.
Gap numbers 7 8 9 are Gap Alphas 7C, 8C, 9C.
Gap number 0 is Gap Alpha 0R

Put another way:

1A = L# 8           4B = L#6       7C = L#0       0R = L#3
2A = L# 5           5B = L#9       8C = L#2
3A = L# 1           6B = L#7       9C = L#4

Important: These are fixed substitutions for the Master Key sequences given above.

If the key sequences are changed in any way, all data generated by the original

Just like lottery balls, the numbers and letters are 'objects', that is, they are never added, subtracted,
multiplied or divided.

Key Sequences

Any Gap number sequence is acceptable provided there are no repeat numbers.
The only restriction is that a lottery number should not be represented by the same
Gap number. ie., L#1 should never be G#1, etc

There are 10 numbers in a Pick 3 game, therefore, there has to be 3 Gap Alpha As, 3 Bs, 3 Cs and one R.

Why? The answer will become clear as more of the system is presented.

Once formed, the sequences should not be changed in any way whatever.

The same Key Sequence can be used for Pick 4, or not. It's up to the User.

Feedback

I would appreciate some feedback on this important part of the system or workout.

It should be clear, but, maybe I can't see the forest for the trees.

Stay tuned.

Bobby623

Very Well written and easy to understand

With you so far.

Carlig

NE PA
United States
Member #127838
May 10, 2012
1230 Posts
Offline
 Posted: October 24, 2012, 10:39 pm - IP Logged

but so far I follow you too

NC
United States
Member #29378
January 1, 2006
552 Posts
Offline
 Posted: October 24, 2012, 11:54 pm - IP Logged

New Substitute Lottery System

Master Conversion Key

It goes without saying that I don't believe choosing lottery numbers using a workout driven by
analysis of  number combinations, inventory totals, complex mathematical equations and the like is worthwhile.

Trying to keep track of 1,000 Pick 3 combinations is a difficult task.

Thus, substitution to clarify and reduce the workload.

Dynamic lottery systems are best, many believe.

I disagree.

Workouts that include dynamic features that try to mimic or reflect the 'chaos' of actual lottery
drawings are common place, but, in my humble opinion, are doing more harm than good.

Well, what is the alternative?

Basically, I believe the best approach is using winning lottery numbers to drive a separate, or substitute
lottery system. In other words, place a clear line between what goes on at the
lottery and the substitute system itself and the data used to make choices.

I did some research and found a Pick 3 system where substitution is used.
The  lottery numbers are represented by the letters A thru J. However, there
are hundreds of 3-letter combinations to keep track of.

I found another system where numbers were converted to their binary equivalents. Thus
providing thousands of combinations to track.

Has to be a better way.

Thus, adoption of what I call a 'Master Conversion Key'.

The key gives the lottery numbers a new identify, called Gap numbers, each of which has an alphabetical companion. E.g. 1A, 5B. 7C and 0R.

The Key divides the 10 lottery numbers into 4 parts, A, B, C and R.

A picture is worth more than a thousand words.

Master Conversion Key: (For Pick 3, Pick 4)

Lottery numbers:     0  1  2  3  4  5  6  7  8  9
Gap numbers:         7  3  8  0  9  2  4  6  1  5
Gap Alphas:             C A  C  R  C  A  B  B  A B

These are fixed values e.g. L#0 is always G7, G7 is always 7C.

Examples:

Lottery# 082 = G# - 718 = GA - CAC
Lottery# 499 = G# - 955 = GA - CBB
Lottery# 210 = G# - 837 = GA - CAC
Lottery# 666 = G# - 444 = GA - BBB

Etc

Put another way,  there are 3 Gap Alpha 'As' = 1A, 2A, 3A.
There are 3 Gap Alpha 'Bs' = 4B, 5B, 6B.
There are 3 Gap Alpha 'Cs' = 7C, 8C, 9C.
There is one Gap Alpha 'R' = 0R

Further,

Gap numbers 1 2 3  are Gap Alphas 1A, 2A, 3A.
Gap numbers 4 5 6  are Gap Alphas 4B, 5B, 6B.
Gap numbers 7 8 9 are Gap Alphas 7C, 8C, 9C.
Gap number 0 is Gap Alpha 0R

Put another way:

1A = L# 8           4B = L#6       7C = L#0       0R = L#3
2A = L# 5           5B = L#9       8C = L#2
3A = L# 1           6B = L#7       9C = L#4

Important: These are fixed substitutions for the Master Key sequences given above.

If the key sequences are changed in any way, all data generated by the original

Just like lottery balls, the numbers and letters are 'objects', that is, they are never added, subtracted,
multiplied or divided.

Key Sequences

Any Gap number sequence is acceptable provided there are no repeat numbers.
The only restriction is that a lottery number should not be represented by the same
Gap number. ie., L#1 should never be G#1, etc

There are 10 numbers in a Pick 3 game, therefore, there has to be 3 Gap Alpha As, 3 Bs, 3 Cs and one R.

Why? The answer will become clear as more of the system is presented.

Once formed, the sequences should not be changed in any way whatever.

The same Key Sequence can be used for Pick 4, or not. It's up to the User.

Feedback

I would appreciate some feedback on this important part of the system or workout.

It should be clear, but, maybe I can't see the forest for the trees.

Stay tuned.

Bobby623

Interesting, talk to us Bobby, Pogo

Florida
United States
Member #22509
September 26, 2005
107 Posts
Offline
 Posted: October 25, 2012, 6:29 am - IP Logged

Thank you for explaining this so clearly.  I'm with you so far.

Tn
United States
Member #54963
September 4, 2007
1164 Posts
Offline
 Posted: October 25, 2012, 7:10 am - IP Logged

Very Well written and easy to understand

With you so far.

Carlig

Ditto

WHEN IT FEELS THE WHOLE WORLD SUCKS!

RELAX.........IT'S ONLY GRAVITY

I think I can I think I can!!!!

BOSTON
United States
Member #48
September 9, 2001
3584 Posts
Offline
 Posted: October 25, 2012, 10:43 am - IP Logged

I see a parade coming soon in the form of excel, right Carli!!!!!

mid-Ohio
United States
Member #9
March 24, 2001
19817 Posts
Offline
 Posted: October 25, 2012, 10:51 am - IP Logged

As long as you're winning, it doesn't matter how you're picking your numbers.

* you don't need to buy more tickets, just buy a winning ticket *

Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
Offline
 Posted: October 27, 2012, 8:47 am - IP Logged

I agree.

San Angelo, Texas
United States
Member #1097
January 31, 2003
1394 Posts
Offline
 Posted: October 27, 2012, 10:50 am - IP Logged

As long as you're winning, it doesn't matter how you're picking your numbers.

IMHO, folks who don't have a systematic strategy, system, workout (you name it) for choosing
which numbers to play are essentially spending money on Quick Picks.

San Angelo, Texas
United States
Member #1097
January 31, 2003
1394 Posts
Offline
 Posted: October 29, 2012, 4:14 pm - IP Logged

Hi

I've received a couple of inquiries regarding the Master Conversion Key.
I think I've aready answered them, but, maybe I need to address them again, to be sure.

1. Can more than one person have the same key?
Yes, in fact, a family or a pool should use the same key. Otherwise, the tracking charts will contain
conflicting data.

2. Is there a default key for a game?
No, the key only applies to the person or persons using it.

3. Can the Gap numbers  be added or substracted to generate sums, etc.?
No. Just like official lottery balls, all numbers associated with this strategy are
objects. They have no mathematical value.

4. Can the master conversion key strategy  be used for other lottery games?
Yes. There can be one key sequence for all decades, or different ones for each
Remember, that Decade 'A' (1 to 9) has nine digits, therefore, there wouldn't be
an '0R'.
A decade with less than 9 numbers can be divided into pairs, or any manner
the User desires. Just  be consistent.

5. Can the G# combinations be used for Positional play??
Yes, however, extensive tracking is required.

I'm willing to help anyone wanting to establish Positional Tracking charts.
I'm also willing to help establish other tracking charts, mainly Inventory
and HotSheets.

Send me a PM.

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